Jump to content
OtakuBoards

help with the card game


master
 Share

Recommended Posts

I need help with my moves the kids keep beating me.
heres my deck
fissure
gaia the ferice knight
ansatu
mamoth grave yard
change of heart
remove trap
trap hole
dian keto the cure master
silver fang
card destruction
curse of dragon
gaint solider of stone
feral imp
socerer of doom last will
great white
dragon zombie
reinforcements
trap master
soul exchange
magical ghost
the stern mystic
wingeddragon
celtic guardian
mystical elf
dark hole
reverse trap
witty trap
de spell
dragon capture jar
castle walls
monster reborn
summoned skull
sword of dark destruction
yami
waboku
book of seceret arts
mystic clown
beaver warior
dark magician
Link to comment
Share on other sites

You have a Yugi Starter Deck....that's plain to see. the best I can say is get some new cards quick. Starters may seem powerful at first, but against a custom deck, they'll fall quick.

When you get some new cards, try to focus your deck. Give your deck a strategy. will you use a lot of Equipment cards to power-up your monsters? if so, try to have most of your monsters of similar typesso that they all can potentially benefit from them. Fields, too are handy if you have lots of similar monsters.
Link to comment
Share on other sites

there is one i can think of , play the dragon capture jar forcing his Blue eyes into defence , then power up your dark magician with the book of secret arts and the Yami field.

Or

Play Trap Hole on it.
Play Change of Heart on it Then Tribute it for one of your own monsters
Use Soul Exchange and pick the Blue Eyes as the monster to be tributed.

These are only stratagies for defeating the Blue Eyes , but since Blue Eyes is the one of the strongest creatures , i thought i would stick down a few methods of defeat.
Link to comment
Share on other sites

Its easy to make a BEWD fall.
My friend used to do it all the time to me.(I still won)
Just try getting out your summoned Skull.
Its the best card in his deck for good uses and it can easily be powered up to the Blue-Eyes level of strength.
Link to comment
Share on other sites

[QUOTE][i]Originally posted by HyperShadow [/i]
[B]Its easy to make a BEWD fall.
My friend used to do it all the time to me.(I still won)
[/B][/QUOTE]

that's exactly the same story with me! :p
another bit of good advice is make every card count. small mistakes can cost you the entire duel.
Link to comment
Share on other sites

Okay..going to try to post something that makes sense, but it's 4am soooo..!

Anyhow, I've been playing in tournaments around Las Vegas for the past six months or so pretty successfully and have figured out a few things..mind you, I play in tournaments that allow Japanese cards to be used so these rules may not apply to you ne?

1. Dragons are things of the past. Sad but true, unfortunately. At this point in the tournaments I'm going to, the big thing is discarding. Get your opponent to run out of cards first. My friend Christian has a killer deck that's been beaten only once to my knowlege, and it's based on this principle. Dragons aren't good combat monsters in comparison to other creatures available in the Japanese sets, effect monsters come a lot more into play now. I haven't had a Dragon Capture Jar in my deck for the last four months and I haven't missed it.

2. Trap holes are nice, but..not necessary all the time. Keep one in your deck and two in your side deck for changing out between duels, but for the most part there are other ways to get rid of monsters coming onto the field. A card I'd recommend is from the Spell of Mask series, called Tidal Wave/Wall (depending on translations)..it's a trap card. When a monster is summoned or special summoned, flip it and there's a whole Dark Hole effect. Woohoo!

3. Ratios! Ratios! Don't overload! From what I've seen and from what I've figured out just playing, a good ratio of cards is to have twice as many no-sacrifice monsters as sacrifice monsters, and an equal number of magic and traps. Right now in my deck, I have around 8 monsters that need tributes, 16 that don't, and about 20 magic cards for a total of 44 cards. Which brings me to my next topic...

4. Siiiize! Although you can have from 40-60 cards, it's best not to go over 50. Try to get as close to 40 as you can, or else you have a lesser chance of drawing the cards you want. 45 is the max I'll play.

My personal preference is the defensive deck, I play with 3 Millenium Shields and 3 Labyrinth Walls (all 0/3000)...Bait the other person into attacking me and then smack them around with a few good attackers and some killer magic cards.

Personal set preference? Spell of Mask. Mind you, i've spent the last 6 months collecting that set almost exclusively, so I might be a bit biased. It's based mostly on doing major direct lifepoint damage to your opponent and healing yourself at the same time. I think I know everything about it now =P

Annnnnnnnyhow..that's all ~sage nod~ Goodnight.

-Tendai
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...