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Deep Blue Sea: Terrors of the Pacific (A C&N Production)


Chaos
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[size=1]Dementia is a brain disorder that seriously affects a person?s ability to carry out daily activities. Alzheimer?s disease (AD) is the most common form of dementia among older people. It involves the parts of the brain that control thought, memory, and language.

Every day scientists learn more, but right now the causes of AD are still unknown, and there is no cure.Scientists think that up to 4 million Americans suffer from AD. The disease usually begins after age 60, and risk goes up with age. While younger people also may get AD, it is much less common. About 3 percent of men and women ages 65 to 74 have AD, and nearly half of those age 85 and older may have the disease. It is important to note, however, that AD is not a normal part of aging.AD is named after Dr. Alois Alzheimer, a German doctor.

In 1906, Dr. Alzheimer noticed changes in the brain tissue of a woman who had died of an unusual mental illness.He found abnormal clumps (now called amyloid plaques) and tangled bundles of fibers (now called neurofibrillary tangles). Today, these plaques and tangles in the brain are considered hallmarks of AD.Scientists also have found other brain changes in people with AD.

There is a loss of nerve cells in areas of the brain that are vital to memory and other mental abilities. There also are lower levels of chemicals in the brain that carry complex messages back and forth between nerve cells. AD may disrupt normal thinking and memory by blocking these messages between nerve cells.[/size]

Sharks don't show any signs of deginerative brain disorders or brain cancer as they grow older. Within a multi-million dollar research center located in a secluded position underneath the waters of the pacific, approximately one hundred men and women, under heavy funding from the National Drug Association, strive to discover an effective treatment for Alzheimer's disease.

Breeding a new generation of sharks with genetically engineered brains, these fish's enlarged brains will provide the right amount of a unique tissue needed to secure a miracle cure for Alzheimer's disease.


[b][i]Your Mission[/i][/b]



[i]Date:: 5/21/03
Time:: 7:21 AM
Pacific Ocean, fifty-three miles northwest of Hawaii

Outfited in wet suits, you are part of an elite rescue squad, sent to inspect troubling disturbances within the facility. The promise of a revolutionary treatment blended with the doctors' headstrong ambition for power, have produced the perfect formula for trouble: Five Gen 1s, and 7 Gen 2s are known to reside in the titanium-fenced surroundings.

Only seventeen doctors are believed to be currently among the living based on recent transmissions. Communication with the base is difficult to maintain due to its position. Caged within titanium fencing, the facility will be difficult to penetrate.

Due to impending danger, you will be equipped with standard handguns and shotguns. Caution is encouraged, due to the supposed fragile conditions of the facility. Thus, aggresive action will be limited and explosives will not be involved in this mission.[/i]


Sign-Up Sheet::

Name:

Codename:

Age:

Height:

Weapons and Munnition: (Remember, small projectiles such as handguns and shotguns)

Personality:

Appearance:

Squad History:
-- -- -- -- -- -- --
[b]Name:[/b] Neil Levia

[b]Codename:[/b] Havoc

[b]Age:[/b] 20

[b]Height:[/b] 6' 6"

[b]Weapons and Munnition:[/b] Silenced .45 semi-automatic, Small 12-guage pump-action shotgun (Holds twenty-five rounds within itself); Ten extra clips for .45 with 15 rounds per clip, 75 extra shells on chest-belt.

[b]Personality:[/b] Mostly silent out of battle. Once he engages in a fight, though, he's as if a demon, only looking forward to his next kill.

[b]Appearance:[/b] Very muscular, rather thin for his height. Deep voice, filled with hatred. Under his wet suit, he sports a suit much like Majin Vegeta's, except black, and a bit thicker with arm sleeves down to his bicepts. He has the Chinese sign for 'Fire' printed on both of his wrists.

[b]Squad History:[/b] Neil joined the Special Missions team two years ago, going right into duty, as he had ample training in ROTC throught middle and high school. A very well-known man for his methods of completing missions and for having the highest score ever in sharpshooting with a handgun.
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Sign-Up Sheet::

Name: Harm Nikia

Codename: Lone Wolf

Age: 36

Height: 6,2

Weapons and Munnition: Sawn-off Shorgun x 2
Twin Silver Dostovei Pistols

Personality: Apathetic, dark

Appearance: Very muscular body (Six pack etc.) Darkish brown hair with a tinge of grey. Deep blue eyes that have been hardened with years of military life. He has tanned skin. Wears a long black trenchcoat, black shirt, black trousers and brown combat boots.

Squad History: At school Harm was a regular victim of bullying in years 8 & 9. Making a resolution he decided to work out, become strong and fit and get revenge. After a year, he confronted the bullies and beat the living snot out of them, however he got expelled. At his new school, he entered the cadets and rose to a leadership position. After he left, he entered a miltitary academy and underwent all the training and everything. Once he left he enlisted in the army and became an MP (Military Police) after a while he decided it wasn't for him and went into infantry.
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Name: Tristan Bluehawk

Codename: Navajo

Age: 28

Height: 5'10"

Weapons and Munnition: Modified Colt .45 with a reinforced barrel to hold sulferous rounds 10/clip and 1 in the hole, Standard issue M-9 automatic Machine gun 32 bullets/clip, 10 clips for the colt .45 and 5 clips for the machine gun, also never goes anywhere without his trusty boot knife.

Personality: Quiet, doesn't speak unless he's spoken to or unless there is danger... He ACTS apathetically but is truely good hearted.

Appearance: Navajo is fairly tall and not quite bulky but his muscle mass is definetely noticable. His body tone is naturally a light tan from his Native American heritage. He has long black hair pulled back into a pony tail and hangs to about half way down his back held togather with several hair bands instead of a single one, there is however an ulterior motive for the multiple banding of his hair, in one of the bands houses a pair of super dense fiberglass lock picks and another holds several long sharp pins that have several practical uses these items well hidden from view by his thick locks of hair.

Squad History: Tristam had grown up in a military family, he had always been pushed beyond his limits by his father who was a decently high ranking officer in the navy. At a very young age he drew his son into a military life, rationing his food and drink, dictating his lifestyle and training him in the ways of combat. By the time he was 18 he had mastered Thai Quan Do and had become quite accurate with a handgun as well as knowing every protocol in the lower ranks of the navy by heart. Upon his graduation he immediately signed up for the Navy and went to sea, 2 years he spent learning of the sea, ships and marine life until he was approached by a superior officer with the truth of why he was trained so hard as a child. They had seen him as Navy Seal material and when they gave him the chance to join the ranks of the Seal's he quickly agreed. 6 years later he emerged from the Navy Seal training a hardened man, the cheerful yet obediant man he used to be was now a silent structure of rock-like flesh. He had become a killing machine in many ways but he still had a weak spot... His heart. The training could break his mind and break his spirit, but nothing could break his heart. Dissappointed in this development they discharged him from the Navy where he ended up at an emergency rescue organization. That brings this Character to the present, on his way to the facility with the group of people.
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Well Newt, atleast this RPG has a good level of detail, which your sign-up certainly hasn't. So, until you can back what you say, don't say anything.
---------------------------------------------------------------------------------

[I][B]Name:[/B] Craig Burke

[B]Codename:[/B] Roach

[B]Age:[/B] 21

[B]Height:[/B] 6'6"

[B]Weapons and Munnition:[/B]

Silver Desert Eagle .50, holds 25 bullets, 10 extra clips stowed on legs and chest.

Flip action, sawn off shotgun. Holds 6 bullets in each round, cylinder infront of the handle must be cocked or 'flipped' to reload. Held like a long pistol, 6 extra rounds stored on chest.

[B]Personality:[/B] Hostile to most people, calm at all times, never showing fear or aggresion in any situation.

[B]Appearance:[/B] Spiked brown hair, hazel eyes, scar coming down through his right eye. Has a biohazard tatoo on his left upper arm, a flame on his left forearm, and a roach on his right fist. A huge figure, well built and muscular. His usual attire is a light grey jump suit, sleeves torn upto the shoulders. Fingerless gloves, and U.S edition army boots.

[B]Squad History:[/B] Born and raised in Wales, Craig went into the army to do military service (by choice) when he left school at 16. At 18, he finished his basic service, and because of his exceptional prowess, was offered a place in Her majesties Royal Marine Commandos. Acceling in that field also, he became a squad commander, sent on various missions into Afganistan and things to deal with the ongoing war. Then, 18 months ago, a woman from the 'AD Special Missions Team' said she wanted him to join. He agreed. His nickname roach hailed from the fact that no matter what situation he got himself into, he always survived.[/I]
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[QUOTE][i]Originally posted by The Unholy Newt [/i]
[B]Isn't this just a tad unoriginal?
[/B][/QUOTE]


First of all, I don't see you doing anything better. Secondly, if you don't like it, get the **** out.

Also, you have NO idea what Charlie and I have in store for this RPG. So I suggest that you kindly CAN IT.
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[QUOTE][i]Originally posted by The Unholy Newt [/i]
[B]Isn't this just a tad unoriginal?[/B][/QUOTE]

[color=crimson]Actually, this RPG is the first of its Kind I think at OB. So there are no factual statements that you can provide, to prove that this is unorignal or a copy of a former RPG. Thusly, Please [b]Be Quiet.[/b] Thank you, And have a nice death.
--------

Name: Ken Howell

Codename: V4

Age: 17

Height: 6'8"

Weapons and Munnition: M1911A1 .45 Cal. semi-automatic pistol, UZI SMG; M9 9mm pistol; Bowie Knife; Fists. Also Carries Explosive Material For Making Several Types Of Bombs/Expolosive Devices, In Case Mission Fails. Ammo Carried In Vest.

Personality: Spontaneous, Funny, And Somewhat Insane, Ken represents the 'Mad Bomber' out of the Special Operations Group. He enjoys blowing sh*t up, and often makes random comments about the situations he gets into. Is very superstious, and wears a cross around his neck.

Appearance: Wears Black/white Camo Carpeter Jeans, that hold tools of the mad bomber trade. His shoes are Steel Toed, and are also black, with a red pentagram in the side. He wears a white shirt that reads 'Undead Clown', with a black vest over it that holds his extra ammo/explosive materials. His hair is semi long, going over his eyes and ears, and is dyed red, with blue highlights. His face has several scars from Shrapnel, and his arm has a long scar from an incident when he was a child. He is pretty well built, his height aiding to his strong appearence. His eyes are colored Brown, almost black...

Squad History: Born in San Antonio, Texas; Ken went into a love for explosions at an early age from Discovery channel shows aabout demolition experts. He devolped a taste for pranks involving fireworks, and was suspended many times. He went into the military as a trainee for an Explosives Expert for Special Operations. Leaving the military early on, he went to South America and joined the Guirrela Warfare that goes on, and learned alot about bombs, becoming one of the leading experts. 6 months ago a member of the CIA approached him, and asked if he wanted to join a special squad. South America boring him, he said yes... and the rest, as they say, is history...[/color]
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[B]Name[/B]: Christian Thomas

[B]Codename:[/B] White Tiger

[B]Age:[/B] 60

[B]Height:[/B] 6'2"

[U][B]Weapons and Munnition:[/B][/U]

[B]Light Weight Cold Weather Underwear Set (LWCWUS)[/B]

[url]http://usmilitary.about.com/library/milinfo/marinefacts/coldweather.gif[/url]

[I]Primary function: Provide a moisture wicking, heat retentive, lightweight garment that keeps Marines dry and comfortable in a variety of environments.
Production Rate: 15,000 per year for the next 3 years
Color: Olive Drab
Unit Replacement Cost: $11.94 for the Undershirt; $10.26 for the drawers

Features: The LWCWUS is a thin, quick drying, hydrophobic, moisture wicking synthetic garment set composed of long underdrawers and zippered neck long undershirt. It is launderable using standard commercial equipment.

Inventory: 121,000

Background: The current cold weather underwear provides excellent insulation in extreme cold weather, but is too warm in moderate cold conditions. Marines conducting strenuous activity would perspire heavily causing the underwear to lose its insulative qualities. The result was Marines suffering from hypothermia, dehydration and other cold weather injuries. The LWCWUS does not have the deficiencies of its predecessor.[/I]

[B]AN/PVS-5 Night Vision Goggles (NVG)[/B]

[url]http://usmilitary.about.com/library/milinfo/marinefacts/nvg-1.gif[/url]

[I]Primary function: Allow the operator to perform tasks at night or under low light level conditions.
Manufacturer: IMO, VARO, Garland, Texas; ITT, Roanoke, Virginia; Litton, Tempe, Arizona
Length: 6.5 inches (16.51 centimeters)
Width: 6.8 inches (17.27 centimeters)
Height: 4.7 inches (11.94 centimeters)
Weight: 30 ounces (.85 kilograms)
Magnification: 1x
Range, Man-Sized Target:
Starlight: 50 meters
Moonlight: 150 meters
Field of View: 40° (circular)
Power Source: 2.7 volt mercury battery, BA-1567/U, BA-5567/U, BA-3058/U
Unit Replacement Cost: $5,111

Features: AN/PVS-5 Night Vision Goggles are a self-contained, passive, image intensifying, night vision viewing system worn on the head with or without the standard battle helmet or aviator helmet. They are a second generation binocular system capable of providing night vision viewing using available light from the night sky (starlight, moonlight). The built-in infrared light source provides added illumination for close-up work such as map reading.

The PVS-5 is equipped with a headstrap to allow "hands-free" operation. Shipping case, soft carrying case, eyepiece and objective lens cap, and arctic adapter assembly are authorized ancillary items. Demist shields are also provided to prevent fogging of the eyepiece.

Inventory: 8,200

Background: The AN/PVS-5 individual night vision goggles (NVG) were procured in the early 1980s. A general purpose goggle, they are found in a variety of applications, such as for vehicle drivers, riflemen, and unit leaders. There are differences in each model that require separate model support packages. The bulk of the Marine Corps assets are AN/PVS-5As, although all three models are distributed in the Fleet Marine Force.[/I]


[B]M16A2 5.56mm Rifle[/B]

[I]Primary function: Infantry weapon
Manufacturer: Colt Manufacturing and Fabrique Nationale Manufacturing Inc.
Length: 39.63 inches (100.66 centimeters)
Weight, with 30 round magazine: 8.79 pounds (3.99 kilograms)
Bore diameter: 5.56mm (.233 inches)
Maximum effective range:
Area target: 2,624.8 feet (800 meters)
Point target: 1,804.5 feet (550 meters)
Muzzle velocity: 2,800 feet (853 meters) per second
Rate of fire:
Cyclic: 800 rounds per minute
Sustained: 12-15 rounds per minute
Semiautomatic: 45 rounds per minute
Burst: 90 rounds per minute
Magazine capacity: 30 rounds
Unit Replacement Cost: $586

Features: The M16A2 5.56mm rifle is a lightweight, air-cooled, gas-operated, magazine-fed, shoulder- or hip-fired weapon designed for either automatic fire (3-round bursts) or semiautomatic fire (single shot) through the use of a selector lever. The weapon has a fully adjustable rear sight. The bottom of the trigger guard opens to provide access to the trigger while wearing winter mittens. The upper receiver/barrel assembly has a fully adjustable rear sight and a compensator which helps keep the muzzle down during firing. The steel bolt group and barrel extension are designed with locking lugs which lock the bolt group to the barrel extension allowing the rifle to have a lightweight aluminum receiver.

Background: The M16A2 rifle is a product improvement of the M16A1 rifle. The improvements are:
* a heavier, stiffer barrel than the barrel of the M16A1;
* a redesigned handguard, using two identical halves, with a round contour which is sturdier and provides a better grip when holding the rifle;
* a new buttstock and pistol grip made of a tougher injection moldable plastic that provides much greater resistance to breakage;
* an improved rear sight which can be easily adjusted for windage and range;
* a modified upper receiver design to deflect ejected cartridges, and preclude the possibility of the ejected cartridges hitting the face of a left-handed firer;
* a burst control device, that limits the number of rounds fired in the automatic mode to three per trigger pull, which increases accuracy while reducing ammunition expenditure;
* a muzzle compensator, designed to reduce position disclosure and improve controllability and accuracy in both burst and rapid semi-automatic fire;
* a heavier barrel with a 1 in 7 twist to fire NATO standard SS 109 type (M855) ammunition which is also fired from the M249 Squad Automatic Weapon (SAW). This further increases the effective range and penetration of the rifle cartridge. The M16A2 will also shoot the older M193 ammunition designed for a 1 in 12 twist.[/I]

[B]M1911A1 .45 Caliber Pistol[/B]

[I]Primary function: Semiautomatic pistol
Length: 8.625 inches (21.91 centimeters)
Length of barrel: 5.03 inches (12.78 centimeters)
Weight:
Magazine empty: 2.5 pounds (1.14 kg)
Magazine loaded: 3.0 pounds (1.36 kg)
Bore diameter: .45 caliber
Maximum effective range: 82.02 feet (25 meters)
Muzzle velocity: 830 feet (253 meters) per second
Magazine capacity: 7 rounds
Unit Replacement Cost: $242

Features: The .45 caliber semiautomatic pistol M1911A1 is a recoil-operated hand weapon. It is a magazine-fed semiautomatic weapon, which fires one round each time the trigger is squeezed once the hammer is cocked by prior action of the slide or thumb. This design is referred to as "single action only." The thumb safety may only be activated once the pistol is cocked. The hammer remains in the fully cocked position once the safety is activated. (Note: More modern pistol designs of the "double action" type will allow the hammer to move forward to an uncocked position when the thumb safety is activated.)
The M1911A1 was widely respected for its reliability and lethality. However, its single action/cocked and locked design required the user to be very familiar and well-trained to allow carrying the pistol in the "ready-to-fire" mode. Consequently, M1911A1s were often prescribed to be carried without a round in the chamber. Even with this restriction on the user, numerous unintentional discharges were documented yearly.

Background: The M1911A1 had been the standard handgun issued to Marines for many decades. Selected weapons were modified in the 1980s to meet the requirements of the MEU(SOC) in lieu of arming them with the M9 9mm pistol.[/I]

[B]Personality[/B]: The consummate professional. Quiet and drawn inwardly, Christan Thomas is calm and calculating. Though, he has a problem communicating with others, he is always reliable in a sticky situation.

[B]Appearance:[/B] With thinning iron gray hair, crimson lips and pale skin, Christian appears to be a corpse stubbornly clinging to life. His pebble black eyes, creased at the corners, tell tales of hardship and loss. Yet, they lack any inkling of emotional attachment.

Of course, he is wearing the Light Weight Cold Weather Underwear Set for this mission.

[B]Squad History[/B]: No one is quite sure of Christian's past. Some say he has amnesia, while others remain too hesitant to approach him.

No one knows quite how the mysterious "White Tiger" became enlisted onto this mission. could it be nostaligia? Something personal? A vendetta? Only time will tell....unless he does.
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[b]Name:[/b] Captain Eric Von Dietrich

[b]Codename:[/b] Stone

[b]Age:[/b] 40

[b]Height:[/b] 7' 0"

[b]Weapons and Equipment:[/b]

2x Silenced [URL=http://usmilitary.about.com/library/milinfo/marinefacts/blm9-2.htm]Beretta M9 [/URL] handguns, several 15 round magazines carried on belt

[b]Note:[/b] Each of Eric's M9's are specially modified to carry extra attachments that greatly improve the handguns' performance. However, they also have cons to them.

[b]Another Note: These attachments were manufactured by Eric himself, so do not take them for yourself.[/b]

1. Snap-On Range Enhancer: Basically a long tube that, when attached, increases the round's speed. The suppressor can be attached onto the end of the enhancer, but this makes it much harder to conceal.

2. Stun Dart Launcher: This attachment shoots a small dart which, when it comes into contact with a living organism, releases a toxin which induces sleep within 6.5 seconds. The noise this attachment makes also gives away the shooter's position. It clips onto the underside of the muzzle.

1x [URL=http://usmilitary.about.com/library/milinfo/marinefacts/blm16.htm]M16A2 5.56mm Rifle[/URL] , equipped with suppressor and [URL=http://usmilitary.about.com/library/milinfo/marinefacts/blinfrared.htm]AN/PAQ-4A/4C Infrared Aiming Light[/URL], 10 magazines carried in carrying case on back (Think Tomb Raider Movie handgun clip thingy)

1x [URL=http://usmilitary.about.com/library/milinfo/marinefacts/blmp5.htm]MP-5N Heckler and Koch 9mm Submachine Gun[/URL]

1x Standard SWAT Flak Jacket

1x [URL=http://usmilitary.about.com/library/milinfo/marinefacts/blnvg-2.htm]AN/PVS-7B Night Vision Goggles[/URL]

[b]Personality:[/b] Eric has never failed a mission. He is a hardened officer who doesn't like to be messed around with. People who get on his bad side are physically unable to talk about it for months.

[b]Appearance:[/b] Tall, muscular. Not a guy you want to pick a fight with.

[b]Squad History:[/b] Eric has been in the Special Missions squad for nine years and has ascended to the rank of Captain. He trains all of his subordinates for months before even sending them into skirmishes. He doesn't like losing and doesn't plan to fail this mission. Oh, and he's one hell of a shot.

Edit: As you may notice, my weapon descriptions are from the same site as CWB's.
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Geez. Mention sharks and all the women run away. *shrugs* Oh well . . . [I]someone[/I] needs to revolutionize the world . . .

*~*~~``

Name: Mairead Josslyn (Mai for short)

Codename: Lexar

Age: 21

Height: 5'5"

Weapons: Pair of pistols, Desert Eagles, a knife (ah, more of a dagger of sorts), and that happy little harpoon gun. (Ammunition? That?s a whole other story . . . )

Personality: Mairead's attitude tends to get her in trouble, faster than she'd like. Slightly bossy, but quiet. She?ll talk, but not unless she knows you can be trusted. Also, she?s very argumentative. Don't piss her off, she's a little bit trigger-happy . . .

Appearance: (Being a TR fan, I can't help myself) Think of Lara Croft in a wet suit, with blue eyes and lacking the gun belt (Ok, I submit. She has the gun belt only on the more . . . desperate . . . missions), and you've got Mai.

Squad History: Born in London (I trust you all know where London is), Mairead lived a sheltered life, until about 16. Her parents, both marine biologists, encouraged a trip to join in hopes that Mai would want to join in the profession. Little did they know that their decision would have fatal consequences. While working on a project, a close partner of hers was attacked. Mai watched as her friend was eaten alive by sharks, barely escaping with her own life herself. She returned to her London residence the very next day. Leading her parents on, she agreed to go into marine biology, with one catch: she went in Special Missions (on request of another worker from her trip; just after seeing Mai?s friend killed). Her parents reluctantly agreed, and Mai graduated from school, then went on the pursuit of SM. Years later, Mai?s still there (however, her accent?s pretty much faded into the rubbish pile of American speech), and now facing one of her greatest enemies: the sharks.

And I think that wraps this all up.
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