BondFanatic Posted June 1, 2002 Share Posted June 1, 2002 The original RPG was unsuccessful, so I made some changes. For instance, I will be making all of the Mobile Suits. If you join, tell me what you want the suit to be like and I will make ASAP. GWGF is sort of like Patlabor but different. There are two sides, the gangs and the cops. You pick the side to join but try not to make it too uneven. Everyone has their own personalized character. The setting is a Metropolis that is in the midst of a battle between the two gangs, The Kobraz and The Flamekillers. Both are trying to take control of the entire city. Naturally there are probably some things members are going to want to vote on so we will do this in the planning stage. After every mission/skirmish the team will come up with a report that has basic info such as winner, damage report, enemy damage report, and such. If you guys want, we can develop a sort of official point system that awards points for certain things and could be even maybe traded for upgrades. Police Side Ranks Chief: Me (Alvin McDonald) Captain: Sergeant x2: 3-4 Officers: 5-8 SWAT Team Members: SWAT Team Commander: Name: Alvin McDonald Affiliation: Hariston City Police Department Rank: Chief Age: 32 [b]Police Suits[/b] Model Number: HPD1021-MS01CHF Codename: Chief Striker Manufacturer: Hariston City P.D. First Day of Use: 1/24/2060 Pilot(s): Police Department Chief Alvin McDonald Type: Law Enforcement Mobile Suit Weight: 43 tons Head Height: 21 Meters Torso Height: 9.3 Meters Leg Height: 11.7 Meters Reactor: Ultracompact Fusion Reactor x1, output rated at 80,000 kwts. Thrusters: None (No thrusters are needed. This is all on the ground.) Sensors: Visual Sensors x2, Radar Receiver x1 Walking Top Speed: 80 mph Running Top Speed: 115 mph 180 Degree Turn Time: 0.6 seconds Armor: Titanium Alloy Flak Jacket (No Gundanium or Neo-Titanium) Color(s): Blue, Red and Black Hand Weapons: 900mm Barreta MS Pistol x1 Nightstick x1 Fixed Armaments: Shoulder Mounted Tear Gas Launcher x2 Forearm Mounted Riot Shield x1 Optional Hand Weapons: M-16 MS Assault Rifle x1 1200 Gauge Benelli MS Shotgun x1 Optional Equipment: Equipment Pack Flares Model Number: HPD2123-MS02SWT Codename: SWAT Gunner Manufacturer: Hariston City P.D. First Day of Use: 5/12/2059 Pilot(s): Hariston P.D. SWAT Officers Type: Law Enforcement Mobile Suit Weight: 43 tons Head Height: 21 Meters Torso Height: 9.3 Meters Leg Height: 11.7 Meters Reactor: Ultracompact Fusion Reactor x1, output rated at 80,000 kwts. Thrusters: None (No thrusters are needed. This is all on the ground.) Sensors: Visual Sensors x2, Radar Receiver x1 Walking Top Speed: 80 mph Running Top Speed: 115 mph 180 Degree Turn Time: 0.6 seconds Armor: Titanium Alloy Flak Jacket (No Gundanium or Neo-Titanium) Color(s): Black Hand Weapons: 900mm Barreta Silenced MS Pistol x1 Fixed Armaments: Head Mounted Tear Gas Launcher x1 Forearm Mounted Riot Shield x2 Optional Hand Weapons: MS Sniper Rifle x1 1200 Gauge Benelli MS Shotgun x1 Optional Equipment: Equipment Pack [b]Kobraz Suits[/b] None [b]Flamekillers Suits[/b] (Steven, I still have the stats for your suit.) Model Number: FKMS01-C4G56 Codename: C-4 Gundam Manufacturer: Unknown First Day of Use: Unknown Pilot: Steven Type: Flamekillers Demolition Mobile Suit Weight: 39 tons Head Height: 19 Meters Torso Height: 8.3 Meters Leg Height: 10.7 Meters Reactor: Ultracompact Fusion Reactor x1, output rated at 80,000 kwts. Thrusters: None Sensors: Visual Sensors x1, Radar Receiver x1 Walking Top Speed: 90 mph Running Top Speed: 125 mph 180 Degree Turn Time: 0.3 seconds Armor: Titanium Alloy Flak Jacket Color(s): Green, Black Hand Weapons: 900mm Barreta MS Pistol x1 MS HK-5 x2 Fixed Armaments: Hip-Mounted Grenade Launcher x2 Back-Mounted 4,000 Pound C-4 Block x1 Optional Hand Weapons: M-16 MS Assault Rifle x1 UAS-12 Automatic MS Shotgun x1 Optional Equipment: None [b]After a battle:[/b] Winner: Loser: Damage to Winner: Damage to Loser: Points Awarded to Winner: Points Awarded to Loser: (For awarded points, each MS is divided into 5 parts: The torso and head, the right arm, the left arm, the right leg and the left leg. You score one point per disabled area. I will decide if the hit disables the area, and yes, I will be fair. You also score an extra five points for a win. There can only be five suits per battle. So, if you disable all five areas of all the suits, that team wins, so they get 30 points.) Link to comment Share on other sites More sharing options...
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