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Big help for Nintendo coming from Factor 5?


NorykoAngelcry
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[COLOR=darkred][SIZE=1]So I happened to be searching the web tonight, and I noticed an article about DivX teaming up with Factor 5 to work with video compression formats.

From what I read, they are able to put DVD quality movies in a third or a quarter of the space in that of a movie-DVD. The best way to do this is with MPEG-4. DivX was the perfect partner for Factor 5 because they are the best and widest known MPEG-4 encoder.

Well, that was more or less paraphrasing from the report I read =P But all in all, this is going to hopefully lead to a lot better movies in future GAMECUBE games, and for that matter, the allowance of MANY more movies per game. I am extremely excited about this, and look forward to their future game that they are working on -- which is being very hushed right now >_<

DivX is also making it able for other GAMECUBE programers to use their software to apply it to their own games. Once again, I am extremely excited about this prospect. It seems that Factor 5 is very loyal to Nintendo, and is working to make sure that they stay on top of the game here ^_^

Post your thoughts or further info :D[/SIZE][/COLOR]
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I haven't seen too many GCN games that are heavily reliant on FMV...and now I really prefer the in-game cutscenes on any next-gen system. But their work is still really good...maybe it'll pave the way for extensive data compression that'll eliminate the need for multiple discs like Resident Evil.
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[color=royalblue]Also, there are a number of very cool features with DivX for GameCube.

It is said that two full-length movies can be fit on one GameCube disc.

Also, FMV can be mapped to polygons (in place of a texture). So you could have a building in a game where the walls are mapped with a looping FMV...giving a pre-rendered feel, but in a real-time environment.

Very cool indeed. ;)[/color]
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Yes, hopefully this will eliminate the need for so many multiple disk titles... like on Resident Evil when the last disk takes you like half an hour do complete. lol.

It will be interesting to see what effects this has on some games like the Final Fantasy title that will be coming to gamecube.
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[b]Well, DivX is pretty low grade processor friendly on PCs at the moment, with DVD quality movies being played smoothly on the DivX player and movies that have been compressed by DivX..

If a game such as RE used those kind of backgrounds it would probably end up using more dics, although I don't think that would be a problem if it was a serious improvement.[/b]
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In every interview so far, Julian of Factor 5 has said using full screen, 30 fps Divx video is expensive on the hardware. I can't really see something like RE making much use of this for that reason. It'll come in handy for games that use lots of video by itself though.
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