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Final Fantasy 3:Nonexistance(Sign Up)


Heartless Me
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I'd like to invite you to my first Final Fantasy RPG on Otaku Boards! There will be a limit (to be announced) on the number of sign ups that will be chosen so please try hard and try to add some diversity. Sign ups will be open for 9 days.


Final Fantasy 3: Nonexistence


Setting

It has been ten thousand years since the last War of the Magi. A small battalion of valiant warriors, aided by the ancient espers, had destroyed Kefka. Now, the espers are all dead, their magicite either absorbed into Kefka or sacrificed to the warriors of light to save the world. The espers? magic, however, shall live on. The warriors settled down after the battle and lived out their lives with their families. Their children were born, much to their surprise, with magic! As they grew, they learned how to utilize their power and optimize it as a memorial to keep the memory of the espers alive. Over the two hundred generations (using fifty years as one generations time), many things change. Man with magic had lost much of the ancient magical potency from breeding with those who could not use magic. The greater part of the population of the planet now had some magic inherent in their blood, but the magical affinity drained their strength slightly making them not as physically able to defend them self as other people. The stories of the espers, Kefka, and even the War of the Magi had been long forgotten. Corruption now flows through the land from an unknown source, causing monsters to return to the surface of the planet and attack unwary travelers. Hardened soldiers fear for their lives from the monstrosities that now roam the hillside. Only the bravest of knights and most powerful of wizards would leave city limits at night or during feeding times. Meanwhile, over the southern continent, a dark cloud formed over the ruins of Vector as it began to swarm with demons and monsters, which flowed out onto the land. Tzen and Maranda fell in moments along with the rest of the Continent, as it became a barren wasteland filled with ghastly abominations. The land is now only known as the Forbidden Zone, to those who have heard of it. The entrance to the esper world had been wretched open once more, but nobody knows if anything has come out or entered; any who dare to investigate become quickly consumed by the wave of monsters that infest the Forbidden Zone.

Narshe has been crushed under the largest avalanche in history, dating nearly 8 thousand years ago. Only now had the ice melted to the point where the tips of the ruins, wherein the esper Tritoch?s icy prison laid, would be seen by the mortal eye. Figaro Castle was still erect, but far from operational, after these many thousand years. After the King Edgar passed on, there was no one with the knowledge to fix the rusted and broken gears in the submersion mechanism. South Figaro had become the capital of a great democratic nation where the "president" resides in a mansion in the middle of the significantly larger town. Several new cities and villages had been built over the millennia. Larso, located just east of where the ruins of Narshe are located, took over the mining responsibilities of its predecessor. After finding a seemingly never-ending vein of mithril, they quickly became a very rich town (with a very dark secret). Tanni is the center of the world; though not literally in the middle of the planet, on all world maps it is placed right in the center. It is a large farming town providing meat and vegetables for most of the world. Mount Khol had been turned into a giant factory, mass-producing airships for anyone with enough money to purchase one. Where Duncan's house used to lie, a large Dojo had been built, complete with statuettes of Vargas and Sabin just outside where the martial arts and blitzes were taught.

Classes

Archer - Skilled in the arts of the bow, characters starting in this class will be allowed to fire multiple arrows at once with higher than average accuracy, making him a fierce long ranged opponent to be contended with. Their armor must be light and flexible else they would not be able to operate the bow properly.

Assassin - Their increased damage when attacking from behind gives them an edge, if they are sneaky enough. They are not characters you would want as enemies. They are allowed any nonmetal armor and weapon no larger than a short sword based on the fact that more than that could make unwanted noise.

Bard - Armed with an instrument and a voice, their best weapon is their music. Their music is not to be taken lightly, however, for they may prove more useful with their talent than most would think. They have access to any weapons and/or armor.

Black Belt - Skilled in hand-to-hand combat, their independence from armor and weapons lends to their agility and maneuverability in combat. With the ability to wield claws, they become very powerful warriors. Black Belts may not wear armor on their body or head.

Black Mage - What else is there to say about these fellows? They are masters of offensive magic and ideal against monsters, but their weak physical condition leaves them vulnerable in a melee. Armor is strictly robes as weapons contain mostly staves and rods. A few black mages have been known to carry knives.

Blue Mage - A most mysterious class, Blue Mages study the behavior and powers of monsters to gain a better understanding of them. Because of these intense studies, they can use certain monsters? powers, at the cost of losing the ability to control themselves until the threat is no more or they fall unconscious. They have access to any weapon and armor, however loose effectiveness in their monster skills if wielding such.

Dancer - This class just sucks, people. The only thing good about them is their magical ribbon, which makes them immune to magical status ailments. Most all of the dancers are however undeniably attractive. No weapons or armor may be worn.

Dragoon - Masters of the lance, the spear and other pole arms, this class makes use of the ?Jump? ability and can acquire Dragoon Arts if they are skilled enough. Any armor can be used while they are limited to using pole arms for weapons.

Elementalist - Those that fall into this class have a unique feel for the elements and their magical properties. In essence, they start out with the elemental spells Ice, Fire, Aero, and Quake. These spells and their direct descendents may be cast with greater power than they would be by another spell caster. Also any nonelemental spell casted are of decreased power. Like black, white, and red mages they may only wear robes and wield rods, staves, or daggers.

Fighter - The classic hack and slash class, the fighter can make use of any weapon or armor, but is completely devoid of magic. They also are much more stalwart than mages, in general, are. To make up for their lack of magic they may start with 2 pieces of mithril armor instead of up to silver only.

Mimic - More of a race than a class, the Mimics are a group of vagabonds, looking much like gypsies in their general appearance. They have the ability to exactly copy whatever they see. Mimics may use no weapons or armor, besides the robes they wear that is.

Mystic - Once again, this is not quite a class, but it is still here. A mystic is born with an unusually strong magical affinity, allowing them to start with an extra spell in their arsenals. They may never wear metal on their body, however, as the sensitive magical properties of their bodies are easily disrupted by metal.

Ninja - They stalk the night, and lurk unseen in the shadows. These mysterious men talk little and reveal less. They have unmatched throwing skills and can blend into dark areas easily. Ninja normaly stay toward long curved swords and ninja type armors, some wielding gauntlets of some sort.

Psychic - They are another class devoid of magic. The force of their minds, however, improvises their lack of this power. Psionic characters may not wear headgear, or armor better than chain mail armor. All weapons are available to them. Where mages have spells, these characters are instead allowed the same number of psionic powers.

Red Mage - Adept in the powers of both black and white magic, they quickly become extremely useful characters. The down side, however, is their inability to reach the higher levels of the two magical fields. Red Mages may also make use of most weapons and armor below plate male and no larger than a 1 handed sword.

Samurai - Men of honor and courage, these special knights have given up a life of magic to take up swordsmanship. Effectively, Samurai get one spell that works minimally, and the other 3 go to sword skills instead. They may use any weapon and armor but oriental style armor and weaponry go the best with their class.

Thief - Besides their obvious talent in ?procuring? items, they tend to be jacks of all trades. They must wear light and quiet armor and may not carry any weapon larger than a short sword or mace.

White Mage - Using powerful benevolent magical powers to heal and protect their group members, they are a must have for any adventuring group. As other mages, No armor beyond robes may be equipped. Weapons also are restricted to rods, staves, or wands.

Character Sign Up

Name
Sex
Age
Height
Weight
Hair + Eyes
Description
Birthplace
Background
Personality

Class
Alignment
Miscellaneous Ability: (Only one)
Magic (Other): 4 (unless stated otherwise by class)

Equipment|Note: No character may start with better than silver. Basic revolvers do exist once more but no sniper rifles or rocket launchers, ok? Thanks. :)

Weapon Right Hand
Weapon (shield) Left Hand
Armor Head
Armor Body
Armor Feet
Relic (only 1 to start)
Items:(10)
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Character Sign Up

Name: Ryan Schezar
Sex: M
Age: 25
Height: 6'3"
Weight: 210
Hair + Eyes: Brown + Green
Birthplace: ?
Background: Left in an open field as an infant he was picked up and raised by a family of farmers. When the monsters started appearing again his inherited magical abilities came forth. Majoring in the elemental magics he quickly found his place in the world as an Elementalist. Majoring in the Quake magic he protected his adoptive parents farm from the monsters.
Personality: Affectionate, Quiet, Quick to Act.

Class: Elementalist
Alignment: Good
Miscellaneous Ability: Weather Control (He can slightly control the weather. i.e. hotter, colder, windier, wetter.
Magic (Other): Fire1 Ice1 Aero1 Quake2

Equipment: SilverMesh Robe. Hunt Dagger (Double Bladded & Serrated). Leather Greives And Gauntlets. Topaz Circlet.

Weapon Right Hand: Hunt Dagger
Weapon Left Hand: n/a
Armor Head: Topaz Circlet
Armor Body: SilverMesh Robe
Armor Arms: Leather Gauntlets
Armor Feet: Leather Grieves
Relic: HourGlass (Can slow down or speed up time momentarily)
Items: Five Hi-Potions. Two Ethers. One Phoenix Down. One Gravity Well (Attack Item similar to Demi Magic). One Monster Fodder (Used to distract monsters).
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Name: Kabuki Owari

Sex: Male

Age: 18

Height: 6'

Weight: average

Hair + Eyes: Hazel

Description:He is 18, 6' tall he weighs the average weight for his height, his eyes and hair are hazel

Birthplace: unknown

Background: He was discovered on a deserted road, by a master swordsmen, that person took him in and trained him in the art of swords and other fighting techniques....one day his master died so Kabuki started to travel the rigorously honing his skills....

Personality: He loves to fight and travel the lands, exploring ruins,etc...he is usually calm but will sometimes jump into things...he is very trustworthy, he gets mad when pe

Class: Swordsmen
Alignment: Good
Miscellaneous Ability: He is very agil and a good swordsmen
Magic : Chi- able to create a sword or spear, etc and can use as a beam

Equipment
Weapon Right Hand : Medium Silver Katanna
Weapon (shield) Left Hand: Silver Buckler
Armor Head:none
Armor Body:Fighting Gui
Armor Feet:Small Leather Boots
Relic:Rusted Blade- His master owned it and it holds great power not yet dicovered by Kabuki.....he carries it around as a remind of his teacher
Items:One Silver Katanna on his back( both of em are placed horizontaly on his bck with the handles facing opposite directions), a Skull small dagger placed in his shield, 4 potions, 2 elixer
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For those of you with little/no knowledge of FF3, a relic is a magical item that allows certain things. Like Sprinting shoes allow one to run for long periods of time without fatique and genji gloves allow the use of a weapon in each hand without penalty. These are just examples, I'll allow you to make up your own or start with one that was made in the game but nothing to powerful.
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Name : Tyron
Sex : M
Age : 23
Height : 1.96 mtr
Weight : 89 kg
Hair + Eyes : Black long hair with green eyes
Description : Tyron has a scar throu his right eye and looks calm.
Birthplace : Somewhere deep in a forest.
Background : The forest he lived in was being burned by someone what made his parents die. Now he lives in the nature.
Personality : Never talks too much in battles.

Class : Warrior
Alignment : Evil
Miscellaneous Ability: strenght
Magic : none

Equipment:

Weapon Right Hand: Axe (two sided)
Weapon Left Hand : Axe (two sided)
Armor Head : none
Armor Body : mithril
Armor Feet : mithril
Relic : Bandana (raises attack and speed)
Items: 5 hi-potions, 2 phoenix downs, 2 smokes (run from enemy) and 1 black diamond (black magic damage)
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Name: Tristan Scott

Sex: Male

Age: 22

Height:6'

Weight: 210lbs

Hair + Eyes: Shoulder length in ponytail, straight black hair and vibrant aqua hued eyes.

Description: Tristam is rarely seen without his armor on his skin is tanned where the sun hits from outside practicing and fighting monsters so much. His face though hardened has a gentleness to it. His body is very toned and muscular, several large veins showing out through his forarms and biceps.

Birthplace: Larso

Background: Born to a rich mining family, Tristam got the best of schooling. His whole life however he wished not to be in business like his stuck up parents. When the monsters surfaced he ran away from home taking his family sword with him and travelling alone to Duncans Dojo where he learned the way of the Samurai. Already strengthened by his long journey and many battles with the creatures that wandered the country side he became a quick learner and after a few short years he "graduated" where others would have taken 10 years or more.

Personality: Tristam is a very serious person, even out of battle he takes things quite seriously. He is not, however, without his good side. Once in a while he may come out with a funny remark or a smile but other than that, poker face. He is also fearless to most things.


Class: Samurai

Alignment: Principled

Miscellaneous Ability: Detect Lies

Magic: Muddle-Causes confusion.

Sword Skills:

1.)Aijutsu Strike: Draw and Strike with sword and resheathe in one motion, takes time and focus to perform but does a nice amount of damage.

2.)Daisho Art: Gives him the ability to focus his swordsmanship to be able to wield his katana in one hand and a wakisashi in the other hand without penalty for a short period of time.

3.)Strike from a distance: Using this technique is very taxing on him as he must concentrate fully on the blade and swing it as fast as he can, the result would be a condensed blade of air, completely invisible cutting it's way through the less dense air at very high speeds at it's target.


Equipment:

Weapon Right Hand: Katana
Weapon Left Hand: Katana(wakisashi)
Armor Head: Steel Samurai Helm
Armor Body: Mithril samurai plate armor.
Armor Feet: Mithril Greaves
Relic: Hero ring(Raises magic and physical damage)
Items: 3 Hi-Potions, 2 ethers, 1 antidote, 1 echo screen, 2 pheonix downs, 1 mysterious pendant.
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[b]Name:[/b]Fox Cole

[b]Sex:[/b]Male

[b]Age:[/b]20

[b]Height:[/b]6'3"

[b]Weight:[/b]185 lbs

[b]Hair+Eyes:[/b]Silver-brown braid down to my waist and bangs covering the top of my eyes, solid silver-blue eyes.

[b]Description:[/b]Fox always wears his mythril-chain vest covered by white leather armor. He also wears thigh-high leather boots, shadow-black jeans, a white cape, and a blue travelling cloak.

[b]Birthplace:[/b]Kohlingen

[b]Background:[/b]Fox is the greatx200 grandson of Locke and Celes Cole, two of the adventurers that sealed Kefka away. He uses his knowledge of pole weapons to great use, and gained this knowledge when his home was burned and destroyed by Bombs and Balloons working for some outside force. He went on to become an excellent engineer, and is currently trying to restore Figaro Castle to its former technological glory. He can create many weapons, but often cannot use them.

[b]Personality:[/b]Fox has an extremely calm temperament, but this is nullified when anyone insults his fear of Bombs. He is very skilled with a spear, quarterstaff, and pike. He uses extreme rashness and will rush into a battle, although this doesn't matter as he is skilled enough to cover his rashness.

[b]Class:[/b]Dragoon

[b]Alignment:[/b]principled, but rash

[b]Miscellaneous Ability:[/b]Create and Repair

[b]Magic:[/b]Cure, Fire 2

[b]Dragoon Skills:[/b]Spear Rain and Jump

[b]Equipment:[/b]
[b]Weapon Right Hand:[/b]Mythril Pike
[b]Weapon Left Hand:[/b]Silver Pike
[b]Armor Head:[/b]Silver Helm
[b]Armor Body:[/b]Chain Mail
[b]Armor Legs:[/b]Leather Boots
[b]Relic:[/b]Genji Glove
[b]Items:[/b]2 hi-potions, 2 softs, 2 pheonix-downs, 2 green cherries, 1 elixir, and 1 tincture.
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Okay you'll have to forgive me cause I've only played on FF9 but this still sounds fun so I'll join up.

Name: Shadow (real name unknown as for now)
Sex: F
Age: 17
Height: 5'7
Weight: ?
Hair + Eyes: Dark blue eyes and light almost white brown hair
Description: Looks like most humans but with stutle(sp?) differances. Ears on top of her head which resemble wolves and a tail also like a wolf. (spieces thing probably learn later)
Birthplace:?
Background: Never known who her parents are. She was found by a group of thiefs at an early age and basically brought up by them.
Personality: Fun loving and a tricky character to get along with at times, but when it comes to battle and serious things she is level headed and smart.

Class: Thief
Alignment: Good
Miscellaneous Ability: unsure of (someone help me out here)
Magic (Other): (this is going off FF9 cause its the only one I know) Flee
Detect

Equipment:
Weapon Right Hand: dagger
Weapon (shield) Left Hand: none
Armor Head: none (due to ears)
Armor Body: Leather shirt
Armor Feet: boots
Relic (only 1 to start): A pendant around her neck which allows her to Focus energy during a battle
Items: Potions x5, Pheonix down x2, Eye drops x2, Antidote x1

Okay thats about it. If anythings wrong or I've made a mistake don't hesitate to correct me in any way.
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[color=red][size=1]Name:Mara Heartlock

Age:17

Gender: Female

Class:Elementalist

Magic: Listed

Alingment: Good

Height: 5'5

Weight: 130 (It's rude to ask a woman about her weight you know!)

Birthplace: Unknown (How many times have you heard that?)

Personality:Quiet and loving, Mara is easy too get along with. She is curious and loves to learn about new places and things. She's not into the whole "love" vibe. (sound familiar?)

Armour/Clothes: Light, off-white robe that has golden lining. Underneath, an elaborate short, silver dress is cut down to the knees.

Description: Mara has long raven hair and is very quiet. Her emerald eyes are very startling and cryptic, almost on the point of frighting. She is very thin, and somewhat flexible. Mara does not know much about her past, which makes her become very uncertain about her future.

Bio/History/Backround: Mara was raised by her "father", a human, in the forest until she was nine-years-old. He was not really her father, but who had been taking care of her ever since she could remember. Her mother, an elf, had died at a very young age and Mara never known her well. Mara does not remember much about this period, except that in the middle of the night, her father told her to run. Mara arrived at the home of the elves, taking up residence in the same forest. They took her in and taught her the essence of being a time mage. She excelled and by age twenty, she left the elves to face the world...

Weapon Right Hand: Silver Bo Staff (Rod)
Weapon (shield): None
Armor Head: None
Armor Body: Light white robe
Armor Feet : Um, shoes?
Relic: Sprinting shoes

Items: Four potions, two antidotes, one pheonix down, and three elixers.[/color][/size]
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Guest pyro_kai
i still hope i can play


Name: jamison marsete

Sex:m

Age: 18

Height:5'7

Weight: 153

Hair: red

eyes: red in the retinas

Birthplace: outskirts of larso

backround: having ancient ties with the scorcerer klefka he strives to improve his psionic abillitys to destroy the minds of his enemys

Personality: jamison is a person some would consider a "lonewolf" he talks only to those that he deems worthy he has a slight temper when mad but when pushed over the edge his psionic abillitys do the talking for him growing up without parents has taught himself the beauty of independance being raised until the age of 12 by an hermit he killed the old man the first time he found his powers

Class: psychic

Alignment: evil

Miscellaneous Ability: mind crush (causes temporary freeze of all thought)

Magic (Other):n/a


Weapon: wodden staff
Weapon (shield): n/a
Armor head:n/a
Armor body: chain mail
Armor Feet: leather boots
Relic: sprinting shoes
Items: potion x5 pheonix downx3 1 mysterious pendant and 1 hi potion
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