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The Harlequin
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[font=gothic][color=crimson][B]A barren stretch of coast, in what is to become present day Dhruigalia. 1500 years ago.[/B]

[I]The wind howled against the cliffs, bruising the air with its ferocity. The sound of the gusts whistling through the crannies reminded the watcher eerily of the cries of the damned that had echoed through the ground itself during the catastrophe. He shivered, wrapping his cloak around him tighter. A hand on his shoulder caused him to turn. â??You should not be out here Jalan. The weather gods are angered with us.â??[/I]

Jalan: I know Cythan. But it helps if I face it sometimes.

Cythan: It wasnâ??t your fault. You know that.

Jalan: Yes, I know that. But I should have done more.

Cythan: More. More? It wouldnâ??t have mattered. If you had done more, how many of us would have died as well? We couldnâ??t win. If there was anything you should have done, it was to lead us away earlier.

[I]Jalan turned, unwilling to face the bitterness that etched so many of of followerâ??s faces. Cythan spat at his leigeâ??s feet, before stalking off again. Jalan sighed, a wrenching, bitter sound, as he looked over the jet black ocean. The very elements had risen against them. What could he have done? He had lead his people to safety. But a warrior race, the Dhruigals required more of their leader. But Jalan had never been what they wanted. Ever since birth, he was to weak for them. His wings were not large enough. His arms to thin. His body too sickly. His father had told him to be shaman. Let the kingship pass to his younger brother. He had not listened. He had insisted on his right to rule.

And the enemy had won. The demonoid figure that stalked out of the Mire one day, or had slithered, in many cases, had beaten them back. The beasts, entwined with the living planet, had sent birds, animals, elements, against the proud warriors of the Dhruigals. And they had slaughtered Jalanâ??s people. Jalan muttered a curse against the twisted earth, never aware that 1500 years later, his prophecy of destruction aimed at the seemingly sentient swamp that had ravaged his people, would be uttered anew by another stricken world.[/I]

The Mire is expanding. The Humans, Elves and Orcs refuse to believe the Druigals when they are informed of the dangers. They never knew. The Dhruigals were the first race to awake. They remember. Too well. The humans are too arrogant to heed them. The elves to firmly believing nature will shelter, not attack them. The orcs just too stupid.

A place of death for centuries, where no life has ever appeared, The Mire is regarded by the other races as a curiosity, nothing more. Nobody and nothing lives there. Nothing comes out. Until now.

The humans, the shortest lived of all the races, tend towards brash, happy-go-lucky attitudes. They focus on offensive magic, using elemental properties. Wanton destruction is often embraced by their mages and scientists. They tend towards weapons such as swords, axes and use armour such as chain mail. A few hardier humans will wear plate mail, while mages wear robes. They disdain bows, although will occasionally employ crossbows. Humans rarely live past 70, and tend to be enfeebled once past 50.

The elves live at one with nature. They use little armour, wearing leather at the most, which suits their lithe bodies. Their main weapon is a bow, and they never use anything longer than a dagger. Their magic embraces the living earth. As such, their spells tend to run more towards things such as summoning animals, or using the wildlife to attack. Elves live for up to 500 years.

The orcs as the largest and strongest of the races. They use two handed weapons, such as great swords, heavy axes, or warhammers. They wear heavy platemail. The exceptions to this is the shamans. The number of magic using orcs is small, perhaps 1% of the population. They focus on magics such as inspiring a warrior to a berserk rage. Shamans wear light robes, and tend to use quarterstaff like weapons. Orcs live for an average of 80 to 100 years.

The Druigalâ??s are humanoid in figure, covered in a layer of light brown hair. Bat like wings protrude from their back. However, due to the lack of feather, Dhruigals are unable to fly, although short glides are possible. They can also hover a few feet above the ground for short periods of time. They tend to be bulkier than humans, but not as large as orcs. Their magic users, the Loremasters, array of incantations consists of spells that attack the mind. They use long swords or spears, and carry small bows. Such weapons are generally chosen as to be employed while hovering. A Dhruigals lifespan is usually between 120 and 200 year.

Abominations: Throwbacks from the last time The Mire spawned. After pushing the Dhruigals back to the southeastern continent, they were thought to have disappeared. It is about this time that the other races came into being. Soon however, it was revealed that abominations had escaped to the arctic regions, and crossbred with virulent success. They are humanoid in figure, but the resemblance ends there. Everything mutation is unique. They live in the arctic regions of the world, as they tend to be better at resisting the chill temperature. Abominations do not use weapons or magic, but their natural abilities and armoury. The lifespan and disposition depends on the beast.

Around The Mire, strange sounds tear the night, and the blackness is wrought with bizarre, misshapen figures. In the catastrophe that is to come, individuals, governments, leaders, nations and races will rise and fall. The tides of war are no longer being reined in by their hands. The Desolation has come.



Name: Lacroix Vukodlak
Age: 263
Race: Elf (dark elf)
Appearance: 6 ft tall, with inky black hair that falls to his shoulder. Lacroix wears no armour, it interferes with his agility. He cloaks himself in black, usually keeping the hood up. Underneath he wears black pants and a black shirt.

Bio/History: Lacroix is the only living thing, asiding plants, in The Mire. He was chased out of his home at the age of 80, about 17 in human years. This exile was caused by his fascination with the darker side of the elven race. Dark elves tended to be more interesting company, or that was always Lacroixâ??s opinion. Eventually, caught talking with one about forbidden drow magic, Lacroix was banished. He travelled for a few years, before renouncing the world and settling in The Mire. As such, he in the only living expert, asiding the Dhruigal Loremasters, on the nature of The Mire. He was the first person to see the creatures that came out of it.

Equipment: Twin reaper knives. The diamantine blades on these knives channel the powers of darkness effortlessly, making them a focus crystal in their own right. They also are enchanted heavily, with a few other abilities here and there. Lacroix's cloak, Soulshroud, contains a temporal phase warp, basically allowing to shift on a planar level. This can mean anything from time travel, to teleportation, to invisibility. Unfortunately, it was created by a mad wizard. Pretty random effects. It also opens the wearer to the power and influence of otherworldly beings. Such as dead people. Can have interesting effects. Lacroix's carries an enchanted version of the signature drow weapon, a pistol crossbow. The bolts this crossbow fires are made of cruel metal, a type of metal that once inflicted on a being, continues to injure. The wounds fester almost instantly, and grow at a steady rate.

Spells/Abilities: Faerie fire. (Outlines the target, whatever it may be, in strange slight.)
Gentle Beast: Charms a beast, to follow the casterâ??s will. May work on some abominations.
Soul Lance: A dark elf spell, causes the targetâ??s soul to rend them apart from the inside.
Soul Charge: A dark elf spell, creates an aura of death around the caster. Warning: Not user friendly. Not those in proximity to user friendly.
Starting position: The Mire.


I will be screening sign ups people, regardless of numbers.[/font][/color]
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OOC:We meet again Lacroix
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[COLOR=blue]
[B]Name:[/B] Manatsu No Eve (Called as Eve)

[B]Age:[/B] 643 (looks seventeen)

[B]Race:[/B] Elf (High Dark Elf)

[B]Appearance:[/B] Penetrating Deep Forest Green eyes, that often change color according to Eve's mood.Sholder legnth blood red hair, with bits of deep purple highlights streaking through it. A long silver hoded day cloak is usually over her sholders, hood almost always down.(during the day if the hood of a day cloak is up the wearer becomes invivible) She wears a velvet black shirt, underneath which she wears a impenetratable Heathrow. A silver belt worn around her waist, dark brown pants blending in with the bark of trees, also her boots come up to her knees, her pants tucked in her boots. She has a triangle on her forehead that often glows. A scabberd at her left side holds the magical sword Shinkoru.

[B]Bio/History: [/B]Haveing heard rumors of Dæmons in and around The Mire, Eve set out with Ryuu, her dragon. Also haveing known her old friend Lacroix lived in that area, she hoped to run in to him. Traveling days on end without stop Eve reached the Lake Of Matakra. Stopping finally to eat and rest. Picking up her belongings and moving on she set out toward The Mire, still barely half way there...

[B]Spells/Abilities: [/B]
[B]Kiseki[/B] (my strongest spell. Calls upon the power of Eve's goddess sending her overwhelming power, gives divine protection to Eve)

[B]Namida[/B] (Eve can only do when a friend or loved one is hurt, it allows her to blast her opponent with acidic water)

[B]Shinzin[/B] (allows Eve to gain temporary control over her surrounding environment, meaning she can bend the plants and trees to her will, making them to do her bidding)

[B]Eve Chikara[/B] (creates a disc that glows neon green around the rim but the rest is black. It has razor sharp edges and self destructs when touches anything but Eve. Making a small explosion)

[B]Haradachi[/B] ( Inglufs me in flames only to rocket the flame tward my enmies)

[B]AI[/B] ( can only be done when a floved one is in danger, douses me in a dark red shawod, coking them out rendering them unable to breath)

[B]Gensou[/B] (allows me to become invivible)

[B]Henka[/B] (allows me to transform. In to a jet black wolf.)

[B]Jounetsu[/B] ( Creates spheres of energy which I throw at my enemy)

[B]Kenshin[/B] (my second strongest spell, allows me to create and controll monsters,demons ect.)

[B]Starting position: [/B] The area of land in between the Mire and the Lake Of Matakra.[/COLOR]



Well old friend. Hope thats good enough to make it!
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OOC:I guess I can't call you "friend"... Any way, I'm here to role play...
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Name: Ryuu Jin Axelous (Hardly ever uses his last name.)

Age: 21

Race: Human

Appearance: 6' 4" with long white hair that seems elven, dark blue eyes that seem to glow. He's always wearing an all black outfit, complete with a long sleeve shirt, some-what baggy pants, steel toe boots, and a cloak, all of which is infused with defencive magic. He always has his sword on his left.

Bio/History: As a little boy, he was infused with magic as part of an "experiment". He ran away, only found, half dead, by a Dragon Clan. He was raised by this Dragon Clan for half his life. After he left the clan, he befriended an Elf. He was inturn trained by this Elf. Being infused with magic, he is shunned by most Humans because he is "different". His life span has been increased from the infusion. He has the ability to use many forms of magic. He has set up a home on the edge of the Human Territory, near The Mire.

Spells/Abilities
Blaze: Ryuu fires a shockwave of contenrated Fire energy.

Freeze: Same as "Blaze", only it's Ice energy.

Gust: A shockwave of Wind energy.

Landslide: A blast of Earth energy.

Bolt: A shockwave of Lightling energy.

Elemental Blade: Ryuu gives his sword a elemental "charge" for a short time.

Blessing of the Dragon: Heals wounds of whomever it's aimed at, but it takes a lot out of Ryuu to use.

Calling of The Dragon: Ryuu summons all his power to call forth a dragon. This takes everything he has and more. He has to rest for a day afterward.

Starting Position: On the edge of the Human Territory, between The Mire and the Lake Of Matakra.
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OOC:I hope this is fine with you....
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OOC: Hmmm... I could be called an aquaintance.
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Name: Ec'Tow

Age: 95

Race: Abomination

Appearance: About 6' tall. Has two sets of arms that are full functional. The second pair is directly below the first. Long spikes run the length of his spinal cord. His mouth is drawn up into a beastly scowl. Long teeth, about 6", run the legnth of his mouth. His feet are two toed and rather long.

Bio/History: He was born under the close watch of his parents. Emerging from the sac was very hard for him. He suffered from massive bruises of the head. While growing up he didn't have the same fearsome temperament as his parents. Thus he was dubbed an outsider and banished. During his exile he often snuck down to more inhabited areas to find books and learn the languages of the world. Liking books and magic more than direct physical violence, he slowly awakened the dormant magical qualities within him, and learned much of the world below. Although he is still a novice in the arts of magic he has much room for improvement and a powerful urge to fit in.

Spells/Abilities:
Flame- A weak fire attack
Ice Crystal- A weak ice attack
Armored Skin- Able to change the hardness of his skin on command. It can be as hard as diamonds or as heat resistant as dragon hide.
Vision- Due to the bruises at birth, he is gifted with slight precognition.

Starting position: Arctic Region
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name: Alriy Geosis
age: about 40
race: Dhruigal
appearance: Looks like the typical member of his race except for his furr which is the color of midnight instead of the usual dark brown, as well as slightly enlarged eyes.
personality-Acts a bit on the dunse side but is actually quite wise and knowledgeble. Mostly positive attitude.

bio/history-Born under a harvest moon, his parents saw his birth a bad omen with the color of his fur along with other factors. He grew up most of his life with the humans though many did not show him the same respect they would show another human. Alriy however saw it as the humans were just jealous at his talents.

spells: shadow magic

Cloak of Night-Makes him Completely invisible to all forms of natural perception, he cannot be seen wiht the eye, found with echolocations, heard, smelled, or "tasted". This action is negated if he acts in a deliberately noisy matter or attacks a target.

Tenebrokenises- Manipulation of the shadows using a combination of magical energie's and his own will power. the shadows can be used in a variety of ways.

Tenebrous Form- Actually becoming one with the shadows assuming a type of half shadow person form. this form allows him to make use of several extra semi solid tendrils of shadow and make him nigh invulnerable to all physical attacks. True Light however is highly effective against this form and can dispel the form upon full exposure.

Walk the Abyss-Allows him to part a way through the shadow realm allowing himself and 3 others passage through the shadow realm from one place to another no matter the distance. This power drains a bit of magical energy and can not make more than 2 round trips without having to rest for several hours.

equipment-Talisman of Darkness(strengthens shadow powers), Rations, black body suit, black cape.

Starting place- The Human Lands
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Name: Raistlin Majere

Race: Elf

Class: Mage

Age: 220

Height: 6,2"

Weight: 70kgs

Hair: Chestnut Blonde, shoulder length.

Eyes: Bright blue, no sclera (white stuff and yes that is a word)

Personality: Outgoing, and strange. He is twisted to is very soul, but always looking for a good time to suit his twisted personality.

EPA: Raistlin is a powerful mage, and has cast a spell over himself, giving him wings. Think of an angel, those wings.

Spells:

1. Flame Hands- shoots spouts of flame from his staff.
2. Lightning Strike- channels lightning through his staff, striking all enemies
3.Ice Barrage- blades of ice shatter off from an orb of ice released from his staff.
4. Skull Crush- using the very air around the enemy, he charges it with energy, making the atmosphere heavy, crushing the enemy's skull
5.Transmutation- As a part of the spell that gave him wings, Raistlin can further this to more than simply wings. using this spell Raistlin can transform into a Griffon.

Equipment:
Right Hand- War Staff; Gendark, bladed at each end.
Left Hand- War Staff; Gendark, bladed at each end
Body- Enchanted hard leather armour and a black cloak
Legs- Boots
Head- Cloak hood.
Amulet- Chaos Rock. Enchanted, it poisons all party members weapons, and adds to Raistlin's magical abillities.

Starting Point: Elf Territory
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[font=gothic][color=crimson]Ah, why does it feel like I've read all those before... Anyway. I guess I do the same thing. What was I saying? Ah yes. Depending on numbers. Or something. Depending on how many(if any) people sign up in the next few days, I'll take nine at the most. I doubt I'll get three more, but hell, I got this many. So basically, Sunday at the utmost latest.[/font][/color]
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OOC:Call me friend.
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[b]Name:[/b]Blaze Fioren (nicknamed Flare)

[b]Race:[/b]Elf (Dark-elf)

[b]Class:[/b]Ranger Knight

[b]Age:[/b]19

[b]Appearance:[/b]Wears leather armor over a light mythril chain vest. Blaze carries a longsword on his back, a dagger at his waist, a flute next to the dagger, and a crossbow strapped to his leg. Red hair, tied in a ponytail, falls to his waist. He has dark blue eyes.

[b]EPA:[/b]Super-speed, and emerald wings

[b]Personality:[/b]Kind and gentle, he is, however, reckless in a dangerous situation.

[b]Background:[/b]He has no memory of his past. He awakened in the Mire, where he met Lacroix.

[b]Spells:[/b]

[b]Focus:[/b]Concentration increases, enhancing strength and accuracy

[b]Epuipment:[/b]
[b]Right Hand:[/b]Blessed Longsword
[b]Left Hand:[/b]Silvered Dagger
[b]Body:[/b]Mythril mail and Leather armour
[b]Legs:[/b]Mythril greaves
[b]Head:[/b]Leather cap
[b]Special:[/b]Alan's flute (when piped upon, creatures are summoned to Blaze's side.)

[b]Starting point:[/b]The Mire.
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OOC:That's about it. Hope ya like, Harlequin!
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[font=gothic][color=crimson]Put yourself up as some strange abomination perhaps. But don't make up races. Makes things difficult. And keep the spells in character. I'll wait for one or two more, then make a decision. I'm expecting at least Phantom to sign up at some point.[/font][/color]
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[color=sienna][b]Name:[/b] Ilythiirtar Nailo
[b]Age:[/b] 26
[b]Race:[/b] Elf (regular one hehe)
[b]Class:[/b] Wanderer
[b]Alignment:[/b] Neutral

[b]Appearance:[/b]
Six foot three inches tall. His weight is roughly two hundred and ten pounds (UK). He is a dark fellow, as his genuine curiosities for the darker elements prevail; he wears an ebony black cloak that renders him translucent. Dark brown hair and deep grey eyes are all of his visage that a stranger would ever see. He wears a thick leather vest. Black of course, with baggy leather pantaloons. Emerald plated cuffs that supplement his strength, and an amulet that allows him to control the wind (a gift from Eve as a child) are his only enchanted articles of clothing or accessories. His blade is a fire enchanted Kris, it?s eight inches long and the blade is black, however it emits a red glow when in Ilythiirtar?s hand. The fire it yields is enchanted from the fiery pits of hell. It is referred to as [i]Gekitsuu (n) pain (intense, [b]sharp[/b], violent)[/i], He also wields a crossbow, the lotar x85. It remains strapped to his left leg. It is very weak, but one hit from this deceptive bow and the victim is paralyzed for minutes. It is best used when enchanted with fire light (read down) and used (It fires quite rapidly) to stun multiple victims, allowing him to hit with multiple direct blasts of Elemental surge. (read down) Unfortunately it is most effective against hordes of orcs, for their obvious lack of brains, these dense brained giants may be Ilythiirtar?s ally in this quest of deliverance.
[b]Bio:[/b]
As a young Elf his bio is quite brief. However he lives amidst humans, for his dark magic had him banished from his homeland before he could even speak. Let me clear this up some; His parents were banished as he was born for being apostles of the drow teachings, and so they left him with trusted human mages. They taught him everything they knew, but he wanders, seeking the true following?which leads him to The Mire?in search of the great one?(Lacroix to his teachers.)

[b]Spells/Abilities:[/b]
[/color][color=red]Elemental Surge[/color][color=sienna] (taught by his human masters, it allows him to manipulate the elements around him, delivering a ghastly dark derivative blast that encompasses everything in a black shroud of capture, sucking the life from anything that wields it.)

[/color][color=red]Transmutation[/color][color=sienna] (the ability to turn into a midnight wolf, which is the bases for the next spell)
Feral Ire (The ability to turn his entire body into an ember-rich mass of flaming wolf. This only can happen if an ally is hurt or in danger of being injured.)

[/color][color=red]PsiVine[/color][color=sienna] (This spell emulates a vine of shadows. The vine works like a lasso and can be deadly if enchanted with fire.)

[/color][color=red]Fire Light[/color][color=sienna] (The ability to enchant inanimate objects or magical spells with an added fiery touch.)

[/color][color=red]Energy Transversal[/color][color=sienna] (The raping of mana?st from his immediate surroundings. This black spell can be used as an offensive attack, while healing himself at the same time. Note: this spell steals nearly ALL of the energy surrounding him and is best not done near allies, for it will leech their energy the very same way. That is unless they hold his bearer of release [A token of power that renders one immune to all of ilythiirtar?s life or death magic.])

[/color][color=red]Atmospheric Shroud[/color][color=sienna] (this spell is too dangerous to even attempt at his age and experience. It is a very advanced form of telekinesis and allows him to manipulate the very geological and mathematical geometrics around him or others? Thus, he could turn an orc?s head into jello with the mere thought and flick of a finger.) [i]Note: You will not see this happen in this rpg, it is just a foresight into what he is going to do if he is forced to.[/i]

Also, Ilythiirtar wields the most basic amphoricative knowledge. (he can teleport very well, as amphorication is the most advanced type of intracellular modulation available to date.)
[/color]
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[font=gothic][color=crimson]I have only one question Phantom. How is it unfortunate that it is effective against hordes of orcs? Nice to see I didn't get any at least. Also nice to see I'm not the only one with "not user friendly. Not those in proximity to user friendly" magic. Anyway. This rpg starts sometime between now and Sunday, sorry for nothing more definite. The people in are, well, everyone. And Ravestorture when she signs up. [/font][/color]
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Indeed, Great and thank you, your ooc comments cease to amaze me... i also liek the "slice" pic ..very nice....gawk-worthy.

also..you dont mind that Ilythiirtar seeks Lacroix as a mentor? or ...well somone to look up to?
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