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Z.O.E. 2.... HELL YEAH! (spoilers)


ZeroBlade
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Went to IGN today and saw the first screens and info on Z.O.E. 2: the second runner. I can't wait for this game to come out!:wigout: I'm so happy that a sequel is being released and now we can go and fight Anubis (for those who never played the first one, we never fought this guy and we ended up running away from him.....I wanted to kick his *****! :mad: ) Anyway, konami says that all the problems from the first game, such as few enemies, and hopefully game length will be fixed. The GFX has been ramped up and are trully gorgeous and the mech designs have been upgraded:excited: . According to IGN, the story takes place 2 years after the first game and Leo Stenbuck is still the pilot. Also it looks like the story of this game might be pretty powerful too, I'm already shocked that something has happened to Leo and is now on a life support system in his orbital frame and if he leaves it, he dies! I'm dying to to know what the hel! happened to him in the first place!

Unforunately, there's no release date yet and there won't be anymore info on this game until IGN gives their hands on report. I just hope the bastards don't make it an IGNinsider speciall.:flaming: I'd post pics, but I unforunately don't know how.
:(
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The first Zone of Enders seemed like an afterthought for Kojima and played second fiddle to Metal Gear Solid 2. There was definitely potential, though. For a mech game, ZOE controlled really well and it was really satisfying to destroy a building and watch it go down in a brilliant flash of light.

Hopefully, the sequel will offer better voice acting and a stronger plot, like you mentioned. The overall story of the first Zone of Enders was completely forgettable until the game was almost over.

Sadly, by what you're saying, it seems like we'll be limited to only one mech and one character again. Ah well, if they keep the targeting system and friendly interface and join them with a longer quest and better storyline, we'll be talking one hot sequel here.
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Have no fear Crazy White boy, I dug up some more info on the game and it certainly looks promising. First off, Leo ISN'T going to be the main character in this game but rather a solider named Dingo. It is said that Dingo is the oppisite of Leo, i.e. Leo="I don't wanna fight!", Dingo="Lets kick some *****!" However its still unknown if he will be using the same orbital frame (Jehuty) or another one but its very likely the same mech with new moves.

Furthermore, it seems that everything ZOE excelled at in the first game is being either re-worked or improved. For example, in the first game you can only fight one-on-one at a time, while in ZOE2, you can fight multiple enemies! This as a result has called upon a new camera system to keep up with all the mayhem which has been reported to be in been in development for a year now. The game now is more linear too. No longer do we need to back track to previous areas to obtain weapons or hints. Whats even better is no longer are we confined in "one world" (or place if you will). The first game took place only on a space colony while the sequel will have you going to the surface of Mars, the moon, a base and even a space station.

Jehuty (your mech) has been given some new tricks to try out and on some new enemies too. In the first game you couldn't move when you grabed another mech and can only throw it into another mech or a wall. In the sequel, you will be able to swing them like a bat, or use them as shields. The eniroment is also interactive to a certain degree. You can grab a pipe and swing it and pull a metal plate off a wall and throw it like a frisbee. You can even use it as a fan to blow smaller meches away. Lastly it seems that the lazers Jehuty fires will now be what looks like guided lazers. This is unconfrimed but one of the pics illustrates this.

The number of different enemies has also increased from the 3 we saw in the first to 7. The same ones we fought in the first will be making a return and hopefully with some new tricks. Other mechs include types that can transform, bug looking and smaller than usuall types.

Lastly the GFX engine isn't was it was in the first game which just had rendered but more like a new type of cell-shading along with rendered models. The reson why the creators took such as step is because they wanted to make the game more like an anime mech show. The cell-shading is used alot in smoke after large explosions and the creators are trying to make the anime 'feel' more present. For example when a mech flies out of a huge smoke cloud, it is followed by a trail of smoke on its edges, the creators are putting that effect in the game as well. Also it seems that even Jehuty has been given a new look too. From the sceenshots released, Jehuty is more black looking than its bluish color in part 1. With the new GFX engine it looks really good! Unfornutely despte all this info, there's still no word on the length of this game but its safe to say that since they are working on the negative points on the first game, its likely the sequel won't be as short.

Sephiroth, I can post pics here, but I just don't know how to:( I have yet to figure out how to use these controls to the fullest. If anyone tells me, I'll post them A.S.A.P. otherwise you can just go to IGN.com
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Should be good. I never really liked mech games, but ZOE was very good. It had great control for a mech game like Crazy White Boy said. Most mech games had **** control which was a big reason why I was never really into them. Most mech games were also boring to me, however ZOE remedied this and the control problems. I enjoyed ZOE, and I have no doubt in my mind that ZOE 2 will be even more enjoyable.
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[QUOTE][i]Originally posted by The Vampire: Ed [/i]
[B]I have no doubt in my mind that ZOE 2 will be even more enjoyable. [/B][/QUOTE]

Yep, especially since it isn't just Kojima's [I]other[/I] project anymore.

The new graphics engine sounds pretty cool, although the new Robotech game is doing something similar. The last Zone of Enders was too dark for my liking. The cel shaded graphics should give the visuals a nice boost in vibrance. Yet, the bleak visuals went well with the bleak storyline. Hopefully, this new look will give us a more attractive game, while coinciding with the theme.

More enemies onscreen will be a treat, but will also make for a more challenging game. Protecting buildings played a big part in the last Zone of Enders. I wonder if preservation will be as important in the next.
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[QUOTE][i]Originally posted by Crazy White Boy [/i]
[B]
I wonder if preservation will be as important in the next. [/B][/QUOTE]

Oh yeah, I forgot to mention that. Yes it is also reported that protecting people will also remain. However, it is not said how since you are going to fight in areas with no civilians. Perhaps when you're playing as Leo, its maybe when after that is up in the air....
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