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Sphere grid vs. EXP


mystfalcon25
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Which is better, Sphere Grid or Experience points?  

9 members have voted

  1. 1. Which is better, Sphere Grid or Experience points?

    • Sphere grid
      6
    • Experience points
      5


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Guest BlitzAce
EXPIERIENCE POINTS all tha way, I hate that stupid sphere grid, it's so stupid.:demon: I would like it if there was the customization of weapons, and in order to learn new attacks you had to sort of buy them, the better the attack the more money you need. OR maybe just everytime you get a certain # of EXp points you get new moves, and level up.
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I like them both, but i like how you can customize the stats of everybody, and if you have the free time, you can make everyone, even your healer, fight like a pro.

And everyone learns the same things. Well, you have to have the required spheres, but eventually you have a surplus of them anyway and you boost your Aeons with them.

Anyway, i like them both a lot, but because i can make Yuna as strong as tidus is now :toothy:, im saying the Sphere grid.

Actually, that's the only reason i like the sphere grid more. If you didn't have so much freedom, i'd pick the EXP for it's quickness and ease to use.

But when yuna pokes a Behemoth a few times and it dies (without deathtouch), well, i'll be grateful.
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Guest Altron Gundam
EXP. The sphere grid limited the possibilities of the characters to much. You can only have so many spheres until you run out.
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I kinda like both... but on the sphere grid you must battle or locate certain spheres.

[QUOTE][i]Originally posted by Altron Gundam [/i]
[B]EXP. The sphere grid limited the possibilities of the characters to much. You can only have so many spheres until you run out. [/B][/QUOTE]

Actually, it takes a long time to do [I]that[/I]. When you have a character on a sphere grid, that character may move to another character's "path". For example, if Tidus's path ends at Yuna's beginning, then I can make him learn her abilities and level up with her previous attributes.
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I personally prefer the sphere grid. I don't really think it limits possibilities at all. If anything it expands them. If I wanted to, I could make Auron my party's healer. It would take hella battles to do it, but it's possible. The only thing is, you can tell who should do what. I could try to make Yuna a warrior, and put her strength up past Auron's or Tidus's, but she'd probably still take away a lot less damage(because of her weapon).

Anyway, what I'm getting at is that I like the interaction of the grid. If you watch the quick territorial, it's easy. Everybody and his dog has played an rpg with experience points, but the grid is truly unique. That's what makes Final Fantasy so special; there's always something new and it's done well. That grid is balanced so well, you'd think Square's been doing them for the entire series.

Side note: Finally beat the game, and it's my new favorite in the series, unsurping part seven. Woooo!
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Guest Altron Gundam
Well I've filled every single sphere. Auron's HP stops around 44000. Everybody just learns the same stuff.....I like my characters to have separate roles....
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Guest Altron Gundam
[QUOTE][i]Originally posted by Crazy White Boy [/i]
[B]You can get friend spheres though, and change places on the grid.;) Plus with HP break, you can exceed 9999 HP for the first time in the series. Likewise for MP with MP Break. [/B][/QUOTE]

I've filled the entire grid though. So it ends...
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[QUOTE][i]Originally posted by Altron Gundam [/i]
[B]

I've filled the entire grid though. So it ends... [/B][/QUOTE]


[COLOR=orangered]man you filled the entire thing that is like getting to level 99 on the other final fantasy games and 100 on 8. sphere grid does not seem fun at all. but ......if you need my answer it is EXP points.[/COLOR]
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I agree w/ Altron, why would you want Yuna to be the same strength as Auron? If everyone has the same strength and moves, the only difference between people would be their limit breaks, same problem FF8 seemed to have, where everyone can have anything. At least in FFx it takes time to do that, everyone has their own little area they begin on in the Sphere Grid (cept Rikku), but that just makes learning things less important. Wow I learned Ultima, too bad everyone else already knows it. Anyway I'd still have to go w/ EXP w/ mp/ap/whatever for spell-learning, was always nice to beat a boss and get a big chunk of exp =P.
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[QUOTE][i]Originally posted by SephirothNIN [/i]
[B]I agree w/ Altron, why would you want Yuna to be the same strength as Auron? If everyone has the same strength and moves, the only difference between people would be their limit breaks, same problem FF8 seemed to have, where everyone can have anything. At least in FFx it takes time to do that, everyone has their own little area they begin on in the Sphere Grid (cept Rikku), but that just makes learning things less important. Wow I learned Ultima, too bad everyone else already knows it. Anyway I'd still have to go w/ EXP w/ mp/ap/whatever for spell-learning, was always nice to beat a boss and get a big chunk of exp =P. [/B][/QUOTE]

Well, you don't [I]have[/I] to make Yuna as strong as Auron. I was just using it to illustrate the flexibility of the sphere grid. Regarding unique character ablities, the average gamer won't fill it up. Thus, everyone won't have the same abilities. It really takes some work to fill it. You'll need to battle often and against strong monsters. Most likely you'll have to earn all of the legendary weapons and hidden aeons and capture monsters so that you can fight the stronger hidden enemies just to fill it in an acceptable period of time.

Anyway, Final Fantasy VII used EXP and all of my characters were very similar, if not the same. The only thing that made them unique was materia. If I junctioned the same materia to them, they'd be identical.

In the end, the chances of everyone learning Ultima aren't great. Even if they do know it, Auron(for example) wouldn't be able to cast it as effectively as the person who's supposed to cast it. Yuna's Holy can take away well over 9999 damage. The most Lulu will get out of it is 9999. Furthermore it takes only 1 MP to cast it as Yuna, whereas it takes 85 to cast it as Lulu.

Characters use abilites to their own abilities. Also, rather than having the computer power up your guys for you, you are free to do it. If that's not more unique than I don't know what is.

And congratulations to Altron for actually filling it, but even if it went by EXP, he'd have to reach level 99 sometime...
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Hmm....I'm pretty sure once you powerup Lulu's onion knight it has 1mp cost actually, anyway...yeah I guess in the end it's just as customizeable as 7 and 8 =\. Blah I wish they'd go back to 6 where every person had their own unique touch that no1 else did, blitz, swdtch, dance...waaaah FF9's was very similar to that...bah.
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Guest BlitzAce
(myst go online) Hey Nerdsy is right, the sphere grid IS a game of it own, I propose a whole new system, though I don't know what it'll be yet.
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Yeah, it is a good point that if everyone had the same strength, what would be unique about each character?

Well, if Kimahri and Rikku were as strong as my Wakka was now, i'd be able to alternate my battle lineup. I mean, (odd as it sounds) Wakka is my strongest character :freak:, and my main lineup consists of Wakka, Tidus, and Auron, while Yuna, her Aeons, and the rest of the team members gather dust and spiderwebs from not enough use. If my party members were stronger, I'd be able to use them more often :D.

Which is why a few Friend spheres is gonna come in handy once Tidus gets to the beginning of auron's path:toothy:...

i've always found it annoying when Auron tries to slash a flying beast and he misses it :flaming:.
Won't it be handy when Auron sees a flying-type monster that he can just cast Firaga or something and kill it? Personally, I find Auron powerful and extremely slow, and magic for him would help a great deal.

What I'm saying is, if your characters were a little more alike, they'd be able to be used more, they'd be more equal.
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