Anti Posted February 26, 2002 Share Posted February 26, 2002 This is sometime in the distant future, Mankind has spanned the stars, A centeral "Civilized" worlds was born...and on the fringes a group knowen as The Space Pirates was born. A while after The Space Pirates was born they began to bicker...and eventully broke up into fractions, each claiming Planets, The City of Cecil, was claimed by your fraction, The Hunters, About 50 years have passed...and Cecil has gone from a barbarian world, to a civilized one. Cecil has begune to adjust to the new civilized world, but being on the fringes is plagues by Space Brigands and Raiders. You, and a group of fellow Hunters, for each of their own reason, have decided to escape Cecil. Banding together you all pitched in and bought A Meduim Sized Cruiser, it is well armed, but not the best and could easly be upgraded with enough cash, the Smartian type Cruiser, Schism(thank you Ken for help with the name). The Schism also has a single docking bay, and repair facilty, it can have up to 8 support ships, As funds were a bit low after buying the cruiser, Rapiers were bought for any piliots who wished to fly support on missions. Only one thing stands between us and escape, That is a raider base that is between the jump point around Cecil City are numerous raider outpost, also our old hunter boss is calling us again, so to escape Cecil, we need to get better supplys, and ship parts, and in order to get that we need money, so we return to running missions for The Hunters. We all start out in our Pad, a giant aparment we all live in with a shared common room.The Schism is in the south dock of the city, all standered shi parts are bought just east of our pad, at a place knowen as Wise Joes, he sells ships, personal weapon and armour, and general ship parts. On the East side of town is Crazy Moes, he sells secpilized parts for ships, such as a gravity cannon for the ship, and ammo for it. North of the South docks is the Hunters Guild, We have 2 contacts in the guild, Sarah, the bosses secretary, and Frank, a contact for giving out missions. to the SE of the center of town is the police station and the mayors office, To the North is The Drunken Monkey Bar, and on a space platform a little ways from Cecil is Mel's Bar, Scattered around the Cecil System, are multiple Cecilian colonies and outpost. Cecil City itself is on a spaceborn Platform in orbit around the 4th planet, most the colonies are on similer but smaller platforms, Cecil by far the largest. The Raider base is expected to be in the astroids on the outer edge of the system, but it is unknowen, beyond the astroids is the only way in or out of The Cecil System, The jump point to an unihabited star system, Prontera, which after another jump leads to a conjuction point in the Jax System. Cruiser Schism Info: Standerd Titanuim Armour -can be reiforced and better armour types can be made 4 Front Laser Batteries - Laser Batteries are the weakest energy weapon for a Capital Ship, they can slice a good sized chuck out of an astroid - power decreases as they shot over range 2 Rotating Mass Drivers - weakest Capital Ship projectile weapons, use large chucks of metal for ammo, long range that dosn't lose force over range 2 Front Missle Silos- Each has 200 heat seaking missles 1 Docking Bay 1 Repair Facilty 8 Hangers Room for a Gravity Cannon Room for more Turrets, Silos, and Frontal Weapons 3 Decks- Bridge/ExtraGunningStations, Enginering/ Docks, Dorms/MessHall/Recreation, Also Deck Min Crew - 1 Piliot, 1 Gunner, Repair Crew, Piliots for Support Craft Extra Crew- 1 Gunner for Gravity Cannon Rapier Info: 1 Man Fighter 2 Front Laser Cannons- Weakest type of energy weapon for support ships and fighters- All energy weapons until the advanced ones lose power over range 2 Front Missle Silos- 4 Heat Seekers per Silo Here is what you need to post --------------------- Name: First Last Age: Call Sign: Height: Expertise: We all Have Basic Pilioting Training, but some can still expertise in it...Everyone Also has basic Compuer and Repair Skills, but basic skill only lets you do so much, We need One Engineer Specilist, One Piliot Specilist, One Gunner Specilist - also if your gonna specilize in a Gunnery Skill, please state what type, Beam, Projectile or Explosive - also please keep number of expertise to 2 or 3 max Prefered Crew Position: CS(Capital Ship Piliot), CS Gunner, Repair Crew, Support Craft Piliot/Gunner...I will post a roster later of exact Crew Duties...We will need quite a few support Crew Piliots Appearence: Equipment: Right Now we all have certin things, One Range Weapons, a Rifle, Pistol or something of the sort - ask me for any exceptions. Civilian Clothing, worn on a day to day bases, also when not on Hunter buissness can be worn to duty on the ship. Hunter Uniform, Worn whenever on Hunter Buisness, be it a mission or reporting for a job. Piliot Suit, if your a support Piliot this is what you where when flying your craft. Bio: Please Include your reason for leaving, as we have all lived together for a while we should all know about each other at least a little bit, again ask me for exceptions ------------- I will post detailed descriptions of the Schism, A Few Other Ship Types such as "Dragon" "Wraith" "Hydra" at a later time...Others will be brought in as the RPG progresses. Also on a side note, The Support craft can not go to far from The Schism, Some of the more advanced ones can even make jumps to systems, but the early ones can go a short ways out...about 7000000000Km out, far enough to make a good sized patrol. Link to comment Share on other sites More sharing options...
DeathKnight Posted February 26, 2002 Share Posted February 26, 2002 [color=crimson]Name: Shock Jones Age: 15 Call Sign: X2 Height: 6'5 Expertise: Support Craft Piloting, Guning of both the Capital Ship and Support craft. Preferred Crew Postion: Any Postion dealing with Gunning. Period. Appearance: Siver Hair, large muscles. Has a scar along his left face, from fight a few years back. Pretty average looking... Equipment: Pistol. Civlian Clothes: Blue shirt, Black jeans. Gold Cross. Bio: Anarchist. Has the most extreme Support Craft piloting ever seen, thus his Call Sign. He is a master at ships weaponry, having worked at a hangar since he was a small boy.... Anti Social, doesnt talk his reasons for leaving. He can be pretty insane at times, much like his father, Ken, was....[/color] Link to comment Share on other sites More sharing options...
Anti Posted February 26, 2002 Author Share Posted February 26, 2002 Name: Travis Mansfield CallSign: Shade Age:17 Height: 5'11" Expertise: CS Pilioting, Support Craft Pilioting, Some Enginering, and Some Tactical Training Position: Cs Piliot, or Support Piliot Equipment: Pistol Civilian Clothes: T-shirt, ussually black, Jeans and Sneakers, has a holster for his pistol. Hunter Uniform: It is Solid Black, With a light Grey Star on his right shoulder, On his neck are the double circle showing his rank as a Liutent. Composed of a Shirt and Pants, Along with a pair of Boots. on his Left shoulder is a Grey Sword. Pilot Suit: Is the Black, Green, Grey color that is the Insignia of The Schism. on the Right shoulder is a Shade, and the Left a Star, The helmet has a built in infra red and ultraviolet vision for if he wishes to use them, along with a head set that plugs into the comm of the Craft, also has a built in airtank for if his shipbound air is drained. The Entire suit is composed of a flightsuit, boots and his helmet, all with built in pressure pad to keep his blood in place for high combat acceleration. Appearance: He is of avarage build, with Grey-blue eyes and Dark Brown hair, that can be pulled back into a very short ponytail. Has a scar on his left cheek from a mission, and not many other distinguishing features. Bio:He grew up in Cecil, with only one dream, to get out of Cecil and explore space, at a young age he joined The Hunters with the hopes of getting enough money together to buy a ship. He quickly became a skilled pilot, and also trained to fly a capital ship, which he hoped to one day pilot, hopeing to buy a small one when he finnally left, Throughout the years he has gained skills from working on his own and Shock's craft at enginering. Now, 5 years later, after banding together with the other group of hunters a year ago he finnally has a capital ship,nd will let nothing stand in the way of him getting to see the other stars and planets, even if it means killing every bandit in the sector. The closest thing Shock has to a friend, he is one of the few pilots who will fly with him and his reckless style, and in many ways has learned to complemnt Shocks crazyness, often saving Shock from one fatal mistake or another. He still yearns for a ship to captin and call his own, even though he is glad enough to be a joint owner of The Schism. Link to comment Share on other sites More sharing options...
liamc2 Posted February 26, 2002 Share Posted February 26, 2002 Name: Ean Castar Height: 5'8'' Expertise: Support Piloting, Tactics, some Suburban Training (soldier) Position: Support Pilot/Gunner Civilian Clothes:Fanta Orange t-shirt, cargo pants, concealed holster for pistol er. .Hunter uniform:black cargo pants, black shirt, night vision goggles that look like shades, double holster for bolter pistols, body armour under uniform also has a full body armour suit that *pic posted later* Appearance: quiet, keeps to himself, blonde hair and deep blue eyes, normal build, doesnt look buffed up at all *post rest later* Link to comment Share on other sites More sharing options...
Anti Posted February 26, 2002 Author Share Posted February 26, 2002 erm I guess I will describe the Schism in detail...about the fighters once we get enough money to start buying new ships I will post them...anywho... The Schism is again a Smartian Class Cruiser. The "top" and "bottom" are slightly curved, with some flatness...while the starboard and port are curvered. on the "bottom" of the Schism is a slight hump, this is the exit and entrance to the docking bay, used for launching and landing Support Craft. The hull of the ship is well lit with many lights, and the engines are Dragonfire 800s, with 10 engines, 5 per each side, also it has numerous thrusters around the hull to maximes movement capabilities. Giving it an accleration of about 60Km/s and a max speed of 600Km/s, although it is capable of achieving jumps into hyper space. Because of size it isn't extremely agile, but more so then a large battleship. The Bridge is on deck 3 on the fore of the ship, It takes up roughly 1/3 of it's deck, and it has two main control panals, along with support ones, in the center is the piliot/captins chair, it has navagation and pilioting equipment, along with a comm system and multiple detaction systems rader, sonic, visual, infrared and ultraviolet, for the best possible naivgation in different situations, also built into the piliots console is directly infront of the piliots chair is the foregunner seat. This is the main gunner for the Schism, controling the Fore weapons, and any turrets that don't have any crew in them, built into the gunner is sensors comparable to that of the piliots.Two more control panals are located on the bridge, on the port side(right) is a damage control post, used to help manuver damage control crews around the ship, also it serves as a deep space and short range scanning, to help relive the piliot/captian of some duties, also used to control the dock. on the Starboard(left) is the Communications panal, it is used for comunicating with other ships, ground grews, and for helping cordinate support ships with the Schism and launch land support craft. Outside the Bridge are three more areas, First is a hatch that allows repair/building crews to access the whole of the ship from inside the ship, also is a corrider leading to any port, starboard or "top" turrets. Last is the room made for firing the Gravity turret, this is a turret that is extremely powerful, but can only be fired every so often, withing the turret control room is one large panel, it has speciliazed aiming and tracking equipment, along with a comm to the bridge, and the loading of the gravity gun, should only be operated by a skilled gunner. The Second Deck Comprises of 3 main areas, in The Fore is half Mess Hall, food is eaten, made and recycled here...and half Recreation room, there are various devices from, hologram tv's to holographic chambers for games to darts and pool to keep the crew ocupied in downtime, from the Mess Hall and Recreation area the chamber splits into three tunnels, the port and Starboard tunnell lead to crew quarters, whislst the middle tunnel leads to the docking bay and support ship hanger.Also located Near the Passageways is The Medics office, where all patients onboard the schism are brought The Third Deck is comprised of the lower levels of the docking bay, where spare parts, weapons and supplys are stored, Also around the docking bay is Enginering used to maintain the engines, here is where repair crews are located for most of their dutys. Also through the 3rd deck is a tunnell leading to port, starboard and "bottom" turrets. The decks may be reached by 2 elevators, or if they are out, emergancy tubes may be used. A Rapier is a one man ship. It has a curved nose, with a mostly curved body all the way back. It has two meduim sized wings about midway through, the missles are located below the wings, and on special cases 2 torpedos can replace the missles. On the rear 4 Lighting Enigines Proppel it, also lined with Numerous thrusters giving it good speed and agility, which it needs to make up for it's lack of firepower. It has an acleration of 150Kms and a top speed of 900kms -------------------------------- Ok and for those who don't know a quick lesson is space pilioting, now because of lack of gravity flying n space is a lot more complicated, first off your fighting in 3D space, meaning they can come from any direction. Also in space, you can't shange direction as easly, in space, until you hit gravity of some sort you will continue in one direction at the same speed, if you push the main thruster you will continue to acclerate, the top speed given for the fighters is how much the built in computer will let you reach so the engine and fuel supplys will last...anyway back to pilioting in space let say you accelerate to max power then cut the main engine,you will continue at that speed, and you can even turn your ship...and you will continue going in the direction before turning, now often the built on computer will make the nessacery calculations...this is done for sppeed purpsose so the pilot can wory more about pulling off his manuer then the mathmatics needed for it...so I guess the main points to remember are first off your in 3D space...things will come from left right above below in front behind, everywhere so manuvering will be a big part of combat, and that in space unless you apply some kind of anti momentum you will keep going in the same direction you acclerated in...bu your computers will take care of the nessacery thrusting, just tell them where to go and how fast... -------------------------------- *edit* Erm oh yeah, I ment to put a few things about crew positions... CS PILOT: Though the ship is owened by the entire crew, during times of battle the Schism Pilot also acts as commanding officer. Pilots the Schism, will have one or two on shifts CS Gunner: Second In Command during a battle and on the bridge. He((using genericly)) Controls the main weapons of the Schism, will have one or two on shifts. Head Engineer:Head of all repair and construction operations on the Schism. He is often found on the bridge, coordinating repair crews, and resupply crews. Communications Officer: When one is aboard they support the captin by handling all communications and relaying communcation through the dock, also by helping communicate ship positions by orders of the captian Gravity Gunner: This position is ussually taken by the best gunner, only used in emergancys or occaisonlly, it isn't often taken, The crewman here should always be ready to be on call. Support Gunner:This position is someone who will take the gunner position in a support craft if it has multiple positions, or takes manual control of turrets, In a one man support craft they are more concerned about shooting as much and accuratly as possible then fancy manuvering. Also if extra "landside" equipment is discovered they will take up any gunnery equipment. Support Pilot:In a two man support craft the pilot of the craft. Focused on getting the best position possible, if "landside" equipment is dicovered they wiill take up a pilot position in using the equipment. Always should be ready to be on call, the life blood of the Support Ships and most Numerous Position upon the Schism Engineer: Repair, Resupply, Build - These are your main dutys, you job is to keep everything on the ship in tip top shape. In Some Cases you are also Cooks. Medic:Life- this is your keyword, your main job is to keep The Crew healthy, and to bring life to the wounded, thanks to modern technology in your lab you can often save many patients near death, although it is not always easy, esspecially if a battle is flaring around you. You also serve to order Recreation and Help Cook food for the crew. Link to comment Share on other sites More sharing options...
Boba Fett Posted February 26, 2002 Share Posted February 26, 2002 :devil: :devil: :devil: Name;Abob Teff age; 32 call sighn; 13 height; 5feet,10inches expertise; is a whiz with computers and is a good engineer preffered crew position;Medic appearence; Blue eyes black hair, white skin , has a scar from his knee to his toes from speeder accident equipment; medic kit, piliot jumpsuit, civilian clothes: jacket ,jeansand a sniper rifle he uses for hunting bio; leaving because he was kickedout of the military for disobeying a commanding officer,he refused to try and help a general who was hopelessly wounded and decided to help a wounded soilder instead. After he left the military he became a theif but left that proffesion after a reward was put up for his capture,but that was soon forgotten. Then he wound up at the Pad. :devil: :devil: :devil: Link to comment Share on other sites More sharing options...
Yoda Posted February 26, 2002 Share Posted February 26, 2002 You.... took...... my marvelous pet....... and NAMED IT AFTER A COMMON BAR?? HOW DARE YOU USE MY DRUNKEN MONKEY LIKE THAT!!! *blanks out* Where am I? ------------------------------------------------------ Name: Craig Kensindan Age: 15 Call Sign: Z6 (wtf is a call sign??) Height: 6'6" Expertise: Engineering and repair, and as consequence, is skilled in bombs. Prefered Crew Position: Head Engineer Appearence: Brown spiked hair, hazel eyes, bio hazard tatoo on left arm, big & muscly. Equipment: Pistol Civilian clothes: Black leather jacket, blue jeans, white t-shirt. Bio: He and his father are both mechanics, and much revered all along Cecil. One day, a gang came and threatened them to fix their ship for free. Craig's father refused, and was killed. Craig, in pure rage, took a crobar and smashed the gang's faces into mush. He s leaving because the entire gang is not hunting him down. Link to comment Share on other sites More sharing options...
Anti Posted February 26, 2002 Author Share Posted February 26, 2002 ok for those who don't know, a call sign is what your called when in a fighter, it is your "shipbound nickname"...lets say amongest friends I would be called Zack, so if we were out and aout, I would be called Zack, but if I were out flying a patrol mission or in a battle, I would be called by my callsign, lets say Aeon...a callsign is merely your shibound on duty nickname Also the whole Space Flight lesson....that was for piliots, for even though we have computers to do the calculations...computers can be destroyed in a fire fight...and it was to allow for better descriptions of the fighting and pilioting.... I will edit this again later to post the other thing I wanna say...as soon as I can remember... A couple more notes.... New Craft, COST LOTS AND LOTS AND LOTS OF MONEY....meaning we won't be getting any until later in the game...missions are also fairly hard, with a risk of failure...and also, you can have a cell copyed, and it will retain all memorys from the time of copy...so in some sense people can be resurected...but the procedure does not always work...Repairing ships also cost money, About 50 SC, Space Credits, though in outter colonies trading things like ship rubble is acceptable...more info once the game starts Link to comment Share on other sites More sharing options...
Sui Generis Posted February 26, 2002 Share Posted February 26, 2002 Name: Bryan Age: 13 Height: 5'3 Call Sign:Maverick (*grins* Top GUn) Expertise: Piloting, and repair Position: Rapeir Pilot, or gunner Equipment: Pistol Civilian Clothes: A black cover shirt over a white sleeveless shirt, jeens, old tennis shoes, and a holster Hunters Uniform:It is Solid Black, With a light Grey Star on his right shoulder, On his neck are the double circle showing his rank as a Liutent. Composed of a Shirt and Pants, Along with a pair of Boots. on his Left shoulder is a small gray ship . Pilot Outfit:A black and dark green outfit. His helmet bears his call sign "Maverick" on the top, it is jet black except the letters are in a brick red. On his left shoulder is his sign for his ship. On his right is the sun. In his helmet he has a little radio to listen to music when he flys. Ships Appearance: Owning his own ship he painted it himself. It is jet black with fire decals. Under each wing is "Mess with the best burn like the rest" Appearance: He is short for most his age. He is a pilots build. His eyes are a deep blue, and he has blonde hair. He always wears a hat of some kinds whether it be a baseball cap or his pilot helmet. Link to comment Share on other sites More sharing options...
Anti Posted February 26, 2002 Author Share Posted February 26, 2002 ok Here is the Rooster and Crew positions thus far, the first one is your main duty, the second is your secondary duty, performed when it is someone elses Shift, but you are Needed.... Travis "Shade" Mansfield((Anti)): Capital Ship Piliot, Support Craft Pilot Shock "X2" Jones((DK)): Capital Ship Gunner, Support craft Pilot Ean "NEEDSACALLSIGN" Caster((Liamc)): Support Pilot, Urban Operations - if a mission requires land bound fighting then Liam takes any soldiers Abob "13" Teff: Medic, Engineer Craig "Z6" Kensindan: Head Engineer, Bombing Operations/Armaments - for explosives, also in charge of Loading Ordince ((missles, Torpedos etc)) on support craft Bryan "Maverick" Ril : Support Pilot, Support Craft Engineer Tursi "Leech" Vida : Support Pilot, Communications This is the current Roster, I will start the RPG soon, the roster will still be updated as people join Link to comment Share on other sites More sharing options...
tursi Posted February 27, 2002 Share Posted February 27, 2002 Name: Tursi Vida Age: 15 Height: 5'8 Call Sign: Leech Expertise: Piloting, shooting and lingo Position: Pilot/gunner Equipment: rifle civilian Clothes(a tan long-sleeved shirt and a vest, black jeans and boots) Hunters Uniform: solid Black, Shirt and Pants and a pair of Boots. Pilot Outfit:a deep red jumpsuit that is snugg against her so nothing gets cagught on it. Appearance: Tall with brown hair and jade green eyes. Link to comment Share on other sites More sharing options...
Lia Posted February 27, 2002 Share Posted February 27, 2002 Name: Amber Smith (dun ask travis said i should use smith o.o) Age: 14 Call Sign: SIX (don't ask..and yes as in the number 6) Expertise: Skilled gunman(er....girl) very handy with a hand pistol. And has had alot of training in the field of repair engineering from her adopted father who later passed away. Prefered Crew Position: Engineering: Repair Appearence: blonde hair, green eyes (usually wearing civilian clothing) Civilian Clothing: a pair of ripped ragged jeans and a plain black spaghetti strap tanktop HunterSuit: a black suit with a gunbelt. a wrench sign on one shoulder and a pistol on the other Equipment: Pistol, a bag filled with such supplies needed for mechanic repairs and also contains her hunter suit Bio: was orphened at birth in Cecil City and wanted to escape the difficulty of the orphenage and is set out to try and find her place in life and the meaning of life itself... Link to comment Share on other sites More sharing options...
Anti Posted February 27, 2002 Author Share Posted February 27, 2002 Erm a few more notes The Gavity Cannon will have to be bought later on...Also Craft can be upgraded quite a few ways... Buying New weapons: This only works for Missles, and on the Capital Ship...You can buy new weapons to increase the effectiveness of the ships, about medium expensiveness Modifying exsisting equipment:pay for custom part to modify your exsisting equipment, such as better focusing lenses or aiming devices, or reinforced plating for you craft... small things that though individully might not make to big a difference, can really charge up the weapons Buying New Craft: This is only for support Craft until MAYBE way later in the game, This is the most expensive way to upgrade Support Craft, but you get a whole new craft that for instance...focuses more on firing missles then on the Speed that a rapier has...or is more heavly armered....with new craft you get new weapons that are installed, also speeds, armour and crew size change per craft... Also Thanks to the services of the guild, if you can cough up the nessecary time and Money, you can recieve training in new areas to help enable you become a better crew man and mission runner. Also remember that though you may have expertised in an area, only through using that skill may you become truely effective with it...So as the RPG goes on skills may open up new things for you...like an Engineer might find a whole new way to modify a fighter...stuff like that... Also, All Player Profiles((post with your stats) need to have a Hunter Uniform, a description of the uniform, a Call Sgin, I won't require a ship bound uniform, except for piliots, as we are a pretty rag-tag group...but we are all apart of the Hunters and thus we all have Hunter uniforms...also one more thing About Hunter uniforms...the Isignia on the Shoulders mean your expertise...On Mine for Example, the Star mean I am trained to Piliot, while the Sword means I am trained with a Capital Ship, and Captil Ship Pilioting Tactics. Link to comment Share on other sites More sharing options...
liamc2 Posted February 27, 2002 Share Posted February 27, 2002 Call sign: Tau (:p) heres what my power armour hunter uniform: (except black) Link to comment Share on other sites More sharing options...
Carren Heart Posted February 27, 2002 Share Posted February 27, 2002 post later ... not enough time now ... i'll be full time medic Link to comment Share on other sites More sharing options...
steven Posted February 27, 2002 Share Posted February 27, 2002 Name: steven swedelson (my real name) Age: 21 Height: 5"6' Call Sign: fire fly Expertise: Piloting, shooting and computers Position: Pilot/gunner Equipment: add later Hunters Uniform: solid Black, Shirt and Pants and a pair of Boots. Pilot Outfit:add later Appearance: medium higth with black hair and blue eyes. Link to comment Share on other sites More sharing options...
Boba Fett Posted February 27, 2002 Share Posted February 27, 2002 *grumbleing* medic,medic why medic ? Im the medic!!! Link to comment Share on other sites More sharing options...
Anti Posted February 27, 2002 Author Share Posted February 27, 2002 ok Here is the up to date Roster Travis "Shade" Mansfield((Anti)): Capital Ship Piliot, Support Craft Pilot Shock "X2" Jones((DK)): Capital Ship Gunner, Support craft Pilot Ean "Tau" Caster((Liamc)): Support Pilot, Urban Operations - if a mission requires land bound fighting then Liam takes any soldiers Abob "13" Teff: Medic, Engineer Craig "Z6" Kensindan: Head Engineer, Bombing Operations/Armaments - for explosives, also in charge of Loading Ordince ((missles, Torpedos etc)) on support craft Bryan "Maverick" Ril : Support Pilot, Support Craft Engineer Tursi "Leech" Vida : Support Pilot, Communications Amber "Six" Smith: Engineer, Ground Ops. Steven "Fire Fly" (please add a last name) : Support Piliot , Gunner Carrian , post needed Info and I will add to roster Siren "Artemis" Kojia: Engineer, Support Piliot Link to comment Share on other sites More sharing options...
Raquel Posted February 27, 2002 Share Posted February 27, 2002 Name: siren kojia Age: 16 Call Sign: artemis Height: 5'9 Expertise: computer hacker, engineering Prefered Crew Position: errrm...don't have one (good cook^_^''') Appearence: slim but well muscled,long black hair w/ red streeks saphire eyes, scars running along back from past Equipment: Pistol Civilian Clothing: black baggy pants, burgandy tank top, black thigh length tunic sleeveless Bio: past memories foggy was beaten senseless and launched when little was found, became a merc. the met travis and became friends...0.o Link to comment Share on other sites More sharing options...
Anti Posted February 28, 2002 Author Share Posted February 28, 2002 ok The play version is open, the Play Sign Ups are still open for anyone who cares to join... Link to comment Share on other sites More sharing options...
Carren Heart Posted March 1, 2002 Share Posted March 1, 2002 Name: Diamond C'oss Age: 65 << Teenagerish for this race >> Call Sign: Trace Height: 5'11 Expertise: Medical "Miracle Worker" Prefered Crew Position: Medical Appearance: looks like a human with a gold tinted skin ? Long Golden hair .. light blue eyes. Equipment: Highly Superior Medical Eguipment << All in Med Bay >> No Weapon << Does have a natural defense >> ((( Highly Resist to energy blasts ))) Bio: Not much is known about Diamond Expert he is the Best Medical personal you have ever seen and a good wing man when in his alien ship << Really sucks alone ... only good at supporting another ship >> <<< Alien Fighter " Nemesis " >>> <<<<<< Small fighter >>>>> Force Shielding: This is the Main reason the nemesis is at all effective <<< EMPs work best against >>> The shielding really lasts a long time because of its high energy resistance. 2x Frontal Pluse Cannons: Really weak against armored foes but packs a punch against the rare alien Tech. Shielding 2x Missle Silos: (( 4 N.O.V.A Homing Missles ea. ))<< Alien Tech. >> The N.O.V.A is a very effective missle dealing a good amount of damage to both shields and a heavy amount to the main hulls of any ship <<< Also has a massive area effect ((.5 - 1.8 miles)) >>> Link to comment Share on other sites More sharing options...
Boba Fett Posted March 1, 2002 Share Posted March 1, 2002 *grumbling* 3 med specialists! what is the world coming to? i was the first one so the rest of ya had better pick something else!!!:flaming: :flaming: :flaming: :flaming: :flaming: :flaming: Link to comment Share on other sites More sharing options...
Anti Posted March 1, 2002 Author Share Posted March 1, 2002 I am counting two med Specs... ok Here is the up to date Roster Travis "Shade" Mansfield((Anti)): Capital Ship Piliot, Support Craft Pilot Shock "X2" Jones((DK)): Capital Ship Gunner, Support craft Pilot Ean "Tau" Caster((Liamc)): Support Pilot, Urban Operations - if a mission requires land bound fighting then Liam takes any soldiers Abob "13" Teff: Medic, Engineer Craig "Z6" Kensindan: Head Engineer, Bombing Operations/Armaments - for explosives, also in charge of Loading Ordince ((missles, Torpedos etc)) on support craft Bryan "Maverick" Ril : Support Pilot, Support Craft Engineer Tursi "Leech" Vida : Support Pilot, Communications Amber "Six" Smith: Engineer, Ground Ops. Steven "Fire Fly" Swedelson : Support Piliot , Gunner Diamond "Trace" C'oss : Medic, Support Piliot Siren "Artemis" Kojia: Engineer, Support Piliot Link to comment Share on other sites More sharing options...
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