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Devil May Cry 2 (Devil Never Cry)


Charles
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Capcom is planning to release Devil May Cry 2 worldwide in the latter half of the fiscal year. Of course, that would put its release somewhere between October 2002 and March 2003. According to what I've read, the game's official debut will naturally come at the upcoming Electronic Entertainment Expo (which doesn't come as a big surprise).

[Quote][B]Capcom's aim is to sell 1,780,000 copies of the game by the end of the fiscal year -- 650,000 in Japan, 700,000 in North America, and 430,000 in Europe. In comparison, the company expects to sell 1,170,000 of the upcoming Bio-Hazard 0 for Gamecube. The original Devil May Cry has shipped a little over 2 million copies to date, but that's not necessarily disproportionate to Capcom's expectations for the sequel, since it has been available for much longer than DMC2 will have been by the end of the fiscal year. [/Quote][/B]

As you can see from the quote above, Capcom has high hopes for the next installment of their new franchise.

I'm just wondering what everyone would like to see in the sequel. I feel that the first game was okay while it lasted, but didn't offer the longevity, of its cousin, Resident Evil.

Hopefully, and most likely, we'll see Trish become a playable character. If she receives her own unique section of the quest (like the Resident Evil characters traditionally do), we could definitely see more replay value come into the mix.

Anyhoot, the first Devil May Cry aimed to make the enemies the underdogs. Does anyone think that the sequel needs more in-depth puzzles and improved enemy A.I or do you think that Capcom should stick with the formula from the last and merely expand upon it?

In the end, I just hope they offer a better variey of bosses and focus on the storyline a bit more.

The voice acting in the last DMC was laughable at best....
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I think Capcom should leave out the puzzles and have it be an intense experience. Maybe just increase the length of the game, rather than a short 5 hour run through. Maybe add more cut-scenes with improved voice acting...

The game kinda resembled a 3D Megaman X game (if it existed)...maybe they can use some key elements off of the series.

The bosses were a bit predictable so if they do increase the AI...there might be a problem facing hordes of monsters running at you and blocking and dodging most of your moves.
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I think the A.I. was good in the first game as it is. I do like the sequel to be way longer. Maybe a puzzle here and there but if this game is supposed to be an action style Resident evil game then they gotta try and make it scarier if possible. Has anyone seen the screens yet? I don't like Dante's new look... its not as cool as his last suit in the first game.

How is this game like a Megaman X game Rico?
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Well, when he said it was like a MegaMan X game, he was probably thinking about the similar quick, twitch gameplay that both series share. Like MegaMan, Dante even has infinite ammo and upgradeable weaponry.

The only problem with making the game scary, is that such an approach would be hard to do. After all, the main character is an almost undstoppable badass.

Come to think of it, Rico is right about the A.I. A lot of the fun in the game comes from the fast gameplay, and really tough enemies might ruin that. Improved boss intelligence would definitely be appreciated though.

I guess the best thing they could do, is take a look at the Castlevania series. Many comparisons have been drawn between the two series anyway. Heck, people even say that Devil May Cry is what the 3D Castlevania games should have been. Maybe they should stop breaking the levels up into missions and put Dante into one huge maze.
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[SIZE=1]I think that the next edition of DMC would have to have more scares than the last. I haven't played it, but it was one of the first games I wanted to get from my PS2, and some of my friends said that it wasn't scary at all and that it was really short. But as CWB said, it would be hard to make the game scary, because Dante is really mysterious and strong in character.

The missions should be really converted into one huge level within the castle, that way you could just put save points dotted around where you could save, upgrade weapons and switch some of your weapons (like the typewriter in Resident Evil), that's if Dante [i]gets[/i] any more weapons.

I haven't heard anything about the A.I of the enemies or bosses, but from what CWB is saying, I'm guessing that the bosses aren't that hard (?). If they aren't very hard, the A.I and weaponry of the bosses should be increased. That would make the boss's hard(er) to beat, which (when you beat them), would really make you jump up and down with delight ^^.

In my opinion, and from what I've heard, DMC2 will need to be [i]much[/i] longer and harder in gameplay in order for it to sell that many copies all over the world. If they make the gameplay full of puzzles, it may be fun, sure, but then it would just end up being a gothic version of Resident Evil. If they put some more action, a few riddles, some tough bosses and fast gameplay it would be a much better game.[/SIZE]
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[QUOTE][i]Originally posted by ShadowGohan [/i]
[B][SIZE=1]I haven't heard anything about the A.I of the enemies or bosses, but from what CWB is saying, I'm guessing that the bosses aren't that hard (?). If they aren't very hard, the A.I and weaponry of the bosses should be increased. That would make the boss's hard(er) to beat, which (when you beat them), would really make you jump up and down with delight ^^..[/SIZE] [/B][/QUOTE]

I think the bosses are quite hard on Dante must Die mode, but they're still a bit too predictable...

I think maybe a few twists within the AI system may help more than improving the AI combat system.. think of MGS2 AI style enemies, which, for example, become afraid when you activate devil trigger, or, add a system where if you kill alot of enemies in a particular group, the rest are more cautious, and maybe the odd one which decides to jump at you. In DMC, the enemies of any particular type all acted the same. Maybe a bit of variation could help..
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[QUOTE][i]Originally posted by Deus_Ex_Machina [/i]
[B]

I think the bosses are quite hard on Dante must Die mode, but they're still a bit too predictable...

I think maybe a few twists within the AI system may help more than improving the AI combat system.. think of MGS2 AI style enemies, which, for example, become afraid when you activate devil trigger, or, add a system where if you kill alot of enemies in a particular group, the rest are more cautious, and maybe the odd one which decides to jump at you. In DMC, the enemies of any particular type all acted the same. Maybe a bit of variation could help.. [/B][/QUOTE]

[SIZE=1]Yeah, variation on enemy A.I is more intersting than having them all act like sheep. Like, maybe some of the enemies should be cautious, and some of the others should be crazy and just rush in at you. Just a suggestion. ;)[/SIZE]
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Well, I really like what Deus_Ex_Machina had to say. [I]Some[/I] enemy intelligence would really go a long way. If enemies worked together as a pack, and showed "emotion," the game would probably be a little more enjoyable. I just wonder if it would feel the same.

Anyway, how would everyone feel if they ditched the orb system and worked experience points into the formula instead. I think that if Dante had the ability to "level up" like in an rpg, the game would flow a lot smoother. Plus, Dante learning new moves as he levels up would certainly be better than purchasing them. I guess that players would have more incentive to hit the stylish combos.

What does everyone think? Would experience points benefit the game or do you like the orb system?
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If they wanted to give the game more reply value, they should make the game more like an action/adventure game. Multiple paths, multiple endings, tons of secrets, and hidden areas. And so on. I think there should be at least three playable characters, with their own storylines and weapons. I really think they should break away from the level styled advancement.

More intelligent enemies would be tough, but that would be the fun part. Trying to survive horde of enemies that actually seem to have a brain.
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[QUOTE][i]Originally posted by Crazy White Boy [/i]
[B]What does everyone think? Would experience points benefit the game or do you like the orb system? [/B][/QUOTE]

[SIZE=1]I think experience points would give the game a sense of more realistic gameplay. What exactly was the orb system, I read about it in PSM2, and it said that everytime you killed some enemies the orbs would appear. You could use these orbs to upgrade/get better weapons, am I right?

If Capcom want people to get as much gameplay out of the game as they can, they would have to make it similar to an FF or Zelda game. What makes them replayable? Well, there are weapons, limit breaks, magic, materia, masks, etc. to find and use. So each time you play through, you'd be aiming to get something different.

I think it would be cool if they put in some kind of item when you complete the game. Like on MGS, you get different special items for Snake to use. And likewise on MGS2, you had to collect a number of dog tags to get special items. So on DMC2, they should keep the orb system, but for a different reason, so that they could work as the dog tags from MGS2.[/SIZE]
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Guest Neo Bahamut
the game was terrible, it did not last and i thought it was boring and repetitive and the dialogue was s**t. if they release another one, please for the sake of god let it be sane. and get rid of that woman trish she was a lesbian.
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[color=royalblue]The Orb system was really the same as experience points. I mean, you gain orbs in the same way that you would with exp. points.

The core difference was that you had to "buy" moves and abilities.

At the end of the day, it really depends how much control you want.

If you want to level up in a linear fashion (that is, you don't choose how your character becomes stronger), then a more traditional levelling up system would be appropriate.

But if you want to select the new abilities and powers that your character can attain, then the orb system is probably preferable.

I can see that the experience points would perhaps be more level...but they would also remove some variety from the gameplay. The whole point of the orb system is to encourage the player to choose their own upgrades so that ultimately, the character is a product of user-intervention.

If anything, I'd like to see a more detailed orb system...whereby you can purchase a wider range of physical upgrades. So that in the end, your character is really your own creation...[/color]
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[QUOTE][i]Originally posted by James [/i]
[B][color=royalblue]
I can see that the experience points would perhaps be more level...but they would also remove some variety from the gameplay. The whole point of the orb system is to encourage the player to choose their own upgrades so that ultimately, the character is a product of user-intervention.

If anything, I'd like to see a more detailed orb system...whereby you can purchase a wider range of physical upgrades. So that in the end, your character is really your own creation...[/color] [/B][/QUOTE]

Hmmm, I see what you mean. I guess my main complaint with the orb system isn't the system itself, but the fact that there weren't more weapons available to be purchased. Seeing as how the game's focused about 90% on fighting, I believe that more weapons like sickles, axes, or even a mace would give the game's variety a shot in the arm.

The only problem is, that there might be too much to purchase if more weaponry was provided. Maybe there could be seperate spheres for abilities and weapons? *shrugs*

Anyway, I doubt Capcom would alter the sphere system much, besides making it more detailed like you mentioned. Usually sequels don't deviate from the original forumla too much. Often times, the first update to a game is simply expands what made the original successful. So drastic changes for this one aren't really realistic.
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[QUOTE][i]Originally posted by Crazy White Boy [/i]
[B]

Hmmm, I see what you mean. I guess my main complaint with the orb system isn't the system itself, but the fact that there weren't more weapons available to be purchased. Seeing as how the game's focused about 90% on fighting, I believe that more weapons like sickles, axes, or even a mace would give the game's variety a shot in the arm.
[/B][/QUOTE]

[SIZE=1]Yeah, if it is a fighting game then you should be able to get more weapons. I mean, yeah you have guns and a sword, but that's not really much of a selection.

It would give the game a more realistic feel if you could have something like four (or more) different types of weapons, firearms, swords, clubs, axes, or something like that. Each of those groups would have a different selection of those types of weapons.

I really hope that Capcom put some more weapons in, then I would buy it, knowing that I would have fun finding all of the weapons. :)[/SIZE]
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Personally, I don't know if a level up system would actually work on a DMC game. Most games where levelling up is involved are turn-based, to be honest, I can't say I've ever come across a game that's not turn based, where characters level up with experience, except maybe Deus Ex. I think a skill points system, like that in Deus Ex, would be more suitable, whereby doing certain things earns skill points, and these can be spent on enhancing your own abilities, like increasing the amount of time in Devil Trigger mode, or increasing strength, speed etc. Also, like in Deus Ex, these should be given at cerain points in the game, not by killing enemies, as otherwise some players would spend hours just earning skill points, and not actually progressing through the game.
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This game is very cool, but it couldve been much more better, as said before, it couldve been a bit longer, and does seem to be very repetitive, but the main problem of the game has to be the missions format, the game shouldve been non stop.
A level up form like the bouncers would be cool, if DMC2 is to be improved in that area.
Anyway, lets just hope that a certain shinji mikami does a better job this time, and will undo does mistakes.
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[QUOTE][i]Originally posted by Deus_Ex_Machina [/i]
[B]Personally, I don't know if a level up system would actually work on a DMC game. Most games where levelling up is involved are turn-based, to be honest, I can't say I've ever come across a game that's not turn based, where characters level up with experience, except maybe Deus Ex. I think a skill points system, like that in Deus Ex, would be more suitable, whereby doing certain things earns skill points, and these can be spent on enhancing your own abilities, like increasing the amount of time in Devil Trigger mode, or increasing strength, speed etc. Also, like in Deus Ex, these should be given at cerain points in the game, not by killing enemies, as otherwise some players would spend hours just earning skill points, and not actually progressing through the game. [/B][/QUOTE]

[SIZE=1]Do you mean certain items that can give you say, 5 skill points to use on your aspects, speed, power, etc.?

If it is, that system is also used on an RPG called Ever Grace, and there are these thingies that you get from sometimes killing enemies called blue fruits. It lets you spend 5 points on your aspects, which you can distribute how you like.

I think that would be a good system for DMC2 to use, 'cause as Deus said a level up system may not suit DMC2, because it's not turn based.

[i]But[/i], Castlevania on the GBA isn't turn based, and you get EXP from killing enemies, platform style, not turn based. So this may work if DMC2 turns out to be a Castlevania type game, which would be cool.[/SIZE]
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[QUOTE][i]Originally posted by ShadowGohan [/i]
[B]
I think that would be a good system for DMC2 to use, 'cause as Deus said a level up system may not suit DMC2, because it's not turn based.

[i]But[/i], Castlevania on the GBA isn't turn based, and you get EXP from killing enemies, platform style, not turn based. So this may work if DMC2 turns out to be a Castlevania type game, which would be cool.[/SIZE] [/B][/QUOTE]

What would be cool for Devil Never Cry would be a turn based level up system (like in the bouncer) where you could from time to time switch between Dante and Trish.
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[QUOTE][i]Originally posted by ShadowGohan [/i]
[B]

[SIZE=1]Do you mean certain items that can give you say, 5 skill points to use on your aspects, speed, power, etc.?

If it is, that system is also used on an RPG called Ever Grace, and there are these thingies that you get from sometimes killing enemies called blue fruits. It lets you spend 5 points on your aspects, which you can distribute how you like.

I think that would be a good system for DMC2 to use, 'cause as Deus said a level up system may not suit DMC2, because it's not turn based.

[i]But[/i], Castlevania on the GBA isn't turn based, and you get EXP from killing enemies, platform style, not turn based. So this may work if DMC2 turns out to be a Castlevania type game, which would be cool.[/SIZE] [/B][/QUOTE]

Nah, you don't get items that let you spend on abilities in Deus Ex. You get skill points by doing certain things, such as completing a mission or doing certain things toward completing it. You get even more skill points if you find a hidden way of doing it, such as one point where you can sneak into the enemy base by blowing up a coke machine which hides the back entrance. The skill points you earn can then be spent on certain skills.
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[QUOTE][i]Originally posted by Crazy White Boy [/i]
[B]Well, I really like what Deus_Ex_Machina had to say. [I]Some[/I] enemy intelligence would really go a long way. If enemies worked together as a pack, and showed "emotion," the game would probably be a little more enjoyable. I just wonder if it would feel the same.
[/B][/QUOTE]

I dont think that dmc is the type of game for enemy character emotions, i see it as just go in, kick butt, get revenge, and there voila. character emotions really suit war games like halo and medal of honor, where as brains beat you weapons.
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Well, regarding Devil May Cry 2, players will be able to play as an entirely new but yet-to-be-named heroine with short hair and armed with throwing knives, among other weapons.

[IMG]http://www.white-umbrella.com/ib_html/uploads/post-85143-DevilMayCry.jpg[/IMG]

Whether her course through the game will be different from Dante's was not revealed. However, Capcom did state that the game will be set in a number of outdoor environments, such as a dark cityscape reminiscent of Batman's Gotham City, and a foreboding European town.

As far as Dante is concerned, he will be older and his "devil trigger" system has also been enhanced in the sequel--he will now be able to transform into an even more powerful demon in certain conditions, and have access to a number of deadly, new skills in this form.

Also, on the gameplay side of the coin, one particular new feature Capcom pointed out was that the game's difficulty level will transparently adjust itself according to the player's skill level, much like in last year's hit shooter, Max Payne.


[QUOTE][i]Originally posted by *-- RagnaroK--* [/i]
[B]

I dont think that dmc is the type of game for enemy character emotions, i see it as just go in, kick butt, get revenge, and there voila. character emotions really suit war games like halo and medal of honor, where as brains beat you weapons. [/B][/QUOTE]

Yeah, but don't you feel that it would be satisfying to see your enemies use intelligent patterns? I mean, how cool would it be to storm into a room and see your enemies run for their lives?
Intelligent attack patterns like retreating and surrounding would be nice additions as well.

Games like Medal Of Honor exhibit a little of what I'm talking about. If you've ever played it, you'll remember that enemies duck, dodge, run and are plain satisfying to kill.
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Yeah I've heard about the new features in Devil May Cry 2. A few other things Dante will be able to do are triple jumps, run up walls and there is another move that if Dante falls from high places like a tower you can use your guns to slow you down to avoid losing energy. A few other things I've heard is that the majority of Dante's weapons are returning, some with new moves. The confirmed weapons are Alastor, Ifrit, handguns and the shotgun, no word on the grenade launcher and such though.

I wanna see Dante use a Uzi or something. It'll be cool if you uppercut something and make them rise higher in the air with one. :-)
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DMC2 sounds like it's going to be a great game. The first was a good game, but I just never played it too much. I have seen the ending though, but I thought it was pretty crappy. Well, I wanna see howthis turns out.

By the way Crazy White Boy, I like your banner and avatar! lol!
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