Guest Golgo 13 Posted May 30, 2002 Share Posted May 30, 2002 Im currently stuck on the V-Jolt part in Resident Evil, even though i remebered the damn thing 4 years ago, now fate has taken an unexpected turn on me. any hoo, can some tell me how to mix the stuff in simple terms and also how to open the door since i hate messing around punching the code buttons randomly. Thanx Link to comment Share on other sites More sharing options...
Charles Posted May 30, 2002 Share Posted May 30, 2002 Here's a guide that should help you, no problem. You can find the number info scratched onto the wall in the room containing the V-Jolt materials. 1 = WATER 2 = UMB NO.2 4 = UMB NO.4 Fill a bottle with 1, and one with 2. Mix to get 3. Fill a bottle with 4, and mix with 3 to get 7. Fill a bottle with 2, and one with 4. Mix to get 6. Mix 7 with 6 to get 13. Fill a bottle with 1, and one with 2. Mix to get 3. Mix 13 with 3 to make 16 or V-Jolt. [I]or[/I] 1+2=3 4+3=7 2+4=6 7+6=13 1+2=3 13+3=16 ------------ V-Jolt Link to comment Share on other sites More sharing options...
Guest ProudClod Posted May 30, 2002 Share Posted May 30, 2002 The codes a lot like lights out, why dont you practice at that lol! And I cant believe that you remebered the mixing cwb...if you did remember it. *wink wink* Link to comment Share on other sites More sharing options...
Guest Saiyangohan2002 Posted May 31, 2002 Share Posted May 31, 2002 i think this would be closed if it was in a seperate thread anyone know how to get past that absolutely frustrating water sample solution in re3 i cant see any clues, or any way to resolve this one it is like you have to fluke it??? Link to comment Share on other sites More sharing options...
Charles Posted May 31, 2002 Share Posted May 31, 2002 Actually ProudClod, I had copied it down while playing the remake for GameCube. I'm fairly sure that the puzzle has gone unchanged. Remember, I'm the godfather of gaming. ;) As for that water puzzle, Saiyangohan2002, I'm not sure I can help you there, as it's random. As far as I know, it has a random way to solve it each time, so it's never the same even if you turn the game off then load it up later. Good work putting that question in here though. That's the kind of thinking I like. :toothy: Link to comment Share on other sites More sharing options...
Guest Jabroni3:16 Posted May 31, 2002 Share Posted May 31, 2002 Actually cwb, i think you need to get up to 20 enable to make J-volt, in the RE on GCN... not sure abour on the PSX version. Anyway in the GCN version it tells you the way to do it on the wall near the door of that room. Link to comment Share on other sites More sharing options...
Guest Golgo 13 Posted May 31, 2002 Share Posted May 31, 2002 Is the game cube version the same as the psx cus Shinji Mikami said that the game was 70% new and i was just speculating if the v-jolt in the GCN was the same as in the psx if u have played both versions then ill take your word for it, but if you are wrong... EH UH, i dont want to starts again said the QUESH Link to comment Share on other sites More sharing options...
Flash Posted June 2, 2002 Share Posted June 2, 2002 Heh heh... I remember, 3, maybe 4 years ago, me and NeoC were up 'till at least 3am figuring out the V-Jolt formula... Nothing like playing RE in the dead of the night, heh heh... Good times. Link to comment Share on other sites More sharing options...
Guest Saiyangohan2002 Posted June 4, 2002 Share Posted June 4, 2002 Man! i remember getting so frustrated about V-Jolt, I just went into the room and blasted the wretched plant with the shotgun! I do believe there is a way to humiliate plant 42 by defeating it with the knife. Apparently if you stand real close it cant reach you with its tentacles. Then you can slash away.* *Alhough, it has never actually worked for me. Link to comment Share on other sites More sharing options...
[Sound_Nin] Posted June 5, 2002 Share Posted June 5, 2002 uhhhh I remember beating that game 3 or 5 years ago, but I can't rebember beating that part..... Link to comment Share on other sites More sharing options...
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