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OMG Look at the Lighting Effects!!


Z.Z.
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SPLINTER CELL!!!
[IMG]http://xboxmedia.ign.com/xbox/image/splint3.jpg[/IMG] [IMG]http://xboxmedia.ign.com/xbox/image/splint2.jpg[/IMG] [IMG]http://xboxmedia.ign.com/xbox/image/splint5.jpg[/IMG] [IMG]http://xboxmedia.ign.com/xbox/image/splint7.jpg[/IMG]
[IMG]http://xboxmedia.ign.com/xbox/image/splint1.jpg[/IMG]
[IMG]http://xboxmedia.ign.com/xbox/image/splint4.jpg[/IMG]
[IMG]http://xboxmedia.ign.com/xbox/image/splint6.jpg[/IMG]
[IMG]http://xboxmedia.ign.com/xbox/image/Splinter Cell - Xbox - Against the wall.jpg[/IMG]

And these two show night vision!!O_o
[IMG]http://xboxmedia.ign.com/xbox/image/splint8.jpg[/IMG]
[IMG]http://xboxmedia.ign.com/xbox/image/Splinter Cell - Xbox - Night Vision.jpg[/IMG]
I'll add more once I find more!
:D
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I've seen this game in motion and it looks amazing.

It's nice to see a Tom Clancy title come to consoles without the cumbersome interface. Rainbox Six and Rogue Spear were great on the PC, but should have never been ported to the consoles.

The lighting effects in this game will be used for much more than visual flair. Shadows will be used to conceal the main character among other things. There was a great thread concerning this title in the Sony forum, I believe. It's great that someone made a topic on it concerning the Xbox version.

This game is being hyped up as the Metal Gear Solid 2 killer and it might succeed. Konami's project revolved too much on storyline and cinematics. This title will concentrate more on the intricacies of being a spy. The directional mic even seemed superior to that of Metal Gear Solid 2's.

The good news for Xbox fans is that the title should ship in time for the holiday season.....
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I've yet to see this in motion, but I had heard the animation is stiff. I don't know if there is any truth to that.

But the screens look incredible. As long as this doesn't turn into a cinema fest like MGS2 I will be very happy.
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Oh, sorry! Where are my manners? Here a preview for Tom Clancy's Splinter Cell!

[COLOR=blue]Forget Bond, get over Snake, Sam is coming to Xbox. Splinter Cell takes all the cool things MGS 2 allows and uses them as a base (yes, a base) for the numerous actions available to you. Take MGS 2 and then add all the cool extras you wish were there. You can go Jet Li-style on a wall, doing the splits and supporting yourself with your legs, then aim your gun and shoot some punk below you. Yes, I say this now, even though it may be premature, but start those funeral arrangements for Snake and company. Splinter Cell may be the MGS 2 killer. I won't make a full declaration until after the final version is out this fall, but it looks like a solid bet.
Splinter Cell is the serious, gritty, and fun action title I have been waiting for. Instead of going in with guns blazing, you must use stealth and discretion to take out your enemies. In this regard it's very much like Metal Gear Solid 2, though visually it seems less cinematic than MGS 2 and more realistic. Splinter Cell should not be confused with the Rainbow Six line of games. This third-person action title is not about commanding troops or planning in-depth strategy. This is about action, and the strategy comes in quick-thinking form, from moment to moment.

To aid you along, Sam has plenty of gadgets. Among them are visual tools allowing for thermal and night vision. The thermal vision really helps when you're hiding behind some furniture and can't see where all the enemies have taken to. A sticky cam can be fired from your gun and stuck to walls. You can then access the camera via remote and look around a room. This is helpful if you want to keep a watch on enemies approaching your location. My favorite gadget, though, is the fiber optic camera. Slide it underneath any door and look around a room before entering. This is a great way to do surveillance and is vital to Sam's survival.

Stealth is an integral part of Splinter Cell. Boards creak when you walk on them, spotlights search the grounds for intruders, and soldiers are ever watchful. To help with this, there is a visibility meter. The current build doesn't have this implemented yet, so we weren't able to see it in action. The meter will gauge how well hidden you are. It will take into account being in shadows or behind objects, as well as noises you make.

Being sneaky isn't possible without the ability to move quietly and utilize the environment to your advantage. I lost track of how many cool things you could do, so here are just a few:

Zip line all over the place
Shimmy vertically and horizontally (with your legs tucked on the horizontal shimmies)
Do the splits against two objects
Climb fences, poles, wires, ropes
Toss objects to distract enemies
Land softly to avoid making as much noise
Roll
Press against a wall and point your gun around the corner to safely whack enemies
Shoot out lights
Electrocute enemies standing in water
Drag your enemies
Take enemies hostage
hang from walls, ladders, rooftops
Kill innocents when necessary to complete your objective
The environment is completely interactive. You can shoot anything, jostle things, and use objects for cover. You can shoot a bottle with such precision that you only shatter the lip. Sam was able to shoot the bottle three times before it was completely shattered. In one room there were two bad guys. Sam snuck up on one and grabbed him, using him as a shield. The other baddie was near a barrel full of gasoline. One shot to the barrel started the flow. The flow actually slowed down to a trickle as the barrel emptied. Then another shot at the puddle of gas caused an explosion and set the baddie on fire. Burn baby, burn. Along with using baddies as human shields, you can coerce them into telling you information and performing actions for you.

Sam's job is protecting America from large-scale terrorist attacks. And sometimes that means the lives of a few innocents must be sacrificed for the good of the nation. Yes, sometimes innocent people in other countries must die in order for the terrorists to be dealt with. I'm not sure exactly how that will work in the game, but it doesn't mean blowing up a city of civilians. Sam has a certain level of authority to do what must be done in the name of American safety. There will be some missions that require you to not kill people at all. So there will be some odd sort of balance to all the bloodshed.

A lot of action games suffer from camera problems, especially indoors. Ubi Soft is vowing to remove a large majority of these typical camera problems. What we saw showed a very smart camera that didn't get stuck even in confined areas. However, there's no real way to tell how good the camera is until we spend some hours with the game. But, it's at least hopeful.

Visually, Splinter Cell looks impressive. It reminds me, in some ways, of Mace Griffin. The reflections on the weapons, the detail in the characters, are some of the best I've seen on Xbox. The lighting is by far the most impressive visual aspect. There are a variety of lighting sources (spotlights, fluorescent lights, lamps, starlight) and each is handled well, offering realistic shadowing. One of the tricks you can pull is knocking hanging lights to cause them to move, changing the lighting dynamic in the room. The game moves a little slow, but that's likely because of how early a build it is. I expect it to run smoothly when the final build hits this fall.

I enjoy the MGS series. But here's the thing I noticed after seeing Splinter Cell; MGS 2 isn't as realistic and fluid as everyone makes it out to be. For example, if you do a roll near a wall, you will finish the animation even though you aren't moving. And shaking guys to get items to drop looks very arcadey. It's not a bad thing, but it's not the realism that's advertised. Splinter Cell is real. Every animation looks natural. The game feels real, but still a lot of fun. And Ubi Soft promises not to waste our time with 15 hours of story. I went into Splinter Cell thinking it was another Rainbow Six-type game. I couldn't have been more wrong. I've already ordered the wreath for MSG. This is definitely one to look forward to.[/COLOR]

Oh, and heres some more pics, just cause' I'm nice!:smirk: :smirk: :babble: :D

[IMG]http://xboxgen.it/media/news/Splinter_new10/14.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/13.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/12.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/11.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/10.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/9.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/1.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/2.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/3.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/4.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/5.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/6.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/7.jpg[/IMG]
[IMG]http://xboxgen.it/media/news/Splinter_new10/8.jpg[/IMG]

[B]Notice something similar about both these pics? Or rather, what is the difference?[/B]:)

[IMG]http://xboxgen.it/media/news/Splinter8jul/7.jpg[/IMG]

[IMG]http://xboxgen.it/media/news/Splinter_new10/15.jpg[/IMG]



I'll add more when I get the chance!!!
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  • 2 weeks later...
I think the reason that they are spending so much detail on the lighting effects is because your shadow will be a major part of the game. Whether you're walking across a catwalk, entering a room, or sneaking through vents, if you're shadows get's seen by an enemy, you're in big trouble.
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Guest Morph
[size=1][color=indigo]Splinter Cell was one of the perks for the XBOX at E3[Unless I'm totally wrong -.-;]. It was their most impressive game for XBOX, this game looks VERY pleasing. The graphics and gameplay are suppose to be pretty good.[/size][/color]
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[QUOTE][i]Originally posted by Hybrid [/i]
[B][size=1][color=indigo]Splinter Cell was one of the perks for the XBOX at E3[Unless I'm totally wrong -.-;]. It was their most impressive game for XBOX, this game looks VERY pleasing. The graphics and gameplay are suppose to be pretty good.[/size][/color] [/B][/QUOTE]


Actually, E3 focused more-so on Ghost Recon and Raven Shield, due to that Splinter Cell was just in it's beginning stages of designs. I believe now it's only in the devopmental stages of beta testing.

However, this is the exception of Tom clancy games in my opinion. [b]I'll catch this when I comes out for PC, most definatly.[/b]
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Tom Clancy's: Splinter Cell has produced some rather unique techniques in graphics and detail. Although the game owns a higher recommendation rate than many other stealth and espionage games, I believe that MGS2 holds the most points storywise.

The real question here is what will the online play be like? Will it share the same properties as 1 player in game mode? or will we be seeing something more exciting and vastly improved? Now that there is news on an xbox release, it could be that online gaming may evolve from one console to another. I believe that many things can come from Splinter Cell, giving it a reputation for unmatched gameplay and realism.

It is possible that this game can revolutionise the genre, and not only the series. As a matter of fact, Tom Clancy's: Splinter Cell may even have some influence over future espionage games to come.
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