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I've worked on a earth/stone themed deck for a fanfic. Almost all cards are made-up ones, but a few are real. I didn't bother to put up levels, though I think it could easily be made.

I would really appreciate comments.

******* are made-up cards
@@@@@@@ are real cards
+++++++ is the only fusion card

------------
MONSTERS (18 +1 fusion +3 real)
------------
+++++++
Siamois Undergrave Ghosts
Earth/Spellcaster
2600/2200
Nara, the Earth Spirit + Tombstone Ghost
+++++++

*******
Nightmare Golem
Earth/Stone/Effect
1000/3100
Special effect: Until it has been switched at least one time in attack mode, no other monster can be attacked as long as Nightmare Golem is in defense mode
*******

*******
Shuni Sorceress
Dark/Spellcaster/Effect
1300/1400
Special effect: If powered up 400 points, can deflect any attack at another monster
*******

*******
Kazim, the Faceless Giant
Earth/Stone/Effect
1300/1150
Special effect: If combined with the Heart of Kazim, power is
doubled
*******

*******
Grave Digger
Dark/Fiend/Effect
1100/1300
Special Effect: the player may search his deck or graveyard for a trap card each turn
*******

@@@@@@@
Milus Radiant
Earth/Beast/Effect
300/250
Special Effect: As long as this card remains face-up on the field, increase the ATK of all Earth monsters by 500 points and decrease the ATK of all Wind monsters by 400 points.
@@@@@@@

*******
Clown Gargoyle
Earth/Spellcaster
2100/1700
*******

*******
Concrete-Mixing Machine
Dark/Machine
2000/1900
*******

*******
Cave Dragon
Earth/Dragon
2000/1700
*******

*******
Living Stalagmite
Earth/Stone
1900/1600
*******

*******
Okama Statue
Earth/Stone
1800/1900
*******

*******
Lost Compass
Dark/Machine
1700/1500
*******

*******
Ruby-Eyed Tiger
Earth/Beast
1700/1400
*******

@@@@@@@
Trent
Earth/Plant
1500/1800
@@@@@@@

*******
Pebble Man
Earth/Warrior
1500/1700
*******

*******
Nara, the Earth Spirit
Earth/Spellcaster
1500/1350
*******

*******
Living Fossils
Earth/Stone
1400/1200
*******

@@@@@@@
Sand Stone
Earth/Stone
1300/1600
@@@@@@@

*******
Lost Soul of Gaia
Earth/Zombie
1300/0
*******

*******
Lava Lamp
Water/Machine
1200/1600
*******

*******
Walking Castle
Earth/Stone
1000/2500
*******

*******
Tombstone Ghost
Dark/Spellcaster
1000/1400
*******

------------
TRAPS (9)
------------
*******
Sandstorm
Permanent Trap
No magic/trap card can be flipped face up as long as this card is active
*******

******
Sandcastle
Permanent Trap
Absorb an attack, and send it back later
*******

*******
Blood of the Earth
Permanent Trap
Cause a monster to be trapped in moving sands, and be destroyed if it
isn't freed after 2 turns
*******

*******
Petrification
Normal Trap
Stop an opponent in it's track and petrify it until next turn
*******

*******
Bewitched Jewel
Normal Trap
Multiply an attack's strenght by 300% and deflect it to the most powerfull monster on the field
*******

*******
Pollution
Normal trap
Decrease any light or beast monster's attack and defense points by 400
*******

*******
Toon Rocks Rain
Normal Trap
Destroy an attacking monster
*******

*******
Volcano
Normal Trap
Destroy an attacking monster and increase the attacked one's attack by 200 points for the following turn
*******

*******
Underworld Way
Normal Trap
The choosen monster destroy the attacking, no harm is made to the attacking monster's owner life points
*******

------------
MAGIC CARDS (11 +2 real)
------------
*******
Eternal Caves
Field Magic
Hides stone/earth monsters and increase their defense by 300
*******

*******
Mounts of Despair
Field Magic
Disperse any attack launched at a Stone monster
*******

*******
Brick Furnace
Normal Magic
Makes your earth/stone monster immune to fire-based attacks
*******

*******
Land Thief
Normal Magic
Let you flip over all cards face down on the field and stole one of them to add to
your hand. All card are then put back face down, none are activated.
*******

*******
Earth Elemental
Normal Magic
Increase a stone/earth monster's attack and defense by 200 points
*******

*******
Rock Carver
Normal Magic
Restore a stone monster's attack and defense points at full strenght and remove
any trap/magic card affecting it
*******

*******
Motion to the Motionless
Normal Magic
Make a monster out of a trap/magic card while making a trap/magic
card out of a monster.
*******

*******
Camouflage
Normal Magic
Make a monster virtually invisible, according there's a field magic card in play
*******

*******
Mythical Stone Circle
Equip Magic
Your monster is immune to all attacks
*******

*******
Blue Diamond
Equip Magic
Increase a stone monster's attack by 350 points
*******

*******
Heart of Kazim
Equip Magic
Power up the Shuni Sorceress attack and defense points by 250. If the Shuni Sorceress is destroyed, this card may be attached to Kazim, the Faceless Giant
*******

Polymerization
Shield and Sword




Shield and Sword is evidently for a combo with Nightmare Golem (most likely entrapped with Sandcastle)

Camouflage is similar to Mako Tsunami's monsters use of water, and Panik's use of Castle of Dark Illusion.

As for Toon Rock Rain, think about some Tex Avery cartoons...
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[QUOTE][i]Originally posted by Alexander [/i]
[B]Heh. Cool. Some of these cards are pretty oricinal...though "Grave Digger' is just...ick! Way, WAY, *WAY* overpowered. Shuni Sorceress makes no sence, either.[/B][/QUOTE]

Well, The Grave Digger is a variation on the Magician of Faith, but I wasn't really planning on using it in the fanfic. As for the Shuni Sorceress, I think ther eis an effect monster that say "When the opponen attack, you choose the target" or something like that. In fact, it's just the card text, as it would be said quite differently in the fanfic itself.

Thanks for the comments
I've already put down about all the cards for a greek mythology deck, and begun thinking about a another centered around a card called the "Wacky Leprechaun" :laugh:
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