Yukazi Posted June 26, 2002 Share Posted June 26, 2002 Well, ive never played one of these games before, and I finally went to the store and got one 2 or so days ago. I havent made it really far, Im currently on Level 28, with my Ifrit on Level 24, and the others on Level 19. I was made a seeD, and the instuctor was giving me one final lesson, to use "Sleep" on a T-Rex. With one problem though, I havent yet found out how to get it. If anyone could tell me how to learn it so I can progress, please do. I dont think that it is something the Guardian Forces learn, simply because they already have nearly all their techniques learnt. Thanks to anyone who can help. Link to comment Share on other sites More sharing options...
NeoCactuar Posted June 26, 2002 Share Posted June 26, 2002 You draw it from the plant monsters in the training center. Your about 100th of the way through the game ;) Link to comment Share on other sites More sharing options...
The Harlequin Posted June 26, 2002 Share Posted June 26, 2002 [font=gothic][color=crimson]Then you have to juction it to status attack. I assume you know how to do that. Although, judging by that...[/font][/color] Link to comment Share on other sites More sharing options...
NeoCactuar Posted June 26, 2002 Share Posted June 26, 2002 No, you don't. 1. You junction it to status attack. ...and... 2. it works just as good not on status attack. But what you want to do is make sure you have 100. Because the number you have, is the chance of it working. Like if you hade 65, then it would have a 65% chance of working. Link to comment Share on other sites More sharing options...
The Harlequin Posted June 26, 2002 Share Posted June 26, 2002 [font=gothic][color=crimson]I know. But they tell you to junction it to status attack, and he seemed to be doing what they told him. It's pretty useless junctioning sleep to status attack, because they wake up every time you hit them, then you have to do it again. Sleep is really one of the more useless status magics.[/font][/color] Link to comment Share on other sites More sharing options...
Valen Posted June 26, 2002 Share Posted June 26, 2002 Useless yes, but damn good when it comes to the T-Rexuars on Island Closest to Hell... althou, having the LV DOWN ability kicks butt too... and if I were you, I wouldn't get your characters to be such a high level for your first time through the game... you'll see why if you read up in the [INFO] section of the [Tutorial] and take your SeeD Rank Written Test to raise your rank and get more Gil. Link to comment Share on other sites More sharing options...
The Harlequin Posted June 26, 2002 Share Posted June 26, 2002 [font=gothic][color=crimson]Blind is better against T-Rexaurs. But then, there's always death.[/font][/color] Link to comment Share on other sites More sharing options...
conpiracymonki Posted June 26, 2002 Share Posted June 26, 2002 [b]T-Rexaurs on that Island Closest to Hell always go down first shot with a built-up Squall at low health :) But anyway, you don't have to fight T-Rexaurs to progress the story back then, [u]I think[/u], (not sure) even though it says that. You just have to get to the hangout place, [u]I think[/u]. Anyway, I was useless at junctioning even that far into the game, so I just kept casting sleep on it ^_^ May waste a whole extra turn, and a sleep, but it seemed so much simpler to me back then o_o;'[/b] [size=1]*Everytime I said [b][u]I think[/b][/u], that's exactly what I mean. Doesn't mean I know, or I heard, but it means 'probably', or 'I can't remember if'[/size] Link to comment Share on other sites More sharing options...
Yukazi Posted June 27, 2002 Author Share Posted June 27, 2002 Thank you all for your help. Ive progressed a bit more, and am on a new mission. Im on level 30 now also. Im just going to keep getting my GF to learn new stuff :D Thanks again Link to comment Share on other sites More sharing options...
SephirothNIN Posted June 27, 2002 Share Posted June 27, 2002 You guys are crazy, sleep is the BEST to junction to status attack...er...well death is stronger but doesn't work all the time. Yeah a physical attack will wake someone up from sleep, but magic and limit breaks don't! You can either draw or cast magic until the sleeping enemy finally dies, or use limit breaks, even Zell's and Irvine's will leave them asleep afterwards >=). Works great on almost everyone on the Island's closest to hell/heaven, cept hexadragons and Malboros of course. Woohoo I'm a jr. member now. Link to comment Share on other sites More sharing options...
The Harlequin Posted June 27, 2002 Share Posted June 27, 2002 [font=gothic][color=crimson]If it's going to be affected by sleep, chances are it will be affected by the more useful ones. If you really want a decent junction, use drain. Preferably on Squall. If you're doing max damage, which you should be by that point, than you fully heal yourself everytime you hit something. Just don't run into any undead.[/font][/color] Link to comment Share on other sites More sharing options...
JCBaggee Posted June 28, 2002 Share Posted June 28, 2002 [color=red][size=3]On Disc 1, the T-Rexaurs are affected by sleep, blind, berserk, and are weak against Ice magic. However, due to yoru low level at this point, I'd seriously recommend you beef up on magic and potions before taking one on. After Disc 1, they will probably not be affected by sleep, blind, or berserk, but Ice magic will continue to be their weakness. At no point during the game are you required to fight a T-Rexaur. During your first return to Balamb on Disc 2, you can avoid that battle by simply skipping the Training Center. --JCBaggee [i]P.S.-->If you need additional help, PM me. I'll help you out and guide you towards my strategy guide I wrote.[/i][/color][/size] Link to comment Share on other sites More sharing options...
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