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Gaming Cliche's


GhostofSalvtore
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Hmm I created this topic before but I don't see it on the boards and it wasn't modded so I will do it again
Gaming Cliche's have been used in all games from the sewer levels we see to the cardboard boxes that either hold specia items,can be used as platforms to jump on,help protect us from danger, or block our way and make us go a different route.
Can anyone else name some other gaming cliche's and why they are important.
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Guest Saiyangohan2002
[color=blue] The item box in Re 1, 2 3, 4, . Despite there being one box you deposit your items into it somehow magically floats around into any of the several boxes around


**edit** ooh i just thought of another one! how can lara croft carry around Rocket Launchers, shotguns, and grnade throwers in that tiny little bag of hers? [/color]
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How about weapons that never wear down.
Guns and stuff are pretty durable, but eventually they will start miss-firing.
When a pistol fires more than 5000 rounds in a one-hour period it is definitly going to be damaged somehow.
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[color=blue]I think what they mean by cliche is something that is stereotyped in a video game.

I know that most first person shooter games let you carry a load of guns, and you can't see where your character has all these guns. In Goldeneye (N64) James Bond can reload two rocket launchers in a second, which is impossible.[/color]
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[color=blue]A very common cliche used in most games is that the main charater is usually stronger than the enemies. Again I could use Goldeneye as an example, it takes James Bond many hits to die and fail the mission, while enemies can die in one hit.

The most realistic game I have ever played would be Rainbow Six: Rogue Spear. It only let's you carry 4 weapons, and you have as much health as the enemies.[/color]
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100 coins equalling a life is probably the most basic one.

Some of these cliches are for the best I think. I'd hate RE if I had to backtrack to the right chest. Earthbound was one of the few console RPGs that only allowed you to carry so many items, which was also a pain. And the last thing I want it for the best weapon in the game, that took me hours to save up for to break. Oh well :).
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Most playable characters in games are able to make a [I]flashing[/I] appearance after being hit once, which gives the character the ability to remain invulnerable for a short amount of time.

There is also a tendency in games where characters can spend how ever much time they want underwater before drowning. If not, then they'd have a ridiculously long oxygen gauge which moves slower than a tortoise.
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[QUOTE][i]Originally posted by GhostofSalvtore [/i]
[B]All these things just make us know that its a video game. [/B][/QUOTE]

[COLOR=blue]You are exactly right. Who says a video game has to be realistic anyways? They were made to be played for fun. Sure a little realism couldn't hurt, but games are supposed to be imaginative and creative...Well, most of them.[/COLOR]
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How many role-playing games have I played, in which a slime monster was one of the more common enemies? I've lost track, heh.

Also, a platformer wouldn't be a platformer, unless the player had to suffer through a mine cart level, snow stage and desert. This repetition of ideas in the platforming genre has really hurt it as a whole.

Shooting fireballs in two dimensional fighting games seems to be yet another reoccuring technique in that particular type of game. Especially during the says of 16 bit gaming.

Lastly, rescuing a damsel in distress seems to span every genre of gaming...
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[COLOR=blue]Have you ever noticed how in most RPGs, you get to fight fresh produce, mainly mushrooms? RPGs are very creative with their enemies and characters. Maybe a little [i]too[/i] creative. [/COLOR]
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[QUOTE][i]Originally posted by RicoTranzrig [/i]
[B]Most characters in RPG's tend to have unlimited space, carrying hundreds of items easily accessible to them :rolleyes: and FMV (self explanatory)... [/B][/QUOTE]

Hehe, I know! In Lunar 1 they try to make it realistic by having each character carry a small amount of items. Realistic, yes. But where does the other items go? This is where it's very UNrealistic. You have a small flying cat named Nall and he carries an unlimited number of items. I just have to laugh at the sight of a small cat carrying numerous amounts of items including armory!
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Heheh, I just thought of another......In all shoot 'em up platformers, the main character is always a guy with big bulky muscles, and an immense gun which tends to have ammo lying around all over the complex in which you are fighting in. Plus, when this character jumps, he performs a somersault in a nice "perfect" circular shape, lol.

Honestly, what would we do without the games of the past? :rolleyes:
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[color=red]Boy, there's a bunch of these in RPG's...

--Night usually lasts 30 seconds, and it is never night until you arrive in a town.

--No matter what, there is always a stronger weapon.

--...Gee, that's really all I've got for right now...I'll put more in when I think of them...[/color]
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In RPG's, a character saves you from a Boss using a super powerful technique. But when yoiu use that character, either the technique gets weakened, or it dissapears.

Also, you can be shot, bitten, exploded, ect. in normal gameplay, and you just gotta heal yourself. If someone is pricked by a plastic fork in a cutscene, a huge sidequest begins to "save the victim".
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[color=red]That item that can resurrect you from K.O. is only good as long as it doesn't mess with the plot.

Most RPG hero's will carry a sword or some form of long bladed weapon.

The romantic envolvements will almost always hate each other at first, but grow on each other as they continue to slaughter the nasties...[/color]
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[QUOTE][i]Originally posted by Zora [/i]
[B][COLOR=blue]Have you ever noticed how in most RPGs, you get to fight fresh produce, mainly mushrooms? RPGs are very creative with their enemies and characters. Maybe a little [i]too[/i] creative. [/COLOR] [/B][/QUOTE

Yes. Yes!
Mushrooms are a common sight in all japanese games. Mario, Secret Of Mana, Earthbound, and manymore. It's like they have some unearthly fasination with fungus that either attacks you or makes you stronger. It sounds almost like a sumbliminal message for eating halucenagenic shrooms...
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