Maester Seymour Posted July 9, 2002 Share Posted July 9, 2002 [B]1.[/b] My friend did a move with Hworang, its the one where he lifts his leg directly beside his head and hits the opponents head. Its been driving me nuts on how do it or could anyone tell me the name of the move so I can look it up in the manuel. [b]2.[/b] The last boss (unknown) can you release the woman from the wolf. Link to comment Share on other sites More sharing options...
Sephiroth Posted July 9, 2002 Share Posted July 9, 2002 [QUOTE][i]Originally posted by Maester Seymour [/i] [B][B]1.[/b] My friend did a move with Hworang, its the one where he lifts his leg directly beside his head and hits the opponents head. Its been driving me nuts on how do it or could anyone tell me the name of the move so I can look it up in the manuel. [b]2.[/b] The last boss (unknown) can you release the woman from the wolf. [/B][/QUOTE] 1. to do the move, you must hold the middle of back and down, and then press X and Circle at the same time, he will power up this unblockable move, but be warned, the move can be countered by some characters such as King 2. no, you cannot seperate the woman from the wolf Link to comment Share on other sites More sharing options...
Queen Asuka Posted July 14, 2002 Share Posted July 14, 2002 [color=crimson][size=1]It took me forever to figure out how to do that move with Hwoarang, and then I forgot, but now I know again.. O.o;; Anywho, my favorite move with Hwoarang is the one where he puts his foot up on their neck and breaks their neck as he grabs them by the arm and so forth. When I figured out how to do that, I sat in practice mode for like hours just doing it over and over and over... >.>;;[/color][/size] Link to comment Share on other sites More sharing options...
Sephiroth Posted July 15, 2002 Share Posted July 15, 2002 [QUOTE][i]Originally posted by Queen Asuka [/i] [B][color=crimson][size=1]It took me forever to figure out how to do that move with Hwoarang, and then I forgot, but now I know again.. O.o;; Anywho, my favorite move with Hwoarang is the one where he puts his foot up on their neck and breaks their neck as he grabs them by the arm and so forth. When I figured out how to do that, I sat in practice mode for like hours just doing it over and over and over... >.>;;[/color][/size] [/B][/QUOTE] you must be speaking about hwoarang's side grab from the opponents left hand side, caused by pressing triangle+circle, or X+square, my friend who used to be hwoarang used to do this move on be quite a lot, lol, its the only move he ever knew with hwoarang.... Link to comment Share on other sites More sharing options...
Queen Asuka Posted July 15, 2002 Share Posted July 15, 2002 [color=crimson][size=1]Yeah, lol, I figured out how to do it. I just love watching people's necks break and stuff... Fun fun stuff, Tekken is.. I learned how to do the move some how, but I had to SIDESTEP to be able to do it. And THEN you just use the same combo of buttons when doing a regular grab. It's so fun. My dad hates it when I play with Hwoarang because he says I'm cheating. But that's not true at all! Of course, Hwoarang isn't hard to master...he just has a few surprise moves here and there....[/color][/size] Link to comment Share on other sites More sharing options...
The Harlequin Posted July 19, 2002 Share Posted July 19, 2002 [font=gothic][color=crimson]Hwoarang tends to be underrated I've found, because all the button mashing newbies tend to use him. Then end up doing nothing but motion switch for half the fight... If all you're doing is sidestepping and throwing, you have a long way to go I must say.[/font][/color] Link to comment Share on other sites More sharing options...
Sephiroth Posted July 19, 2002 Share Posted July 19, 2002 Here is what makes you an experienced Tekken player.... Juggling The ability to combo your opponent even when they are in the air, its a beautiful sight when seeing someone choose kazuya, use a wind god fist, or even better, a electric wind god fist, to launch the opponent into the air, follow it up with a punch, then another punch, then hit em with 2 more electric wind gof fists just before they hit the floor.... easy, I hear someone say? hah, I think not, it literally takes WEEKS to master the move, if anyone wants to see how good I am in the game, then pm me and I will show you some of my fight videos for tekken 4.... Link to comment Share on other sites More sharing options...
The Harlequin Posted July 20, 2002 Share Posted July 20, 2002 [font=gothic][color=crimson]I'd say the ability to create and pull off individual tenstrings would be better than juggling. We all know how to block the basic tenstrings with every character, but it's just great to absolutely flatten some idiot who's just started to work out what he's doing and thinks he so damn good, with a combo he's never sen before that does in excess of 150 damage. Juggling's pretty easy once you get the hang of the game mechanics.[/font][/color] Link to comment Share on other sites More sharing options...
Sephiroth Posted July 20, 2002 Share Posted July 20, 2002 [QUOTE][i]Originally posted by The Harlequin [/i] [B][font=gothic][color=crimson]I'd say the ability to create and pull off individual tenstrings would be better than juggling. We all know how to block the basic tenstrings with every character, but it's just great to absolutely flatten some idiot who's just started to work out what he's doing and thinks he so damn good, with a combo he's never sen before that does in excess of 150 damage. Juggling's pretty easy once you get the hang of the game mechanics.[/font][/color] [/B][/QUOTE] 10 strings are absolutely useless against experienced players, they know exactly when to block, and when to parry or counter attack, meaning your going to lose half of your energy bar because you thought you could hit them with a 10 string.... Yes, juggling is pretty easy when you get the hang of the game mechanics, but experienced juggling, is something different altogether.... Here is an example of a VERY difficult juggle with Bryan Fury.... Sach Sweep (diagonal forward and down+X), Sidestep (tap up), Taunt (square+X+circle), Sach Elbow (forward+square+triangle), left punch (square), Sach punch (forward, forward+triangle) quite a mouthful, yes? you have the ability after the taunt to turn the juggle into mixups, using different techniques which are even harder to pull off but take off more damage.... Link to comment Share on other sites More sharing options...
The Harlequin Posted July 20, 2002 Share Posted July 20, 2002 [font=gothic][color=crimson]I know. That's why you normally have to make up your own. One of the best juggles I've run into is with Heihachi. Crouchdash, then triangle (uppercut), then circle (normal right kick), then crouchdash and circle twice, then square. So he does a two hit spinning demon then an uppercut. They should be knocked into the air. As they land, you can do a number of things. If they quickly roll or just plain get up, spinning demon to uppercut them again. If they roll backwards, a jumping slice kick (crouchdash and X) tends to knock them back to the point where you can charge them. After knocking them over the second time, when they attempt to get up, they will most likely get up in a way that would avoid your earlier attacks. So, instead, do one of Heihachi's axe kicks (either forward forward X, or just forward+circle). Doesn't matter which one. The third time they try and get up, after they're halfway up at least, hammer punch to gut buster (down +square, triangle). Getting the timing is a little difficult, and you may have to change some of the later moves depending on what the opponent does, but normally you can contrive to keep them on the ground very easily. The jumping slice kicks low version (crouchdash and X, except you hold the last motion in the crouch dash) can be vital for damaged players that lie there and wait for you to move. It's a very cheap tactic, but it works. An even cheaper tactic with Heihachi is to do one of his uppercuts, although not dragon uppercut, and wait for the opponent to land. If they quickroll, quickly hit his unblockable. Hits them nearly everytime. One for Jin. Do his laser cannon combo, ending with the uppercut. (back, forward+triangle, square, down+triangle), and then perform the tenstring; "back+triangle, circle, circle, circle, circle, triangle, square+circle, triangle, down+X+circle." If they quick roll, you will hit them with a 12 hit combo that tends to do between 120 and 150 damage. Plus, the last move juggles them, allowing another hit or so. If they quick roll again after that, they're set up for a second laser canon. If they don't quick roll after landing from the first laser canon, but get up and block, finish the combo with square rather than down+X+circle. [/font][/color] Link to comment Share on other sites More sharing options...
Sensei-San Posted July 21, 2002 Share Posted July 21, 2002 [QUOTE][i]Originally posted by Sephiroth [/i] [B]Here is what makes you an experienced Tekken player.... Juggling The ability to combo your opponent even when they are in the air, its a beautiful sight when seeing someone choose kazuya, use a wind god fist, or even better, a electric wind god fist, to launch the opponent into the air, follow it up with a punch, then another punch, then hit em with 2 more electric wind gof fists just before they hit the floor.... easy, I hear someone say? hah, I think not, it literally takes WEEKS to master the move, if anyone wants to see how good I am in the game, then pm me and I will show you some of my fight videos for tekken 4.... [/B][/QUOTE] Heh hey! I'm surprised that someone actually knows what that is. It seems that you know something with Kazuya Sephiroth, but need I remind you that the electric wind god fist is only in Tekken 4, and not TTT. But hey, try this one out for size, gut punch your opponent, then a godwind punch (or the electric god wind punch :D), then pull off three more punches and the Forward+Triangle punch, that's all with Kazuya of course. If anyone would like to know more, just PM me. Ten hit combos aren't as useful as they look my friends, countering them is child's play, better yet, if you manage to side step during your opponents attacks, you are then free to pull off move from the behind, preferably a back grab. As far as the questions go.... 1) The move is in fact the middle of back and down+X+O. SPOILERS 2) The only time you'll ever see the two seperated is in her ending, where the human punches the demon, and destroys it. END SPOILERS Harlequin: Timing during juggles are a very important factor, it can depend whether you pull it off, or not. I am guessing that those cool juggles are for TTT, since Jin doesn't have a Ten string in Tekken 4. In fact, Jin doesnt even have half the moves he had in TTT, what a shame. Crouchdashing needs practise, timing, and skill, if you can produce the move then many juggles or combos can connect, however, if you slip, then you are left very vulnerable to your opponent, which could cost you the match. Link to comment Share on other sites More sharing options...
The Harlequin Posted July 22, 2002 Share Posted July 22, 2002 [font=gothic][color=crimson]Hate to disappoint you, but I was working from a T3 basis. Never played 4, and I don't have an arcade nearby. And trust me, I've worked on the timing. Once I've started it, you can't get out of it with any risk to me.[/font][/color] Link to comment Share on other sites More sharing options...
Sensei-San Posted July 22, 2002 Share Posted July 22, 2002 [QUOTE][i]Originally posted by The Harlequin [/i] [B][font=gothic][color=crimson]Hate to disappoint you, but I was working from a T3 basis. Never played 4, and I don't have an arcade nearby. And trust me, I've worked on the timing. Once I've started it, you can't get out of it with any risk to me.[/font][/color] [/B][/QUOTE] Cool, I always found it quite difficult to perform juggles in Tekken 3, I guess it was mainly because there wasnt as much freedom in a character compared to other beat 'em ups in the day, pretty much the same in Tag. Tekken 4 offers unique styles of fighting, allowing every player to come up with their own new stuff, ie-juggles. Link to comment Share on other sites More sharing options...
Sephiroth Posted July 22, 2002 Share Posted July 22, 2002 [QUOTE][i]Originally posted by Sensei-San [/i] [B] Heh hey! I'm surprised that someone actually knows what that is. It seems that you know something with Kazuya Sephiroth, but need I remind you that the electric wind god fist is only in Tekken 4, and not TTT. But hey, try this one out for size, gut punch your opponent, then a godwind punch (or the electric god wind punch :D), then pull off three more punches and the Forward+Triangle punch, that's all with Kazuya of course. If anyone would like to know more, just PM me. Ten hit combos aren't as useful as they look my friends, countering them is child's play, better yet, if you manage to side step during your opponents attacks, you are then free to pull off move from the behind, preferably a back grab. Harlequin: Timing during juggles are a very important factor, it can depend whether you pull it off, or not. I am guessing that those cool juggles are for TTT, since Jin doesn't have a Ten string in Tekken 4. In fact, Jin doesnt even have half the moves he had in TTT, what a shame. Crouchdashing needs practise, timing, and skill, if you can produce the move then many juggles or combos can connect, however, if you slip, then you are left very vulnerable to your opponent, which could cost you the match. [/B][/QUOTE] the electric wind godfist is indeed in TTT! It is actually harder to pull of than on T4, like T4, it only uses 3 frames, but it is the timing of the frames that counts as for the move you said with kazuya, I indeed do know it, takes off a nice amount of damage too, 75% if I am not mistaken.... but a far superior and damaging move with kazuya, is while rising do a gut punch to stun them, then follow up with an electric wind god fist, as soon as it connects you must quickly do forward, diagonal forward and down+triangle for the rising uppercut, as it connects press X to follow up with a kick, nice 92% damage but worth nothing if you miss it, since it is hard to time it right.... A better way to throw off a ten string is to simply parry the low move within the 10 string, as soon as they hit low, hit diagonal forward and down at the same time to throw the move away and counter attack, with kazuya it is usually a gut punch, this parry works for all characters.... Jin was RAPED in T4, really, what they done to his moves list was disgusting, he is THE most overpowered and CHEESIEST character in the game, I mean, you can pick him and practice for half an hour, and already that Jin is good enough to fight against very experienced players. the other reason for this is that Jin has 0 recovery time, meaning after he attacks, he can instantly block anything afterwards, which simply just is not fair.... Link to comment Share on other sites More sharing options...
Sensei-San Posted July 22, 2002 Share Posted July 22, 2002 [QUOTE][i]Originally posted by Sephiroth [/i] [B] the electric wind godfist is indeed in TTT! It is actually harder to pull of than on T4, like T4, it only uses 3 frames, but it is the timing of the frames that counts as for the move you said with kazuya, I indeed do know it, takes off a nice amount of damage too, 75% if I am not mistaken.... but a far superior and damaging move with kazuya, is while rising do a gut punch to stun them, then follow up with an electric wind god fist, as soon as it connects you must quickly do forward, diagonal forward and down+triangle for the rising uppercut, as it connects press X to follow up with a kick, nice 92% damage but worth nothing if you miss it, since it is hard to time it right.... A better way to throw off a ten string is to simply parry the low move within the 10 string, as soon as they hit low, hit diagonal forward and down at the same time to throw the move away and counter attack, with kazuya it is usually a gut punch, this parry works for all characters.... Jin was RAPED in T4, really, what they done to his moves list was disgusting, he is THE most overpowered and CHEESIEST character in the game, I mean, you can pick him and practice for half an hour, and already that Jin is good enough to fight against very experienced players. the other reason for this is that Jin has 0 recovery time, meaning after he attacks, he can instantly block anything afterwards, which simply just is not fair.... [/B][/QUOTE] Oh, my bad! I didn't notice it in Tag, although I can do it in T4, the amount of times I tried it in TTT were countless, and nothing came out. As for Ten hit combos, I don't really rely on those, they can leave you stranded, and can even cost you the match! Jin was RAPED? you are being too kind, he can't even perform a Godfist anymore, sheesh. His recovery rate is almost as bad as Ling's, but yeah, he is the cheapest character in the game. *****SPOILERS***** The reason Jin is totally different is because he unlearned his Mishima style Karate because he was so ashamed of his family bloodline. *****END SPOILERS***** There is always Kazuya as his replacement though, thank god for that! Link to comment Share on other sites More sharing options...
The Harlequin Posted July 22, 2002 Share Posted July 22, 2002 [font=gothic][color=crimson]He could have been worse. If Jin had had Jun's full Three Ring Circus combo, he would be even cheesier. But still, I'd say the cheapest character in T3 was Dr. B. Creepy old guy.[/font][/color] Link to comment Share on other sites More sharing options...
Sensei-San Posted July 22, 2002 Share Posted July 22, 2002 [QUOTE][i]Originally posted by The Harlequin [/i] [B][font=gothic][color=crimson]He could have been worse. If Jin had had Jun's full Three Ring Circus combo, he would be even cheesier. But still, I'd say the cheapest character in T3 was Dr. B. Creepy old guy.[/font][/color] [/B][/QUOTE] Tell me about it! Especially his electro-shock move (the one where he dabs his remote control into you), if you don't know how to tackle that then you're going to have some problems. Just press all four attacking buttons to charge up and the status effect should be ridded. Jin still has some of his old moves, seeing as they were from his mother Jun, he had no beef with her. I don't see why he shouldn't have electric wind god fist, everyone cuts corners, lol. I think we are getting slightly off topic here though....maybe we should give it a rest now. Link to comment Share on other sites More sharing options...
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