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The Dragon War


The Unholy Newt
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In this RPG. I am going to use Dungeons & Dragons rules. At the end of fights and things. You will be awarded with XP (Experience Points.) When you get a certain amount of XP you go up a level (Everyone starts on level 1). Each level you get better skills, spells etc.

You are a group of Adventurers. Hired by the king of Pthora, Koron to retrieve an ancient relic, rumoured to be able to kill a God. Koron, (Who is a God. But the adventurers don't know that) Wants it to kill his enemy, the Evil God Thrak.

Here is an Example D&D Character Sheet:

Name:
Race:
Character Class: (Rogue, Mage, Fighter etc.)
Allignment:(One of these, Evil, Good or Neutral. You can also pick Chaotic or Lawful eg. Lawful Good or Chaotic Good)
Deity: (God) Since not a lot of people are D&D players. I'll give a list of example Gods at the bottom of the sheet.
Height:
Weight:
Eyes:
Hair:

Abiltities: (Each one is from 1 to 18. Only two of each number please. And try not to have the highest possible, it just makes it boring.)

Strength: (Exactly that}
Dexterity: (How agile you are)
Charisma: (How beautiful, Sweet tounged. Basically a politican needs good charisma. Though not necesarily how beautiful you are.)
Wisdom: (How wise you are. Duh)
Intelligence: (how smart you are)
Constitution: (How healthy you are)

Weapons: (Limit to 2. Some character classes can't have certain weapons. Same as some people with low strength)
Armour: (Also some character classes can't wear armour or people with low strength.)
Spells: (Mages, Bards, Clerics and Druids only) Limit 4 per level.

Example Gods: Heironius - Basically The God. God of Paladins.
Hextor: Arch-Nemesis of Heironius
Kord: God of Fighters
Vecna: Basically the Devil
Nerull: God of Death
Ehlonna: God of Bards, Rangers and Forests
Those are only some of them. That is all I can remember of the top of my head.

Here is my Character:

Name: Jheoul
Character Class: Mage
Allignment: Chaotic Neutral
Deity: None
Height: 6,2
Weight:180lbs
Eyes: Brown
Hair: Browm

Abiltities -
Strength: 12
Dexterity: 14
Charisma: 15
Wisdom: 18
Intelligence: 18
Constitution: 10

Weapons: Quarterstaff, Rapier
Armour: None
Spells: Burning Hands, Magic Missile, Chill Touch and Acid Arrow

I'll wait till we have at least 3/4 people then I will start it. I might let people join during the RPG. Might.
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Name: Ratu-Leinrosen
Race: Dhampir(human)
Character Class: Fighter
Allignment: Neutral Good
Deity: (God) Kord
Height: 5'10"
Weight: 210lbs
Eyes: green
Hair: red

Abiltities:

Strength: 16
Dexterity: 14
Charisma: 8
Wisdom: 10
Intelligence: 13
Constitution: 18

Weapons: Silver Broadsword +1
Armour: padded leather with chainlink coif and armsleeves.

Feats-Weapon Profeciency-Broadsword, Improved Initiative
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[font=gothic][color=crimson]Name: Lacroix Vukodlak
Race: Drow
Character Class: Assasin
Allignment: Chaotic Evil
Deity: Nerull
Height: 6 ft
Weight: 75 kgs
Eyes: Blue
Hair: Black

Abiltities:

Strength: 13
Dexterity: 16
Charisma: 7
Wisdom: 11
Intelligence: 15
Constitution: 12

Weapons: Twin scimitars
Armour: Leather with leather disks riveted to it.
Feats- Medium Sword Profiency, Amour Focus (Medium)[/font][/color]
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I'm changing the spell amount. You can cast 8 spells.
You can choose four of these -
Resistance
Ray of Frost
Detect Poison
Daze
Dancing Lights
Flare
Light
Ghost Sound
Disrupt Undead
Mage Hand
Mending
Open/Close
Arcane Mark
Detect Magic
Presdigitation
Read Magic

And 4 of these -
Alarm
Endure Elements
Hold Portal
Shield
Grease
Mage Armour
Mount
Obscuring Mist
Summon Monster I
Unseen Servant
Comprehend Languages
Detect Evil
Detect Secret Doors
Detect Undead
Identify
True Strike
Charm Person
Hypnotism
Sleep
Acid Arrow
Magic Missile
Tenser's Floating Disk
Change Self
Color Spray
Silent Imagr
Ventriloquism
Cause Fear
Chill Touch
Ray of Enfeeblement
Animate Rope
Burning Hands
Enlarge
Erase
Expeditious Retreat
Feather Fall
Jump
Magic Weapon
Message
Reduce
Shocking Grasp
Spider Climb

PM me for any info on these spells. And I will not be playing a character in this RPG. I will act as DM (Dungeon Master). I tell you what happens, where you are who attacks you, etc. Someone can play my character if they want.
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Name: Rastlin Majre
Race: Human
Character Class: Mage
Allignment: Chaotic Evil
Deity: Vecna
Height: 6, 2
Weight: 76kg
Eyes: Black
Hair: Sandy Blonde

Abiltities:
Strength: 12
Dexterity: 15
Charisma: 13
Wisdom: 17
Intelligence: 16
Constitution: 12

Weapons: Staff, Falchion
Armour: Hard Leather
Spells: Spider Climb, Flare, Ray of Frost, Resistance, Identify, Disrupt Undead, Magic Weapon, Burning Hands.
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Name: Kabuki Owari
Race: Human
Character Class:Lancer
Allignment: neutral good
Deity: (God): none
Height: 6'2''
Weight: 167
Eyes: hazel
Hair: Hazel...short and messy

Abiltities:
Strength: 14
Dexterity: 18
Charisma:10
Wisdom: 13
Intelligence: 15
Constitution: 17

Weapons: A Shimering Silver Lance and a Buckler Shield
Armour: A light weight but strong steal armour( looks like armour a knight would wear)
Feats-weapon profiency-lance, agility(jump and speed)
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Name: Fox Hunter (Serenol)
Race: Half-Elf (High-Elf blood. Keep me away from Lacroix)
Class:Ranger
Alignment: Lawful Good
Deity:Corellon Larethian
Height: 6'
Weight: 185
Eyes: Silver
Hair: Silver, long and always in a braid or ponytail

Abilities:
Strength:15
Dexterity:17
Charisma:13
Wisdom:10
Intelligence:12
Constitution:16

Weapons:Silver longsword(masterwork) and a longbow.
Armor: Leather armor (black) w/ silver designs, thigh-high leather boots, a bandana (green), and a white silk cloak.

Feats: Detect trap (beartraps only), weapon proficiency (longsword)
Spells: Pass Without a Trace, Resist Elements, Speak with Animals, Delay Poison. Thanks for the info, Newt!
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Rangers can also have spells I'll list them -
You can choose four of these -
Alarm
Animal Friendship
Delay Poison
Detect Animals or Plants
Detect Snares and Pits
Entangle
Magic Fang
Pass without Trace
Read Magic (Pointless Spell)
Resist Elements
Speak with Animals
Summon Natures Ally I

Again PM me for more info on spells.
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Name: Elsyan Eglaannûn
Race: High Elf
Character Class: Ranger
Allignment: good
Deity: Ehlonna
Height: 5'5''
Weight: 110
Eyes: blue
Hair: brown

Abiltities:

Strength: 13
Dexterity: 18
Charisma: 16
Wisdom: 17
Intelligence: 15
Constitution: 18

Weapons: Elven Sword, and a Long Bow
Armour: leather
Spells: Pass without Trace, Ray of Frost, Endure Elements, Comprehend Languages.

---EDIT---
Ok. I deleted four. Sorry bout that.
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Name: Profion
Race: Elf
Character Class: Mage
Allignment: Chaotic Evil
Deity: Nerull
Height: 5' 11''
Weight: 150lb
Eyes: Red
Hair: Black

Abiltities:
Strength: 15
Dexterity: 17
Charisma: 12
Wisdom: 14
Intelligence: 18
Constitution: 17

Weapons: Quarterstaff, repeating crossbow
Armour: none
Spells: Ghost Sound
Disrupt Undead
Resistance
Ray of Frost
Magic Missile
Cause Fear
Chill Touch
Charm Person
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Name: D'Spyre Sydronde
Race: Drelf(half-drow half-elf)
Character Class:Assassin
Alignment:Chaotic Neutral
Deity:Nerull
Height:6'0
Weight:173lbs
Eyes:Silver
Hair:Sage green

Abilities:
Strength:17
Dexterity:16
Charisma:10
Wisdom:14
Inteligence:16
Constitution:15
Weapons:Custom made longsword(specifications on bottom of page) and kintana
Armour:dragon scale shirt and pants with a hooded elven cloak
Spells:Spider Climb, Comprehend Languages, Endure Elments, Change Self, Light, Resistence, Ghost Sound, Mending

Specifications for longsword:blade is 51/2 feet long, 6 inches wide, single blood ruby for a hilt and dragon claws for cross piece. written on the blade is Atunkano in elven runes. blade is heaven silver.
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Name: Takita
Race: Elementius(a human/sprite with all elements)
Character class: wanderer, ranger (in a way)
Alignment: Neutral
Deity: none
height: 5"11
weight: 120
eyes: violet
hair: light light light pink

Abilities:
strength: 12
Dexterity:18
Charisma: 18
Wisdom:16
Inteligence:17
Constitution:17

weapons: my voice(i lure the enemy in)the elements
spells: Speak with animals,Dancing lights,Mending,Detect Magic
Endure Elements,Change self,obsucring mist,charm person
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