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Perfect Dark Zero


TheGodlyME
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Wasn't there already a topic about this? Oh yeah! It was [URL=http://www.otakuboards.com/showthread.php?threadid=13133]THIS ONE[/URL]. ;)

Although no release date has been set, I would expect the game to release sometime late 2003 or early 2004. Considering as how Nintendo usually hypes it's big titles [I]long[/I] before they release, and how little everyone knows of Perfect Dark Zero, it's easy to predict that it'll be quite a while before we pop this one into the GameCube.

Quite frankly, Nintendo wouldn't release the game even remotely close to Metroid Prime......
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[color=indigo]Yes, there was that previous thread... That's now old, dead, and not to mention closed... So, maybe we can use this new one to discuss what we might like to see in the new game, such as improvements and such. Personally, I'd like to see bigger, more open levels, where you can explore more instead of just going on the beaten path each time through the mission. While yes, this wouldn't work too well for some missions (like the first one in the original Perfect Dark), they could work on making more missions where you can explore.

And yeah, I don't think either Nintendo or Rare would want those two games released close to each other. They'd get the sales split between the two games, instead of getting people to buy both by releasing them apart.[/color]
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[QUOTE][i]Originally posted by Desbreko [/i]
[B][color=indigo]Yes, there was that previous thread... That's now old, dead, and not to mention closed... [/color] [/B][/QUOTE]

Yep, but the other one mentioned the game possibly moving to other platforms. Thus, 'twas useful. :toothy:

When it comes to improvements, I would like to see a more reliable framerate. Which, of course, I know we'll see, because the problem was attributed to hardware limitations previously.

As far as improving the actual game goes, improved artificial intelligence, further importance on stealth and online play would go a long way on making me a happy gamer.
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[color=indigo]Yeah, Perfect Dark really did push the N64 as far as it could go, even with the Expansion Pak which is required for most of the game. I don't think the GCN will have much of a problem there, if any, though.

Yeah, more stealth parts would be nice, too. I think my favorite level in the original is the Chicago level, where you have to hide from the police robot, sneak around in the sewers, and create a diversion by blowing up a cab so you can sneak into the G5 Building. It took me and my brother a few tries on co-operative mode, even on the easy difficulty, but it was really fun!

As for online play, that really would go a long ways. The Combat Simulator in the original was really cool by itself, letting you have up to eight CPU players, and letting you save your own match set-ups and stuff. Online play would enhance the multi-player even more! :drool:

One thing, though, that I would like to see left out, is the Combat Boost. Those things are just so dang [i]annoying![/i] I mean, sure, it can be kind of fun to use one in the middle of a fight, but for other people trying to [i]get[/i] to the fight it's a real pain in the butt.[/color]
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[QUOTE][i]Originally posted by Desbreko [/i]
[B][color=indigo]even with the Expansion Pak which is required for most of the game.[/color][/b][/quote]

[i]Most[/i]?...Let me rephrase that....you need the expansion pack for [i]ALL[/i] of the game, lol.

[quote][b][color=indigo]As for online play, that really would go a long ways. The Combat Simulator in the original was really cool by itself, letting you have up to eight CPU players, and letting you save your own match set-ups and stuff. Online play would enhance the multi-player even more! :drool:[/color][/B][/QUOTE]

Regarding the fact that I never actually did play the original Perfect Dark adventure, I think that Online Play wouldn't contribute to the game's success likewise, it would just basically share the same plot and concept as any normal four player death match, something highly unoriginal to the least. Only if Rare could pull off something as exciting as Halo or Counter-Strike multiplayer wise then they would have something new on their hands, seeing as many FPSs of today lack the game play and AI contained oin those two stunning titles.

Perfect Dark was only eligible of being one of the best only because it filled in the gaps left in Goldeneye, possibly the best FPS yet, many other companies producing their "sequels" and "prequels" could follow Rare's technique.
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[QUOTE][i]Originally posted by Sensei-San [/i]
[B][i]Most[/i]?...Let me rephrase that....you need the expansion pack for [i]ALL[/i] of the game, lol.[/B][/QUOTE]
[color=indigo]No, you don't need the Expansion Pak for all of the game. You can play the multi-player challenges, 1 and 2P multi-player in the combat simulator, and have up to eight simulants, all without having the Expansion Pak. It says so in volume 131 of Nintendo Power, at the start of the article on Perfect Dark, where it has a list of what you can play without the Expansion Pak (what I mentioned above), and what you can play with it (all of the game).[/color]
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[QUOTE][i]Originally posted by Desbreko [/i]
[B]
[color=indigo]No, you don't need the Expansion Pak for all of the game. You can play the multi-player challenges, 1 and 2P multi-player in the combat simulator, and have up to eight simulants, all without having the Expansion Pak. It says so in volume 131 of Nintendo Power, at the start of the article on Perfect Dark, where it has a list of what you can play without the Expansion Pak (what I mentioned above), and what you can play with it (all of the game).[/color] [/B][/QUOTE]

Yeah, you got it, but what I meant was the Story mode is completely dead without the Expansion Pack, capice?

Multiplayer can be great, especially in the format that Rare have put it in, whether it's online play or not. Making up your own games can be one of the most funiest most deadliest forms of combats in the game, I remember one which Crazy White Boy stated for Goldeneye: 3 on 1 handicap, where the goal is to capture the opponent and take him to a prison and brutally execute him, lol.
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[color=indigo]Yeah, you can't play the 1P missions, but you can still play the some of the game without the Expansion Pak. Personally, I don't even really like the 1P missions. The Co-Operative mode is okay, but I don't really like playing the missions by myself.

I think online play would add quite a bit. Just imagine being able to join a server, and play with other people's preset match set-ups. That way, everyone would be able to share their set-ups, and make up their own based off other people's. Actually, I can't really think of much that they could add to the multi-player other than online play. I mean, they already have a bunch of modes, such as straight deathmatch, Capture the Case, Hacker Central, and Pop A Cap (my favorite, short of straight deathmatch). That and they've got all those challenges, which get [i]really[/i] hard on the later ones. Those would be fun to try online, especially if they kept on making new challenges for people to beat.[/color]
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Exactly. There is not much that Rare have left to offer, they have basically re-hashed Perfect Dark's multiplayer options from Goldeneye, maybe adding in some new ones.

All that is left to do is to see if you're basically better than everyone else! :p
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Anywayz Perfect Dark was IMO the best N64 game due to the replay value, it had the best multiplayer and the single player missions were great as well cept the one level with the freaky aliens jumpin on ya. But if the next game should also be great if it has the multiplayer and maybe they could take out freaky aliens, just a suggestion.
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[color=indigo]Heheh, do you mean the Skedar Ruins level? The last one? Heheh, that level was fun on Co-Operative. My brother would go first, and I'd cover his back. Gotta love those aliens that jump out at you while cloaked! :toothy:

While not my favorite N64 game (the top three spots go to Zelda: OOT, Zelda: MM, and Super Smash Bros.), Perfect Dark is definitely high up on my list of favorites. I need to get together with my friends sometime soon, and we can have fun blasting each other to pieces! :naughty: ...Uh, in the game, I mean... Yeah, in the game... :twitch:[/color]
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