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Sephiroth
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[COLOR="DarkRed"][B]How the game works and how to play[/B]

The aim of the game

Players are secretly assigned roles: either "werewolf", who know each other and are allowed to communicate with each other via PM; or "civilians", who know only the number of werewolves amongst them and do not know who is civilian or werewolf, civilians are not allowed to communicate with each other outside of the game. During the night phase of the game, the werewolves choose a civilian to kill (details how are stated later). During the day phase, all players debate the identities of the werewolves and vote to kill someone whom the majority suspect. Players are eliminated until only civilians or werewolves remain; the surviving side wins

For those of you who are not familiar with werewolf/mafia type games, they usually go like this.

There are 2 sides to the game, the civilian side, and the werewolf side
At the beginning of the game there is always more civilians than werewolves
Certain people will have a special role with a special ability
Everyone is given a role at random, via PM
This is not a roleplaying game, players seriously discuss (and have fun) trying to figure out who the werewolves are, while the werewolves try to lie and deceive the civilians to make them turn against each other and generally cause confusion as they pick off the civilians one by one

For an example on how a game usually works, you can check this thread

[url]http://tekkenzaibatsu.com/forums/showthread.php?threadid=110205[/url]

So generally it works like this

Day phase, everyone discusses who they believe is a werewolf and cast votes (publically) on who they want to lynch/kill. No lynch is also a valid vote, no lynch means you do not want to kill anyone for that night, no lynch is usually a good way to go the first few days, changing your votes is allowed. When we have a majority vote on who to lynch, or if the majority vote to no lynch, I will end the day phase and turn the game into night phase.

Night phase, the werewolves discuss with each other, secretly whether it is via PM or some sort of chat function, who they want to kill. When they come to a conclusion on who to kill, the lead werewolf, the alpha wolf, must PM me their decision on who to kill. The night phase ends when I post who got killed during the night, and the game goes into the day phase. Everyone can still talk in the thread during the night phase.

If you have a special role as a civilian it is usually a good idea to NEVER reveal your role or you may be targeted by the werewolves.

There can only be 1 person per special role.

[B]Game roles[/B]

[I][U]Civilian side[/U][/I]

[I]Civilian[/I] You are a normal civilian and have no special role whatsoever, most players will have this role

[I]Priest[/I] The priest is able to protect 1 person per night. If the werewolves try to kill the priests target that night, their kill for that night is cancelled. The priest cannot protect themselves. The priest must send me their "protect" target via PM during every night phase until the priest is dead.

[I]Undercover Cop[/I] The UC is the most important person on the civilian side. The UC is able to investigate 1 person per night by sending me a PM during the night phase with the target they wish to investigate. I will then reply with what their role is with simply CIVILIAN or WEREWOLF. Most people who have this role usually make it known early on in the game so that the priest protects them, and also so they can keep the civilians up to date on their investigations.

[I]Vigilante[/I] The vigilante is able to kill people during the night phase. He is able to kill only when the medic, UC, or himself is killed and can stock up these kills to be used whenever they wish (only 1 kill per night) except for when the vigilante themself is killed, in which case they have to use that kill on the same night.

[I][U]Werewolves[/U][/I]

[I]Werewolf[/I] standard werewolf, has no special abilities.

[I]Infected Wolf[/I] The infected wolf has a special ability which is triggered upon death. When the IW is killed, they are able to infect someone, turning them into a werewolf. The target must be PM'ed to me. The IW will also appear as "werewolf" upon death, and not as "Infected Wolf". The IW is not able to infect the UC or priest.

[I]Alpha Wolf[/I] The alpha wolf is the pack leader. While the alpha wolf is alive, werewolves win when there is an equal amount of civilians as werewolves (Ideally I want the game to have 5 wolves, 15+ civilians). The alpha wolf must PM me per night cycle with the werewolves decision on who to kill

I think I've pretty much covered everything, I obviously wont be playing and will pretty much be the "narrator", and keep track of everything. I'll start the game and make a proper thread with a prologue when we have enough players, if possible I would like 20 players, that way we have a nice amount of 5 wolves 15 civilians, but I can make adjustments as long as we have more than 12 players.

If your interested in signing up, just simply post here and ask to be added.[/COLOR]
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[quote name='Sephiroth'][COLOR="DarkRed"][B]
[I]Vigilante[/I] The vigilante is able to kill people during the night phase. He is able to kill only when the medic, UC, or himself is killed and can stock up these kills to be used whenever they wish (only 1 kill per night) except for when the vigilante themself is killed, in which case they have to use that kill on the same night.[/b]
[/COLOR][/QUOTE]

Sounds like a grand old time. I'm down.

But the description of the "Vigilante" is a bit confusing. If you could clear it up for me that would be great. And you mentioned a "Medic"? Did you mean Priest?
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[quote name='Katakidoushi']Sounds like a grand old time. I'm down.

But the description of the "Vigilante" is a bit confusing. If you could clear it up for me that would be great. And you mentioned a "Medic"? Did you mean Priest?[/QUOTE]

[COLOR="DarkRed"]Yeah sorry, by medic I meant priest.

As for the vigilante role, basically the vigilante can only kill when the undercover cop, priest, or the vigilante him/herself dies. The vigilante gets 1 kill for each one that is dead, and can save those kills to be used at a later time, except for the one where the vigilante him/herself is killed, in that situation they have to use the kill in the same night that they died.[/COLOR]
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[COLOR="DarkRed"]The sign up's are now closed with 8 player's signed up.

I will post the actual game thread later on tonight.

I'm removing all special roles on the werewolf side because of the number of player's, the alpha wolf will still exist but his only special role is PM'ing me the pack's decision for the night

On the civilian side I am removing the vigilante role because of the number of player's.[/COLOR]
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