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jamez
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Well, snippets of the trailer indicate that the game will include a four-player split screen mode and a very Leon-esque Raccoon City police officer leading an entourage of frightened citizens through a hallway do make the game sound very interesting indeed. Especially, since I've heard that this footage has been linked to information regarding teams.

Obviously, there'd be different servers so that the city isn't wall to wall players, but it would be exciting to run into strangers, just as one would in a living city.

In fact, such an experience is probably how Resident Evil was meant to be enjoyed. If one were truly to run around in a large city, they would surely run into others and combine forces to survive. Hopefully, puzzles will require proper team work and ammunition distribution would also further the depth of team play.

According to what I've read, the visuals should be similar to that of Resident Evil for the GameCube, but with fewer onscreen enemies and downgraded character detail to avoid online hiccups.

Unfortunately, I'm not sure on the details of gameplay. Ammo limits, weapon types, enemies, character creation features, and other crucial factors are still as much a mystery to everyone as far as I know and have read on IGN.

Of course, monthly costs and exact release date are still unknown. I've read that the game should release sometime in 2003....
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The visuals do not compare to the GC RE. Not even close. The entire game is 3D, which of course would degrade the model quality. The game is moody, and the lighting and texturing is nice... But if you sat and compared models, RE Online looks almost laughably bad compared to RE on GC (especially the zombies). But I don't think that is so important.

What I think IS important, is that this will mean online or split screen co-op RE. Something I have wanted for the series for a long time, and I think would be a great and natural evolution.
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[QUOTE][i]Originally posted by Semjaza Azazel [/i]
[B]The visuals do not compare to the GC RE. Not even close. The entire game is 3D, which of course would degrade the model quality. The game is moody, and the lighting and texturing is nice... But if you sat and compared models, RE Online looks almost laughably bad compared to RE on GC (especially the zombies). But I don't think that is so important.
[/B][/QUOTE]

Well, I'm just noting current information according to a preview I have read. With that being said, I'm not going to argue against what you're saying. It's believable that the game will appear significantly worse than the GameCube game.

I relate to your opinions on the gameplay.

The entire experience of surviving a crumbling city, complete with interaction and cooperation among strangers, truly brings the game into a realm that it could not enter before.
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I'm gonna retract some of what I said. Apparently, whatever I had seen must have been super low quality... But I've been looking at Gamespot's screenshots and the game does look quite good. It certainly isn't up to the RE on GC, but unlike that game, this one is completely 3D. I'd probably compare it to DMC in terms of quality...which is damn good.

[url]http://gamespot.com/gamespot/filters/products/screenindex/0,11104,554411,00.html[/url]

All but a couple of these are obvious in game shots, and apparently are from a totally different movie than I saw. I hadn't seen any of this. What I saw seemed to take place in a barren cabin, with some poorly done zombies. The shots here blow what I saw away, althought they don't show one enemy. I'm not sure why there was such a difference... it's possible what I saw was from an older version. I'll look into it.

But anyway, now that I've taken that back... I will say again how cool this could be. One of the shots shows 3 players shooting at once. Co-op games that aren't FPSs are so rare lately, I cannot wait for this.

But I wonder about some of it. Mainly how the player interaction will work. I'd assume RE would support the mic PS2 is getting, because you won't have time in RE to type most of the time. I also wonder how the character amount will work. Like if there is only a few allowed per game, and every character has to pick a certain one to advance the story... or if you create your own and wander around seemingly endless areas. I guess we'll find out :).
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