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The Legend of Zelda: Gannon's Return


Omega Tenpus
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I have this and my Vampire: the Masquerade RPG in my archives, so I decided to dig them up and post 'em.

I won't be joining this one, however. Simply start when you feel it necisary.

THE LEGEND OF ZELDA: GANNON'S RETURN
RPG

STORYLINE
It has been five hundred years since the Hero of Time, Link, saved all of Hyrule from the darkness that was Gannondorf, the Great Evil King. This has been a time of peace and prosperity, where all get along and there is little suffering.
Then, he returned, as promised, with the Triforce of Power still in his grasp. Gannondorf again was able to plunge the world into eternal darkness, but he took no chances this time. the Master Sword, the legendary Blade of Time, lies shattered at the foot of it's pedestal in the Temple of Light. The Ocarina of Time was tossed into the heart of Death Mountain, and it, too, is gone, forever. The six temples are overrun by evil monsters and powerful generals that command Gannondorf's dread legions. Once again, Hyrule Castle Town is a place for the undead, but this time so is Kakariko Village, Goron City, the Kokiri Forest, and the Zora's Realm.
Life presists only in one, small village named Hykana [Hie-kah-nah]. There, the Hylians, Zora, Goron, and Kokiri struggle to survive, constantly under the threat of seige from the dread legions of Gannondorf. They wait for their Hero of Time, but Link is dead and gone almost four hundred years. He will not return. Nor will Zelda, the legendary Princess of Time. The Triforces of Wisdom and Courage rest within unknown avatars...if they even exist anymore.
You are a member of one of the races that inhabit Hykana. Recently, dreams of horrible things yet to come have haunted you. For when Gannondorf tore himself free from the Evil Realm, the portal was left open slightly. Evils, sent there hundreds upon thousands of years ago, are even now trying to widen that crack. Chaos will consume Hyrule...forever...
To each of you, a powerful force has come in the night, after you woke up screaming. This force somehow, someway, has compelled you to stand up to the Evil King's rule. Your quest begins...

RACES
There are four selectable races. They're set up like this:

-RACE NAME:
Racial Description
RACIAL STATS
-Automatic Weapon: This is the automatic weapon of the race. You can choose to have a differant weapon, just inclue this in your profile. It must fit racial boundries: a Goron never uses any weapons, a Kokiri will not use metal weapons, a Zora will only use weapons that another Zora could make.
-Automatic Armor: As above, except with armor
-Automatic Instrument: As above, excpet any instrument you want if you want otherwise, with a special restriction for Gorons: they must be precussion of some kind (drums, bongos, etc)
-Usable Items: Any items the race can use. You can NOT alter this
-Special: Any special point about the race. You can NOT alter this

-HYLIANS:
Often called the yardstick by which all other races are mesured, the Hylians look like fabled elves. Their ears are pointed and somewhat large for their body, and most are lithe and thin. Hylians stand an average of five to six feet tall, and weigh anywhere from one-hundred ten to one-hundred fifty pounds. Most Hylians have black hair and pale caucasian skin, however blond hair is not unheard of, and two subraces of Hylians, the Sheikah and the Gerudo (neither are a selectable race) have fetures differant enough to mark them as unusual.
Hylians fight with swords and sheilds made of iron or steel, preferable the latter. Hylian swords are normaly longswords, although some prefer bastard or even two-handed swords. Armor is kept light if there at all, it restricts movement too much. Hylians also like to use unusual weapons and items, and they can use all weapons and items presented in the game.
Hylians play harps or lyres as a musical instrument, most Hylian children are trained in the playing of these. The have great respect for their royalty, and their symbol is that of the True Force.
Hylians are omnivorous, they will eat both plants and meat (Kokiri are sometimes sickened by this).
HYLIAN STATS:
-Automatic Weapon: Longsword, Bastard Sword, or Two-handed sword
-Automatic Armor: Steel Sheild
-Automatic Instrument: Harp or Lyre
-Usable Items: All
-Special: None

-KOKIRI:
Though they apear like Hylian children with red or green hair at first glance, Kokiri are in fact plants, grown from specialy enchanted Deku Seeds. A Kokiri cannot die of old age, and most deseises that infect animals do not infect them. A Kokiri will never look older nor younger then a Hylian child of age ten. Kokiri however, have the weaknesses of plants. They also gather food like plants. A Kokiri must be out in sunlight for at least one hour every three days, or else they begin to do worse in everything until finaly they starve to death.
Kokiri males tend to have red hair, and females tend to have green hair. They all have caucasian skin which is tinged slightly green. They dress in simple green tunics with black belts, rarely anything else. They have the same hight as Hylian children, about four feet, but they are considerably lighter, weighing only about thirty to fifty pounds (though they don't look it).
Kokiri can use Deku Sticks, Deku Nuts, Slingshots and their Deku Seed ammunition, wooden sheilds, and other items of the forest. They disdain metal items, though they have no beef with glass ones, and any swords which they have are most commonly are wood that is hard as steel, grown to be perfect for the weilder. Kokiri play flutes, most commonly a pan flute. The symbol for the Kokiri is the casing for the Kokiri's Emerald.
Finaly, all Kokiri have a guardian fairy. Once a fairy chooses a Kokiri partner, the two are bonded eternaly. The fairy, like all fairies, cannot die, however once it chooses a partner it is incapable is bestowing life energy. The fairy will aid his or her partner any way he or she can, most commonly by telling it information that the fairy has picked up since the begining of time. A fairy's true body is never, ever seen, it apears as simply a glowing ball of light with wings. Male fairies glow black with a purple outline and black wings, females glow white with a slight yellow outline and white wings.
KOKIRI STATS:
-Automatic Weapon: Wooden sword and Slingshot
-Automatic Armor: Wooden sheild
-Automatic Instrument: Any flute
-Usable Items: Deku Sticks, Deku Nuts, Slingshots and their Deku Seed ammunition, the Lens of Truth, bottles, magic beans, Goron and Zora tunics.
-Special: Immune to most desieses, photosynthisis (doesn't require normal food), cannot die of old age, guardian fairy, extra damage from fire and ice attacks, can last twice as long underwater.

-GORON:
Gorons are heavy creatures made of rock. They apear fat and slow, and though the latter is true, the former is not. If Gorons had muscle, then they would be almost all muscle. Gorons are created from specialy enchanted rocks. All Gorons are genderless in reality, although they look like and think of themselves as males. All Gorons also call each other 'Brother' as a title of respect, and their leader is always called 'Big Brother' and is expected to act like one to all the 'Little Brothers'.
An average Goron is about six feet tall and half that wide, and can weigh up to nine hundred to twelve hundred pounds. They are made of solid rock, even their coal-black eyes which are, in fact, coal. Their bodies are colored a dark sandy color, and their backs are covered with dull spikes. All Gorons carry their symbol, painted onto their shoulders. Their symbol is the casing of the Gorron's Ruby.
Gorons love hitting things, so naturaly, they love bongos. A Goron could sit down and play the bongos all day. Gorons also are surprisingly fast when they curl up and roll around.
Gorons eat rocks. They especialy like the mineral-rich rocks in the Dodongo's cavern, however due to recent problems, namely Goron City being abandoned, they've had to settle for less.
Gorons don't like weapons or armor of any kind. Their own hide is tough enough to protect them from damage, and even a child is strong enough to break bolders. They can use bombs, bombchus, hammers, the Lens of Truth, and bottles. A Goron character will have to cope with the fact that they cannot use ranged weapons, nor can they enter water that is over their head.
GORON STATS:
-Automatic Weapon: None (uses own body)
-Automatic Armor: None (Their own body is good enough).
-Automatic Instrument: Bongos
-Usable Items: bombs, bombchus, hammers, the Lens of Truth, and bottles
-Special: Immune to fire and electrical damage, double damage from cold and water. Cannot enter water that is above their head or they drown, can eat any rock. Can enter lava and not be damaged unless it is compleately over their heads, in which case they will drown. Can roll around on the ground rather then walking, this prevents slipping and is much faster.

-ZORA:
The Zora look like evolved fish. They have taken the onslaught of Gannon's legions hardest, as not only is their pride damaged but they absolutely need the water. They mate and breed in the normal way, with a mommy Zora and daddy Zora who realy like each other getting together and....
A Zora stands about seven feet tall, and is thin, wieghing only ninety to one hundred twenty pounds. Zora have no bones, rather they have cartilage They have light blue skin with green spots, and have fins at their waists and elbows, the fins at their elbows looking like wings. Male Zora have a fin that extend from the backs of their heads, and females have a crest that has two extra eyes on their sides. All Zora have webbed hands and feet. Females have visible ears, which look like extra, small fins, and males have ears which are covered by a thin lair of skin which enhances hearing. Most Zora have purple or red eyes.
Zora are carnivourus, they eat fish of all kinds. They also absolutely require water. A Zora that is out of the water can survive for three days, maximum. After that three days, the Zora begins to sufocate, and unless they get into some sorce of water, they will die. It doesn't matter if the water is fresh or salt, although they prefer freshwater to saltwater.
Zora are expert swimmers, they can move much faster in the water then they can on land. Zora cannot drown.
Zora can speak while underwater telepathicly, though on land they will use real words. A Zora can use his or her underwater telepathy to communicate with any water creature, although the responce is limited to the creatures intelegence and general mood. So, a Zora talking to an average fish could ask "So, how's the weather?" and get the awnser "Oh, I'm not allowed to eat the lego.", whereas a Zora talking to a shark could ask the same question and get the awnser "How should I know? I don't go to the surface often. It looks sunny, though. What's for dinner? Are YOU for dinner?"
Zora have no beef with metalic weapons, though their pride prevents them from using things that a Zora has not made at one point or another. Thusly, a Zora can use a boomerang, the Lens of Truth, a hookshot or longshot, and bottles. Zora fight using their martial arts, and most have large boomerangs which also double as sheilds. They play guitars, enjoying the sound of rock n' roll.
ZORA STATS:
-Automatic Weapon: twin boomerangs/skilled in the martial arts
-Automatic Armor: The boomerangs double as sheilds
-Automatic Instrument: guitar
-Usable Items: boomerang, the Lens of Truth, a hookshot or longshot, and bottles
-Special: Cannot drown, immune to water damage, double damage from fire and electricity, swim at three times land speed, underwater telepathy, females can see to their left and right while looking straight ahead with their main eyes, males have enchanced hearing.

MAGIC
The three magic spells that all characters can use, provided they learn them, are Din's Fire, Farore's Wind, and Nayru's Love.
Spells consume Magic Potions, which are small potions held in small jars. A character can have a maximum of fourty-eight jars at any one time.

-DIN'S FIRE: Din's fire is a spell that is useful when in a tight spot. When used, a circle of fire expands outwards from the user, dealing damage to every creature that can take fire damage surrounding the user. A Zora or Kokiri can use this spell with no negative effects, and if the user has compainions, then the companions don't take damage, either. Din's Fire takes up six magic jars.
-FARORE'S WIND: This warp spell is especialy useful. When used the first time in a set, it creates a magical warp point. When used the second time, the caster and everything touching him, except the ground, is automaticly teleported to that point. The caster can aso choose to dispell the warp point at any time. The warp point can be set anywhere in the game world, not just in a dungeon. A wise caster could use the spell not only to be able to quickly return to a point after leaving it, but also have a warp point prepared to teleport away incase things went bad. This spell also uses six jars.
-NAYRU'S LOVE: This spell is incredably useful, and uses up an incredable amount of magic energy - twelve full jars. When cast, Nayru's love creates a magical crystal around the user. It protects him or her from damage - all damage, ignoring normal racial problems, so, for example, even though a Kokiri normaly takes double damage from fire, the Kokiri would take no damage once this is cast. Although the caster could still be knocked and thrown around, it does not hurt at all. Nayru's love lasts for ten minutes.

In addition to those spells, there are also special racial spells. These do not have to be learned; you gain them as soon as you gain magical ability. All of these are optional - a Goron that knows the Goron Fire Punch and throws a punch doens't have to use up magic energy, they can use the normal punch. For the Hylian Spin, it is assumed that, once you gain magical ability, the sword becames enchanted.

-HYLIAN SPIN: A sword that has been specialy enchanted can do a Hylian Spin, where the caster spins around, with the sword held straight out. The spin will cause a wave of energy to damage every enemy within it's radius. A short spin uses up one magic jar, a big spin uses up two. A short spin effects everything within three feet of the user, a big spin everything within twelve.
-KOKIRI LEAP: As a people of the forest, Kokiri must be very agile. Well, this magic increases their agility and leg muscles, allowing them to leap very, very high - twenty feet max per jump, with a garunteed safe landing. A Kokiri can use this to leap away from foes, leap towards foes, cover long distances, leap onto foes with painful consequence for the foe, or simply for the hell of jumping. A leap takes up one magic jar per ten feet jumped.
-GORON FIRE PUNCH: As if a Goron didn't deal enough damage with it's punch already, with the Fire Punch they can burn their enemies. Undead and Plant foes are especialy vunerable to the Fire Punch. A Fire Punch has two variations, a strong punch and weak punch. A weak punch takes up one magic jar, a strong punch two.
-ZORA ENERGY FEILD: When in the water, a Zora can generate a feild of energy around them that deals damage to foes. The feild extends for three feet outside of the Zora. When on land, however, the effects swiches. The Zora's boomerangs are charged with energy, and deal twice the normal ammount of damage then normal. Using the Zora Energy Feild consumes two magic jars while on land and just one when underwater for every ten seconds it is kept active.

MONEY
Money is mesured in Rupees. To understand just how much value a Rupee has, one rupee will buy a loaf of bread, a normal hammer, a fish, a belt, or ten sheets or parchment. Most children have a money wallet which can carry up to ninety-nine rupees. Most adults have wallets which can carry up to two hundred rupees. The especialy wealthy have wallets that can carry up to five hundred rupees. Some of the greedy foes, such as Red Dragons, have wallets that can carry up to one thousand rupees - that's a lot of money!
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stupid character limit. Oh, so because I want to write a grand epic RPG, I'm punished. What? You want me to just say 'here's the villain, here's the plot, go kill him?' [mumble mumble...]

HYKANA VILLAGE:
This is the village where you have lived for a while, ever since Gannondorf returned. Hykana is generaly peaceful, and divided into sectors - the Hylian, Kokiri, Goron and Zora sectors.
-HYLIAN SECTOR:
Chopped wood and stone make up the buildings of this sector. the Hylian sector is where a Hylian will start. In addition to an inn and pub, it has a shop that sells arrows, bombs, sheilds, red potions, green potions, magic potions, bottles, as well as other common goods such as bread, water, ale, and such. The Hylian sector also has a shooting range where one can practice with the bow, and the central plaza has a grand fountain. For the most part, the Hylian sector is devoid of the other races, especialy the Kokiri, who dislike all the cut wood.
-KOKIRI SECTOR:
Kokiri start here. Located mostly in the forests which surround Lake Hylia, the Kokiri sector is a sylvan paradise. The homes are all in the treetops, grown from the branches, and there is little or no metal in the entire sector. The Kokiri Sector also has an inn and a shop, which sells Deku Sticks, Deku Seeds, Deku Nuts, Deku Sheilds, Magic Beans, Zora and Goron tunics (sized so that they fit the Kokiri, of course), bottles, and Fairy spirits. There is also several groves and a river which leads to the Zora Sector. Gorons rarely come except to hear the music, Zora are sometimes in the river. Hylian children, however, are not an uncommon sight, as Hylian children and Kokiri get along perfectly.
-GORON SECTOR:
The Goron Sector is located beneath most of the rest of Hykana, it is lit by torchlight. Any Goron character will find themselves starting in this sector. The Goron sector is three floors deep. It is compleately carved from stone, and has a river of lava running along it's middle. The Goron sector has a shop which sells bombs, bombchus, bottles, and Goron Tunics (adult and child-sized). There is also a rolling race track and a boxing ring, as well as an inn, a pub, and a stage for bongo preforming.
-ZORA SECTOR:
Few but Zora can be seen in the Zora sector, where all Zora characters will start. It is mostly underwater, with a few areas of air pockets. The Zora sector is bueatiful, with most homes made from gigantic shells. There is a shop which sells boomerangs, hookshots, longshots, bottles, blue potions, spring water, scales, and Zora tunics. They have a rock n' roll stage, a diving range, an inn, and a dojo.

ITEMS
For the most part, I will let you use your judement on how much some items cost, and most items pretty much give away what they do in their names. Don't be silly about it, though - a blue potion, which heals all damage and restores the potency of all magic potions, does not cost one rupee! A few prices are gonna be set down.

SLINGSHOT: 30 Rupees
MAGIC BEAN: 500 Rupees
SILVER SCALE: 50 Rupees
GOLDEN SCALE: 100 Rupees
BLUE POTION: 200 Rupees
HOOKSHOT: 60 Rupees
LONGSHOT: 120 Rupees
BOTTLES: 5 Rupees
MAGIC POTION: 10 Rupees
HYLIAN SWORDS: 20 Rupees (Longsword) 40 Rupees (Bastard Sword) 60 Rupees (Two-handed sword).
BOMCHU: 200 Rupees per 5 Bombchus

Okiedoky. Now, this is what a few items do.

MAGIC BEANS: Plant them in soft dirt, water them, and in ten days, POOF! A Magic Pod has grown. Magic pods do something differant from what they did in Ocarina of Time and Majora's Mask. Rather then acting as hoverboard things, Magic Pods instead contain the necisary juices to create a Magic Potion. If you can buy one, then you don't have to worry about buying magic potions ever again - simply make your own! You can only ever buy one Magic Bean, so make sure you know it's worth it.
SILVER SCALE: Powerfuly enchanted, someone who has a Silver Scale can last twice as long underwater then they used to be able to.
GOLDEN SCALE: Similar to a Silver Scale, only instead of two times as long, it's three times!
RED, GREEN, AND BLUE, POTIONS: Red potions heal all your wounds. Green potions restore the magical potency of the liquid inside all your magic jars. Blue potions do both of the above.
HOOKSHOT: a chain with a hook at the end fired from a metal springloader, the hookshot can grab hold of a object that it can penetrait and bring you to it. it has a range of 20 feet.
LONGSHOT: Similar to the hookshot, only is has a range of 60 feet.
DEKU STICKS: Deku sticks can be used to hit enemies like a sword, however they are weak and break easaly. they are more useful as a torch. A Deku Stick used as a torch consumes itself in ten minutes.
DEKU NUTS: When thrown on the ground with enough force, they create a blinding flash which stuns any who see it.
DEKU SEEDS: Used as the amunition for slingshots.
BOMBCHUS: the latest in destruction technology! A Bombchu is an explosive device set onto a walker. When armed and set on the ground, in scurries forward very quickly. Once yo release it, you have no control over where it goes. The bombchu explodes once it hits a target or after 10 seconds.
GORON AND ZORA TUNICS: A person wearing a Goron Tunic can survive intense heat, although it does not protect them from fire damage. A person wearing a Zora Tunic can breath underwater.

SONGS
These 'Normal' songs, or songs which warp you anywhere, are:
-ZELDA'S LULUBY - multible effects
-EPONA'S SONG - summons your mount, depending that you have one
-SARIA'S SONG - Allows you to talk to any one person, no matter where they are.
-SUN'S SONG - if it's night, it becomes day, if it's day, it becomes night
-SONG OF STORMS - causes it to rain, compleate with thunder and lightning
-SONG OF TIME - multible effects

The songs which warp are:
-MINUET OF THE FOREST - Warps you to the Forest Temple
-BOLERO OF FIRE - Warps you to the Fire Temple
-SERENADE OF WATER - Warps you to the Water Temple
-REQUIEM OF SPIRIT - Warps you to the Spirit Temple
-NOCTURNE OF SHADOW - Warps you to the Shadow Temple
-PRELUDE OF LIGHT - Warps you to the Light Temple

There are also three new songs. These songs have powerful effects when played, in addition, in order to make Gannon mortal you MUST play all three songs in order. If you play them when fightng Gannon, they won't give their upgrades.
-OATH TO COUAGE: This song fills you with unyeilding courage. You fight much faster then you used to be able to and take only half damage. This is the first song played when facing Gannon.
-PRAYER TO WISDOM: This song makes your senses become hyperactive. you can see, hear, and smell five times farther then before. This is the second song played when facing Gannon.
-CALL TO POWER: You become five times as strong as you once were. This is the last song played when facing Gannon.

YOUR MOUNT
What is a hero without a mount? Well, they're still heroes, but...
Your mount is a very useful companion. it allows for much faster travel, and they can deal damage to foes, as well as most having special qualities. Depending on your race, you get a differant mount

-HORSE: This is the Hylian mount. The horse is the trusty steed. A typical horse stands about seven feet tall. The horse is very powerful and very fast, and it can trample down foes easaly. Special Ability - None. Like Hylians, horses have no special qualities.
-SHAMBLER: this is the Kokiri mount. A Shambler looks like a bunch of vines colected together to from a body and four legs, with no head, standing around five feet tall. The end of their forelegs legs are thorny. Special Qualities - Fire Thorns: A Shamble Beast can rear up and shoot out their thorns like projectiles, with deadly effects.
-ROCKWURM: this is the mount of a Goron. A Rockwurm is exactly what is sounds like: a ten-foot long wurm made of solid rock. It is more agile then it apears, though, and is so strong that it can carry even a fully grown Goron. Special Ability - A Rockwurm can burrow through the ground, creating a tunnel for the goron to crawl through. The ground has to be dirt, if it is stone or harder, then they cannot go through it
-DOLPHIN: The Zora mount. These playful marine mammles can be any of the myriad kinds, only your dolphin is special - it has been enchanted so that it can swim through the air! A Dolphin attacks it's foes by ramming it head on. Special Qualities - your mount can do a sonic blast that stuns your oponent.

THE PROFILE
Finaly! You think. Well, it was worth the wait. No, it wasn't, but I needed to get that out of the way. Anyway, here's the profile.

-Name: Your character's name
-Fairy's Name: Your fairy's name. Only fill this out if you're a Kokiri
-Age: Your age. If you're a Kokiri, you can choose leave this part out.
-Gender: Male, Female, or in the case of Gorons, neither (though they think of themselves as males)
-Race: Hylian, Kokiri, Goron, or Zora.
-Hight: How tall you are. Maximum hight of 7 feet.
-Weight: How heavy you are. For most races, maximum weight of 150 pounds, although for a Goron it should be 900-1200 pounds
-Hair: If aplicable, your hair color and it's style
-Eyes: The color of your eyes. Automaticly black if you're a Goron
-Skin: Only aplicable if you're a Hylian. This is your skin color. The other races have pre-determined skin colors.
-Clothing: What you wear, if anything (Goron and Zora tend to wear nothing, at best they wear a necklae or earings or something). Please note that I will NOT have naked Hylians or Kokiri.
-Mental Description: What you think like, your likes and dislikes, etc.
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[quote]stupid character limit. Oh, so because I want to write a grand epic RPG, I'm punished. What? You want me to just say 'here's the villain, here's the plot, go kill him?' [mumble mumble...] [/quote]

[color=royalblue]No, not at all. The character limit is quite reasonable. Please bear in mind that your stuff so far has been somewhat [i]overly[/i] extensive.

Now, being thorough isn't a bad thing at all...and I am very happy to see some genuine creativity and focus here.

But I am a bit concerned that you now have TWO very long RPGs going...so I really hope that you are planning to fully support [i]both[/i]. That way, when people sign up, they know that they can count on the RPG being followed through.

That is my only concern, however. Other than that, I welcome your in-depth approach (don't worry about text limits...it's fine to double post IF your post goes over the text limit, but otherwise, it is against the rules).[/color]
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oh...double posting [mumble grumble death not actualy angry just trying to crack someone up mumble]

I'm planning on supporting the Vampire one. This one I posted because it was taking up space in my archive, but I didn't want ot delete it without posting it. It's actualy pretty successful on another board. I posted it, I got offline, I got online a day later, I had four pages.

The RPGs aren't long, just the profiles on them. The chances of either of these succeading are minimal, though - I've made no less then twenty RPGs in my online days, and only the very first (Race for the Shard) was as successful as I would have liked.

Then it wasn't. Oh well.
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i wanna be link and zelda's great, great, great, great,great grandson and i say grandson cause you know link and zelda got it on..... but if i do be him i wont find out till later in the rp hows that sound
-----------------------
name:link
gender:male
race:hylian
height:links height
weight:143
hair:blonde
eyes:blue
clothes: enhanced kokiri tunic, enhanced kokiri boots,an enhaced kokiri hat, fingerless gloves
mental:likes to have fun but is serious about gandorf returning
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name: trellion spiritscale ( but is called trell most of the time.)
age:17
gender:male
race: zora
height:5'3
weight: 90 pounds lol
eyes:tealish
clothing:a starage neckalace given to him by his mother it has a deep blue jewel in the middle.
mental: hates gannon for the death of his mother and father wantss him to feel the same mental pain he has.
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  • 2 weeks later...
wait!

Name: Koryu
Gender: Male
Race: Kokiri
Fairy: yellow fairy named Arie (female)
Hieght: 4'9
Weight: 96 lbs.
Eyes: bright green
Clothing: normall kokiri stuff. His belt buckle has a green emerald that was given to him at his birth.
Mental: has strange telekenetic powers that come and go. Has somethign to do with his emerald.
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May I join? or is it too late? ill put my profile in anyways...

Name: Karina Nicky Loyal (goes by her middle name Nicky)
Race:Hylian
Age: 16
Gender: Female
height: 5'7
weight: 115
Eyes: blue
hair: sandy
Clothing: A short purple dress (comes just under her knees), Blue cloak, and a strange neclace that has what looks like a peice of an old sword and a purple amulet.
Mental: Smart but keeps to herself it was how she was brought up. But she loves telling the stories and legands that her friend's fairy told (her friend is a kokiri) when she gets the chance


OOC sorry to keep editing
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