Raichu Tamer Posted September 17, 2002 Share Posted September 17, 2002 I know its bit of an old game but i am stuck on the Sixth dungeon or is it the fifth? its the one with the elephant statue things, anyway if anyone can help please reply because i really want to complete this game! Cheers for your help, Paul Link to comment Share on other sites More sharing options...
Desbreko Posted September 18, 2002 Share Posted September 18, 2002 [color=indigo]Elephant statues? Um...the fifth dungeon is in a giant catfish, and the sixth one has statues around/in it, so I'm assuming it's the sixth... What part of the dungeon are you stuck on?[/color] [color=seagreen]Hmm, it seems I'm too late... And I was all set to write a walkthrough for Level 6: Face Shine, too... Oh well, if you still need help after reading the one off gamefaqs, I can help.[/color] Link to comment Share on other sites More sharing options...
Raichu Tamer Posted September 18, 2002 Author Share Posted September 18, 2002 all of it! Link to comment Share on other sites More sharing options...
John2 Posted September 19, 2002 Share Posted September 19, 2002 I think you're talking about the Face Shrine, if so... From the start of the dungeon, go up around the statues, then left into the next room. In this room, just run through and take the left path up to the following room. Here, defeat the Mini Moldorm if you want while avoiding the Spark moving around the room, otherwise continue upward to the next area. There, simply go left into the next room and defeat the Mask-Mimic there. Now, place a Bomb next to the crystal switch, and then stand behind the presently lowered block in the upper-right corner. When the bomb explodes and that block raises up, go up to the next room. In this room, place a Bomb in front of the right wall in between the lights to blow open a passageway. Take it into the next room. Here, sprinkle Magic Powder in a lantern to illuminate the room, then go around and kill all the Gels that pop out of the ground. After they are all killed, a stairway will appear; go down it. In the basement, go left and up the ladder and continue left through the next scene, then up the last ladder to the next area. In the room you emerge in, defeat the Mini Moldorm. Then, wait until the Wizzrobes appear and use the Exploding Arrows trick (Secrets section of this guide) to defeat them both quickly. When the door opens, go through to the next room. In this room, go up the left steps and open the chest to get the Level 2 Power Bracelet, which replaces your first one! Next, use the Bracelet to lift up the giant statues, then go up through the one-way door. In this room, defeat the Mask-Mimic again and hit the crystal switch with your sword. Now, place a bomb by the switch and stand behind the upper-left lowered block and wait. When the bomb explodes and the blocks rise and fall go up to the next room. Then in that room, lift up the pot in the corner to reveal a switch underneath it. Stand on it to open the west door, then go through to the following room. In this room, use the Exploding Arrows trick again to beat the Wizzrobes without hitting the crystal switch in the corner). Open the chest that appears to get a Map, then go up to the next room. Now, take a pot to the right and throw it at the closed door to open it! Go up into the next room, then from there continue right to another room. In this room, defeat the Star and open the chest to get the Compass, then go up the steps and hit the crystal switch to the left. Now, go right and down to the next room, then go right through a couple more rooms until you can go up. In the room with the many lowered blocks, defeat the Wizzrobes to make a Key appear. Take it, and then backtrack a few rooms back to the room where you found the Compass. From there, go left to the next room and take a large statue with the Power Bracelet and throw it at the north door to open it. Go into that room. There, go up the steps and open the chest to get 100 rupees, then go up the steps behind it to go outside where you'll be on an island in the middle of the rapids! Open the chest to get a Seashell, then go back down into the dungeon. Once inside, play Manbo's Mambo on the Ocarina to be warped to the dungeon's entrance. Now, go right to the next room instead of left. Here, just get past the large statues and conveyor belt floors while avoiding the Blade Traps! Then, go right to the following room. In that room, avoid all the Flying Tiles that'll uproot from the floor, then go through the door after it opens to enter the next room. In the next room, take a statue and throw it at the east door to open it, then go to the next room. In that room, defeat the Wizzrobes like in other parts of this dungeon, then go through the upper- right door that opens after you beat them. In this room, go up and down the steps, and then go north to the next room. Continue through the next room to the room after it; open the chest in that room to get a Key. Now, backtrack a few rooms to the room with a locked door. There, go up and use a Key on the locked door and go into the next room. There, defeat the Gels and their smaller counterparts while avoiding the torches' fireballs. Then, use a bomb in the middle of the north wall to blow a hole in it. Go through the hole into the next room, where you'll have to fight Smasher! Throw the orb at it numerous times to defeat it. After you beat it, take the Fairy and go up to the next room. In this room, lift up the large statue to the left and go down the steps there. Here, jump from platform to platform and go left to the next area. Then, jump from ladder to ladder and go up the last one to the room above. There, evade all the Flying Tiles, but be careful because there will be many holes in the floor! Take the Key after the tiles are gone, then get to the upper corner of the room and unlock the keyhole block, the go up to the next room. Here, go up and lift up the large statue, then throw it at the door to the left, then continue to the next room. In that room, lift up and throw away all the pots, then throw around the horseheads until they both stand up and the doors open. Go left into the next room; go down the steps in that room to the basement again. Use the Pegasus Boots to run all the way to the right to the other ladder so you don't get crushed by any Thwomps! Climb the ladder to enter the next room. In that room, play the song Marin taught you on the Ocarina to instantly kill all the Pols Voices and open the doors! Go down to the next room where you'll fight 2 Dodongo Snakes! Feed the, bombs until they're defeated, and then go left to the next room. In this room, use the Hookshot to cross the gap, then use the Key on the keyhole block, and then continue left and up to the next room. Continue up to the following room, then in that room, take a pot and throw it at the chest to open it to get the Nightmare Key! Now, play Manbo's Mambo to get to the entrance, then walk through the warp to get to where you beat Smasher. From there, go up to the next room and lift up the left statue to reveal the stairs again. Go down the steps and get through the basement like before, then climb the ladder at the end to enter the next room. There, get across the floor before the tiles rise and go down into the next room. Try and get around the room when the Vacuum Mouth isn't going and defeat all the Gels. After you beat them, go right into the next room. In this room, push the block next to the wall forward, and then defeat the Wizzrobe. Now, go back left and use the Hookshot to grab onto the block with a ledge in front of it. When you reach the other side, push the block up and go into the following room. Here, sprinkle Magic Powder in the unlit lanterns to turn the Sparks into Fairies. Then, unlock the door with the Nightmare Key and go into the room to meet Façade! When it first appears, the room will shake and the tiles and pots will all fly towards you. Avoid them and the real fight will begin! Read the Bosses section of this guide for information on beating Façade. After you beat it, take the Heart Container and enter the last room to obtain the Coral Triangle! From: [url]http://db.gamefaqs.com/portable/gameboy/file/zelda_links_awakening_c.txt[/url] Link to comment Share on other sites More sharing options...
Raichu Tamer Posted September 23, 2002 Author Share Posted September 23, 2002 Right now im in the Wind fishes egg, has anyone got any information on the nightmare shadow? Link to comment Share on other sites More sharing options...
Desbreko Posted September 24, 2002 Share Posted September 24, 2002 [color=indigo]Do I have any info on it? *writes boss strategy on the spot* :smirk:[/color] [color=seagreen]Boss Strategy - Dethl Dethl, the final boss, will go through five forms before finally showing its sixth and true form. As to be expected, each form has a different weakness and a different strategy to use against it. This makes the fight long and hard, so make sure you come fully stocked and with one of Crazy Tracy's potions. Shadow Bot The first form that you'll face is the Shadow Bot, which is a giant blob. Dodge it as it jumps about the room, and sprinkle some Magic Powder on it to damage it. After a few hits it will change into its next form. Agahnim's Shadow If you've fought Agahnim from Zelda: A Link to the Past (SNES), you should know how to defeat this form. Equip your sword (or the Shovel, but the sword is easier), and wait for it to shoot a fireball at you. If the fireball is made up of only one part, swing your sword when it comes into range and bat the fireball back into Agahnim's Shadow to damage it. If the fireball is made up of multiple parts, dodge to the side, because you can't hit them back. Moldorm's Shadow Beating this form should be a no-brainer, considering that you fought a Moldorm as the boss of Level 1: Tail Cave. Equip your sword and Mirror Shield, and slash at its flashing tail when it gets in range. This time you don't have to worry about falling off any edges, though, so you don't have to worry about being bounced off the edge if you protect yourself with your shield. Be sure to take full advantage of this, because you can almost always avoid taking damage by letting it run into your shield instead of you yourself. Ganon's Shadow This one will probably be a little tricky, even if you've fought Ganon in The Legend of Zelda (NES) and/or Zelda: A Link to the Past (SNES). This time you won't be using any arrows, silver or no, but you will still be using your sword. Equip the Pegasus Shoes and your sword and dash into Ganon's Shadow repeatedly, while dodging its trident and fire bats. After taking quite a few hits, it'll finally change into its second to last form. Lanmola's Shadow If you've encountered Lanmolas in The Legend of Zelda (NES), you may know a very easy way to defeat these monsters. Just like for the Lanmolas in the original Zelda, the key to defeating Lanmola's Shadow is the Magic Rod. So, equip it, and start shooting while keeping your distance. After you defeat this form, get ready for the hardest form of all. Dethl After beating Lanmola's Shadow, Dethl reveals its true form: A large, round body with one eye and two long tentacles that spin in opposite directions around the main body. Equip the Bow & Arrows and Roc's Feather; they're the only two weapons you'll need for this fight. Use the Roc's Feather to jump over the two tentacles as they swing around the room, the main body seeming to almost follow you. Stay against the bottom wall or close to it, and wait for Dethl to open its eye as you jump over the tentacles as they pass by. When it does open its eye, shoot it with an arrow to damage the nightmare. It will take many arrows to defeat Dethl, and you'll be able to tell when you've almost won when Dethl starts moving faster, and the tentacles start spinning faster. When you finally do win, a staircase will appear. Head up it, sit back, and watch the ending. Quite the hard fight, huh? Well, there is an easy trick to beating Dethl's final form. Complete the entire trading sequence, and you'll get the Magnifying Glass. Take it to a small cave down on the Toronbo Shores south of Mabe Village, and you'll be able to see the person there that will trade you a Boomerang in exchange for your Shovel. (You can trade back and fourth as many times as you want). Now, when you get to Dethl?s final form, wait for it to open its eye. Throw the Boomerang and hit its open eye once, and victory will be yours.[/color] Link to comment Share on other sites More sharing options...
Raichu Tamer Posted September 24, 2002 Author Share Posted September 24, 2002 o.k how many sea shells are there? and where are they all because that is how you get the level two sword isn't it? Link to comment Share on other sites More sharing options...
BabyGirl Posted September 26, 2002 Share Posted September 26, 2002 [QUOTE][i]Originally posted by Paul [/i] [B]o.k how many sea shells are there? and where are they all because that is how you get the level two sword isn't it? [/B][/QUOTE] [color=deeppink]There are 20 shells altogether. If you have exactly 5 or 10 shells, then you can enter the shell hut and get a free shell. Otherwise you just have to keep looking around, some are even hidden in trees and require you to run into them with the Pegasus Boots. Others are hidden under stones or in tall grass :)[/color] Link to comment Share on other sites More sharing options...
Raichu Tamer Posted September 27, 2002 Author Share Posted September 27, 2002 I've Finished the game, but only with the Lv1 sword! Link to comment Share on other sites More sharing options...
BabyGirl Posted September 27, 2002 Share Posted September 27, 2002 [color=deeppink]You don't necessarily need the level 2 sword to beat the game, but it does come in handy. It allows you to kill some enemies with one strike instead of two, and when all of your heart containers are full, the sword shoots these fun beams at your enemies.[/color] Link to comment Share on other sites More sharing options...
Char! Posted October 25, 2002 Share Posted October 25, 2002 [color=teal][size=1][b]Hi there. Has anyone else noticed the extra key you get in level 3? The one that doesn't seem to open anything? Is that just a glitch, or is there some juicy little extra thing I've missed? Char![/b][/color][/size] Link to comment Share on other sites More sharing options...
Desbreko Posted October 26, 2002 Share Posted October 26, 2002 [color=indigo]And extra Key? I used all of my Small Keys in Level 3, on both of my times through the game. Unless you're playing the original version of Link's Awakening and there's a glitch that they fixed in the DX version (I have DX), there should be a use for every Small Key. I think that using one of them might not be necessary to complete the dungeon, but I do know that there's a use for all of them, in the DX version at least.[/color] Link to comment Share on other sites More sharing options...
Char! Posted October 26, 2002 Share Posted October 26, 2002 [color=teal][size=1][b]Well, megots the DX version too. Maybe it isn't level 3 though. Not sure. It's definitely the dungeon where you get the Pegasus Boots. Once you defeat all the bats one screen below the Nightmare's Lair, you get a small key that I have yet to use. Char![/b][/color][/size] Link to comment Share on other sites More sharing options...
Desbreko Posted October 27, 2002 Share Posted October 27, 2002 [color=indigo]Hmm...I dunno, then. You get the Pegasus Boots in Level 3: Key Cavern, and I know I've used all of the Small Keys that I've gotten in there. It can't be anything all that important, though, since you can get through the dungeon without using it. It's probably just some Rupees or some items, like some Bombs or something. I'll have to look around and see if I can't find out where it is you use that last Small Key.[/color] Link to comment Share on other sites More sharing options...
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